ESO:Azura

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This article is about the Daedric Prince. For the cat, see Azura (cat).

Azura
(lore page)
Location Seyda Neen, Ald'ruhn, Vivec City
Race Daedric Prince Gender Female
Reaction Friendly
Azura in the Cavern of the Incarnate
Azura in the flesh, possessing Tanisa Drothan

Azura is the Daedric Prince of Dawn and Dusk. She communicates with you multiple times throughout the game, either by possessing somebody or speaking through one of her statues.

She appears phsyically in Seyda Neen during the quest Divine Conundrum by possessing the body of Tanisa Drothan, and then again in Ald'ruhn and Vivec City by possessing an Ashlander named Seryn during the quests Divine Delusions and Divine Restoration.

She asks for your help in freeing the soul of one of her servants, Culanwe, from eternal torment by Molag Bal and in freeing her Oracles from pocket realms of Oblivion. In the Morrowind chapter, Azura plays a vital role in stopping Clavicus Vile's plan to use Vivec's divine energy to open a portal to the Clockwork City, as the success of that plan would have resulted in the destruction of Vvardenfell.

Shrines[edit]

Related Quests[edit]

Dialogue[edit]

Stormhaven[edit]

  • When the Dream Shard is returned to Azura's Shrine in Pariah Abbey.
Voice of Azura:"Thank you, mortal. I had my doubts, but it seems the Abbot's faith in you was well-placed. I will watch you more closely from now on."

Azura's Aid[edit]

Azura will speak several times during Azura Aid.

  • After collecting Azurite:
Voice of Azura:"Excellent. You have the stone. Proceed, mortal, and come to my shrine."
  • After collecting Wisp Dust:
Voice of Azura:"Yes. This dust will return the light to my shrine. Bring this and the stone when you come to my shrine."
  • Once arriving at Weeping Giant:
Voice of Azura:"Follow the lights up to my shrine. Smite Vaermina's foolish servants as you come."
  • When the player has arrived at the Shrine of Azura:
Voice of Azura:"This was once a glorious shrine, but time and these fools have befouled it. Come. Cleanse the shrine and we shall speak."

When the shrine is cleansed, Azura will speak through one of her Winged Twilights:

"You've done well, mortal. You returned my Dream Shard, you vanquished Vaermina's Omens, and now you've cleansed my shrine as well.
But the Mistress of Nightmares has not yet released Stormhaven from her clutches, has she?"
No. She now targets High King Emeric.
"Indeed, and King Emeric has been very tolerant toward my Spirit Wardens...a fact I have not failed to notice.
First, Vaermina attacks my abbey, then she desecrates my shrine, and now this. If I didn't know better, I might think it was personal."
Will you give us assistance in fighting her then?
Yes. Vaermina has pushed too far this time, and she must receive her comeuppance.
I will aid you, but you should know that extricating your king from her clutches will be far more difficult than it was with the others."
What makes this situation different?
"This time, she has unleashed her own consort, Galthis——the Night Terror. He consumes King Emeric's mind in the nightmare, blocking your entry.
I will give you a Duskstone to penetrate the nightmare, but defeating Galthis will be another matter."
How do I defeat Galthis?
"You've proven to be talented and resourceful so far. Let this be another test of your strength. I'm sure you'll succeed in serving me faithfully once again.
Go now, mortal. Go save your king...and teach Vaermina to keep her hands off what's mine."
Thank you. I will,

The Missing Prophecy[edit]

Statue of Azura

Rhea Opacarius in Wayrest will send you to Pariah Abbey to speak to her master. Enter the abbey chapel and "speak" to the Statue of Azura in the apse of the church:

