- Dexterity I: Increases your Critical Damage and Healing done rating by 1% for every 2 pieces of Medium Armor equipped.
- Dexterity II: Increases your Critical Damage and Healing done rating by 1% for every piece of Medium Armor equipped.
- Dexterity III: Increases your Critical Damage and Healing done rating by 2% for every piece of Medium Armor equipped.
Dexterity increases your Critical Damage and Critical Healing for each piece of Medium Armor you are wearing.
Patch Notes[edit]
- This passive was changed to be approximately on par with the Spell Critical Rating gained by the Light Armor passive Prodigy.
- Fixed an issue where this passive ability was granting less Critical Strike Chance than intended.