Daggerfall:Language Skills

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Language skills are used to pacify creatures. Whenever you go close to a creature, the game will check the corresponding language skill. If successful, the creature will be non-hostile (will not attack unless provoked). All language skills are governed by Intelligence.

List of Language Skills[edit]

Skill Description of skill
Centaurian "Centaurian is a language skill checked whenever one tries to talk with a Centaur." The skill check occurs when coming within range of a Centaur. If successful, the creature will be non-hostile (will not attack unless provoked).
Daedric "Daedric is a language skill checked whenever one attempts to speak with a daedra, such as a Fire Daedra or a Daedra Lord." The skill check occurs when coming within range of a Daedra. If successful, the creature will be non-hostile (will not attack unless provoked).
Dragonish "Dragon is a language skill checked whenever one attempts to speak with a dragon." The skill check occurs when coming within range of a Dragonling. If successful, the creature will be non-hostile (will not attack unless provoked).
Giantish "Giantish is a language skill checked whenever one attempts to speak with a Giant." The skill check occurs when coming within range of a Giant. If successful, the creature will be non-hostile (will not attack unless provoked).
Harpy "Harpy is a language skill checked whenever one attempts to speak with a Harpy." The skill check occurs when coming within range of a Harpy. If successful, the creature will be non-hostile (will not attack unless provoked).
Impish "Impish is a language skill checked whenever one attempts to speak with an Imp." The skill check occurs when coming within range of an Imp. If successful, the creature will be non-hostile (will not attack unless provoked).
Nymph "Nymph is a language skill checked whenever one attempts to speak with a Nymph." The skill check occurs when coming within range of a Nymph. If successful, the creature will be non-hostile (will not attack unless provoked).
Orcish "Orcish is a language skill checked whenever one attempts to speak with an Orc." The skill check occurs when coming within range of an Orc. If successful, the creature will be non-hostile (will not attack unless provoked).
Spriggan "Spriggan is a language skill checked whenever one attempts to speak with a Spriggan." The skill check occurs when coming within range of a Spriggan. If successful, the creature will be non-hostile (will not attack unless provoked).

Notes[edit]

  • The game will not inform that you have pacified a creature. Resting and fast travelling near pacified creatures is also not possible.
    • Daggerfall Unity changes the behavior so that a message informs the player when a creature has been pacified through language skills. Resting and fast traveling are enabled when pacified creatures are nearby.
  • Language skills are hard to increase making them impractical for real use.
    • Daggerfall Unity changes the behavior so that successful checks will increase language skills three times faster than Daggerfall.