"Rejoice, mortal. You stand in the presence of beauty and terror, between pale light and long shadows. I am Azura, Queen of Dawn and Dusk.
I have a task for you."
Rhea told me that Daedric forces abducted your oracles.
"She speaks the truth. The halls of Oblivion fill with whispers. Collusion. Conspiracy. I believe some of my fellow Princes seek to blind me.
They know how much I treasure my servants. They would steal what I hold most dear."
Can't you just rescue them yourself?
"I cannot. The Princes' compact with Sotha Sil binds my hands. You must be the vessel of my wrath.
I sense my oracles, adrift in the void. Imprisoned in pockets of Oblivion—hidden dimensions, only accessible through Nirn. You will rescue them."
How can I open these pockets of Oblivion?
"My enemies' servants likely use Void Keys. Powerful charms, capable of tearing small holes in the veil of Oblivion. They require Daedric essence to function.
Slay any Daedra you find and claim their essence. A charged Void Key will open any pocket."
How do I collect Daedric essences?
"Daedra cannot be killed, only banished. When you strike a mortal blow, their essence returns to Oblivion.
The crystal Rhea gave you captures that essence before it escapes. A prison, of sorts. Defeat any Daedra and the crystal will do the rest."
You mentioned a compact with Sotha Sil?/Can you tell me more about this compact with Sotha Sil?
"Long ago, my vulgar peer, Molag Bal, manifested himself in the town of Gil-Var-Delle and destroyed it utterly.
In response, the Dark Elf magus, Sotha Sil, gathered eight of the most powerful Princes to a summit in Coldharbour."
What was the purpose of the summit?
"The Tribune persuaded us, through a private bargain, to cease meddling in mortal affairs directly. An amusing request from someone who fancies himself a god.
Now, we exert our will through … intermediaries. In truth, I prefer it this way."
What about the other Daedric Princes? Aren't there more than eight?
"Many more, but the Princes bound by the Coldharbour Compact stand above their lesser kith. None can match my beauty or Molag Bal's horrors. Dagon makes an art of destruction. On it goes.
Of course, outward weakness often shrouds hidden power."
If you're so powerful, how did Sotha Sil convince you to join the compact?
"Such matters are better left undiscussed. Perhaps you can ask Sotha Sil about it. If you can find him, of course."
How will I find your priests?/How will I find your oracles?
"While you hunt Daedra and gather their essence, my ward, Rhea, will conjure up visions."
Visions?
"Yes—of her friends' suffering. Such visions might grant her a glimpse of where the other oracles are hidden.
There will be pain, undoubtedly, but she possesses a rare and terrible gift. True insight requires sacrifice."

If you try to speak to her more, she'll ask:

"Why do you linger, mortal?
Go forth and destroy any Daedra you find. By the time you return with their essence, Rhea will know where to find my captured oracles."

Return after freeing the oracles and she'll say:

"The flock returns to the shepherd. You have earned my favor, mortal, but the task is not yet finished.
These craven fools that accost my children must suffer. I trust that Rhea's visions revealed their location …."
Rhea saw a swampy ruin, tucked beneath a lizard's head.
"Such a place exists in Shadowfen—west of an encampment called Hei-Halai. Look for a great serpent's head, carved out of stone. Our enemies lurk in the caves beneath it.
Go there and slaughter these beasts. My oracles will join you soon."
"Time is short. Go to the caves west of Hei-Halai and destroy these Daedric conspirators.
My children suffered once. They will not suffer again."

Vvardenfell[edit]

Divine Conundrum[edit]

While investigating an accident, Tanisa Drothan will channel the voice of Azura:

Azura: "By Dawn and Dusk, evil creeps through the shadows of my beloved Vvardenfell. But an Outlander arrives to aid my people, just as I have foreseen."

