Daggerfall:Language Skills
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Language skills are used to pacify creatures. Whenever you go close to a creature, the game will check the corresponding language skill. If successful, the creature will be non-hostile (will not attack unless provoked). All language skills are governed by Intelligence.
List of Language Skills[edit]
Skill | Description of skill |
---|---|
Centaurian | "Centaurian is a language skill checked whenever one tries to talk with a Centaur." The skill check occurs when coming within range of a Centaur. If successful, the creature will be non-hostile (will not attack unless provoked). |
Daedric | "Daedric is a language skill checked whenever one attempts to speak with a daedra, such as a Fire Daedra or a Daedra Lord." The skill check occurs when coming within range of a Daedra. If successful, the creature will be non-hostile (will not attack unless provoked). |
Dragonish | "Dragon is a language skill checked whenever one attempts to speak with a dragon." The skill check occurs when coming within range of a Dragonling. If successful, the creature will be non-hostile (will not attack unless provoked). |
Giantish | "Giantish is a language skill checked whenever one attempts to speak with a Giant." The skill check occurs when coming within range of a Giant. If successful, the creature will be non-hostile (will not attack unless provoked). |
Harpy | "Harpy is a language skill checked whenever one attempts to speak with a Harpy." The skill check occurs when coming within range of a Harpy. If successful, the creature will be non-hostile (will not attack unless provoked). |
Impish | "Impish is a language skill checked whenever one attempts to speak with an Imp." The skill check occurs when coming within range of an Imp. If successful, the creature will be non-hostile (will not attack unless provoked). |
Nymph | "Nymph is a language skill checked whenever one attempts to speak with a Nymph." The skill check occurs when coming within range of a Nymph. If successful, the creature will be non-hostile (will not attack unless provoked). |
Orcish | "Orcish is a language skill checked whenever one attempts to speak with an Orc." The skill check occurs when coming within range of an Orc. If successful, the creature will be non-hostile (will not attack unless provoked). |
Spriggan | "Spriggan is a language skill checked whenever one attempts to speak with a Spriggan." The skill check occurs when coming within range of a Spriggan. If successful, the creature will be non-hostile (will not attack unless provoked). |
Notes[edit]
- The game will not inform that you have pacified a creature. Resting and fast travelling near pacified creatures is also not possible.
- Daggerfall Unity changes the behavior so that a message informs the player when a creature has been pacified through language skills. Resting and fast traveling are enabled when pacified creatures are nearby.
- Language skills are hard to increase making them impractical for real use.
- Daggerfall Unity changes the behavior so that successful checks will increase language skills three times faster than Daggerfall.
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