Online:Dark Magic

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Dark Magic is one of three class skill lines available to Sorcerer characters. Skills in this line focus on stuns and utility spells.

Skill Perks[edit]

The Dark Magic skill line is immediately available to all Sorcerers, and is leveled up by earning experience while Dark Magic skills are slotted. Skills include: Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 Champion Points160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Ultimate Abilities[edit]

These abilities must be activated manually, for a cost of Ultimate.

Name Line Rank Cast Time Target Range Radius Duration Cost
ON-icon-skill-Dark Magic-Negate Magic.png Negate Magic 12 Instant Ground 28 meters 8 meters 12 seconds 225 Ultimate
Duration: [9 / 10 / 11 / 12] seconds.
Create a globe of magic suppression for [9 / 10 / 11 / 12] seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
Morph ON-icon-skill-Dark Magic-Suppression Field.png Suppression Field The globe also damages enemies standing inside it.
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for [1341 / 1357 / 1369 / 1385] Magic Damage every 1 second.
ON-icon-skill-Dark Magic-Absorption Field.png Absorption Field The globe also heals you and your allies standing inside it.
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for [1341 / 1357 / 1369 / 1385] Health every 1 second.

Active Abilities[edit]

Name Line Rank Cast Time Target Range Radius Duration Cost
ON-icon-skill-Dark Magic-Crystal Shard.png Crystal Shard 1 0.8 seconds Enemy 28 meters 2700 Magicka
Conjure dark crystals to bombard an enemy, dealing [3107 / 3142 / 3175 / 3208] Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.
Morph ON-icon-skill-Dark Magic-Crystal Weapon.png Crystal Weapon Converts the ability into an instant cast Stamina ability, which causes your next two Light or Heavy Attacks to deal bonus Physical Damage and reduce the enemy's Armor.
Casting Time: Instant, Cost: 2295 Stamina, Duration: 6 seconds, Target: Self.
Encase your weapon in dark crystals for 6 seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target's Armor by [700 / 800 / 900 / 1000] for 5 seconds. The first hit deals 2789 Physical Damage and the second deals 1115 Physical Damage. After casting, your next non-Ultimate ability used within 3 seconds costs 10% less.
ON-icon-skill-Dark Magic-Crystal Fragments.png Crystal Fragments Casting abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less.
Conjure dark crystals to bombard an enemy, dealing [3207 / 3242 / 3277 / 3313] Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. While slotted casting a Health, Magicka, or Stamina ability has a 33% chance of causing your next Crystal Fragments to be instant, deal 66% more damage, and cost 50% less Magicka.
ON-icon-skill-Dark Magic-Encase.png Encase 4 Instant Area 18 meters 4 seconds 4050 Magicka
Cost: [4320 / 4230 / 4140 / 4050] Magicka.
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. If no enemies are immobilized, you restore 2851 Magicka.
Morph ON-icon-skill-Dark Magic-Shattering Prison.png Shattering Prison Deals damage when effect ends.
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. The shards deal [2326 / 2352 / 2377 / 2401] Magic Damage when the effect ends. If no enemies are immobilized, you restore 2673 Magicka.
ON-icon-skill-Dark Magic-Restraining Prison.png Restraining Prison Gain Major Vitality, increasing healing received. Increases immobilize duration as the ability ranks up.
Duration: [4 / 4.7 / 5.3 / 6] seconds.
Call forth Daedric shards from the earth to immobilize enemies in front of you for [4 / 4.7 / 5.3 / 6] seconds. If no enemies are immobilized, you restore 2673 Magicka. Hitting an enemy grants you Major Vitality, increasing your healing received by 16% for 2 seconds plus 1 extra second per enemy in the area, up to a maximum of 6 enemies.
ON-icon-skill-Dark Magic-Rune Prison.png Rune Prison 20 Instant Enemy 28 meters 3 seconds 3510 Magicka
Cost: [3780 / 3690 / 3600 / 3510] Magicka.
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. This stun cannot be blocked.
Morph ON-icon-skill-Dark Magic-Rune Cage.png Rune Cage Deals damage when effect completes.
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. Deals [2326 / 2352 / 2377 / 2401] Magic Damage if the stun lasts the full duration. This stun cannot be blocked.
ON-icon-skill-Dark Magic-Defensive Rune.png Defensive Rune Cast spell on self, stunning the next enemy who attacks you.
Duration: [60 / 80 / 100 / 120] seconds, Target: Self.
Place a rune of protection on yourself for [1 / 1.3 / 1.7 / 2] minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds. This stun cannot be blocked.
ON-icon-skill-Dark Magic-Dark Exchange.png Dark Exchange 30 1 second Self 10 seconds 3240 Stamina
Bargain with darkness to restore [7700 / 7800 / 7900 / 8000] Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.
Morph ON-icon-skill-Dark Magic-Dark Deal.png Dark Deal Converts Magicka into Health and Stamina instead. Reduces the cost and times it takes the ability to restore resources.
Cost: [2970 / 2880 / 2790 / 2700] Magicka.
Bargain with darkness to restore 8000 Health and 3600 Stamina instantly, and an additional 2400 Stamina over 10 seconds.
ON-icon-skill-Dark Magic-Dark Conversion.png Dark Conversion Increaes the amount of Health and Magicka restored.
Bargain with darkness to restore [9700 / 9800 / 9900 / 10000] Health and [4200 / 4300 / 4400 / 4500] Magicka instantly, and an additional [2850 / 2900 / 2950 / 3000] Magicka over 20 seconds.
ON-icon-skill-Dark Magic-Daedric Mines.png Daedric Mines 42 Instant Self 15 seconds 5400 Magicka
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing [3374 / 3409 / 3447 / 3486] Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
Morph ON-icon-skill-Dark Magic-Daedric Tomb.png Daedric Tomb You place the mines at a target location instead of around you. The mines arm instantly.
Range: 28 meters, Target: Ground.
Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 15 seconds. When a mine is triggered it explodes, dealing [3486 / 3524 / 3561 / 3600] Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
ON-icon-skill-Dark Magic-Daedric Minefield.png Daedric Minefield You place 5 mines around you instead of 3.
Surprise your foes by placing 5 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing [3486 / 3524 / 3561 / 3600] Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.

Passive Abilities[edit]

Name Line Rank Skill Rank Description
ON-icon-skill-Dark Magic-Unholy Knowledge.png Unholy Knowledge 8 1 Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by 3%.
18 2 Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by 6%.
ON-icon-skill-Dark Magic-Blood Magic.png Blood Magic 14 1 When you hit an enemy with a directly applied Dark Magic ability, you heal for 800. This effect can occur once every half second and scales off your Max Health.
27 2 When you hit an enemy with a directly applied Dark Magic ability, you heal for 1600. This effect can occur once every half second and scales off your Max Health.
ON-icon-skill-Dark Magic-Persistence.png Persistence 22 1 After blocking an attack, your next Health, Magicka, or Stamina ability costs 7% less.
36 2 After blocking an attack, your next Health, Magicka, or Stamina ability costs 15% less.
ON-icon-skill-Dark Magic-Exploitation.png Exploitation 39 1 When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by 1314 for 10 seconds.
50 2 When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by 1314 for 20 seconds.