Divine Delusions[edit]

Inside the Cavern of the Incarnate you'll get the chance to speak to Azura herself thru her statue:

"I foresaw your usefulness before you even set foot in Vvardenfell. Now comes a test that will challenge your ability to separate truth from lies.
You must convince the tribes that Chodala is not the Nerevarine."
I communed with the Incarnates, just as the Wise Woman commanded.
"Dovrosi's wisdom outshines most other mortals. She recognizes the futility of Chodala's claim. If she rebuffs him, however, the tribes will turn on each other and blood will flow.
The staff, Sunna'rah. It makes Chodala confident, reckless."
The staff is the source of Chodala's power.
"Your instincts serve you well. Chodala's path took a dark turn. However, my sight clouds when I look too closely. Sotha Sil built Sunna'rah, but he did not create it with this vile purpose in mind.
You must act on my behalf—and Vivec's."
I'll do what you ask.
"Then go. Return to Ald'ruhn and help the Wise Woman reveal the falsehood of Chodala's claim.
And let Seryn assist you. She is my champion and a trusted friend of all Ashlanders."
How do I prove that Chodala isn't the Nerevarine?
"Use what the Incarnates shared with you. Their failures point the way toward Chodala's downfall.
But beware Chodala's power. He may not be the Nerevarine, but some greater agency has lent strength to his conviction."
Why don't you simply reveal the truth to the Ashlanders?
"Due to an ancient pact, I am not permitted to interfere in the affairs of Nirn. Even this casual discussion pushes the boundaries of that agreement.
Instead, I must work through trusted agents, such as yourself and Seryn."
Why are you helping Vivec? I thought you and the Tribunal were enemies.
"Helping that arrogant imposter  [sic]? Whatever gave you the idea that I was helping that murderer?
Vvardenfell must stand. Everything I do in this regard serves that single goal. Best that you remember that, Mortal."
"Hurry, Mortal. Even now, Chodala's support for his false claim intensifies. You need to be there when he stands before the Wise Woman and reveal his divine delusions."

After the incident inside the Skar, you'll come outside to speak to Seryn, however Azura will posses her instead:

Azura: "Mortal, I would have words with you."
"Chodala has been revealed as a failed Nerevarine, but that hasn't dissuaded him from his reckless course of action. As long as he wields the staff, he shall be unstoppable."
So what should we do?
"Time is against you, Mortal. Even now Vivec, that pompous usurper, grows increasingly weaker. As much as I deplore him, Vivec cannot fall to Chodala's vile magic. There's another power at work here, one I can't quite put my finger on …."
There must be something I can do.
"Return to Vivec City. Do what you can to aid Vivec. And pay heed to my faithful vessel, Seryn. I name her Champion of the Moon and Star. She will play a pivotal role in ending her brother's march toward godhood—if she survives."
I'll return to Vivec City.

Azura will return Seryn to herself.

Divine Restoration[edit]

Once Canon Lleuvele rouses Vivec, his lordship will send you to speak to Seryn to seek Azura's aid. You'll find Seryn in the former archcanon's office:

Seryn: "Outlander, over here. I've been trying to find something that makes sense of all—"

Seryn begins to convulse and glow once again:

Azura: "Mortal, the Lady of Twilight has words for you!"
"So Vivec deigns to ask for help? I foresaw such an event, but scarcely believed it.
Listen well, for if you continue to perform flawlessly, we might yet thwart the efforts of Clavicus Vile and his hound, Barbas."
Lord Vivec said to ask you for guidance in this matter.
"Just as I anticipated. The mysteries reveal that Barbas seeks to enter the Clockwork City. So far, Sotha Sil's wards have impeded him, but the hound has Sunna'rah.
You must beat him to the prize—the reservoir that holds Vivec's stolen energy."
Do you know where the Clockwork City is located?
"Such knowledge has been hidden even from me, Mortal. But I know someone who can provide you with the means to travel to Sotha Sil's creation.
Stand back and I shall summon the mage of cogs and gears."
All right.

A portal opens and Barilzar comes thru:

Barilzar: "Interesting. That shouldn't have happened. Now where in Oblivion am I?"
Azura: "Mage, this mortal speaks with the authority of the Mother Soul."

After speaking to Barilzar, Azura will fade from Seryn.


Appearances[edit]

Images[edit]