Online:Enemy Reinforcements

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Track down Daedric reinforcements.
Zone: Cyrodiil
Quest Giver: Hjorik
Location(s): Bruma
Reward: Bruma Reward Container
Cyrodiil Citrus
0000250250Alliance Points
Average Leveled Gold
XP Gain: High Experience XP
ID: 4569
Required Level: 10
RepeatableRepeatable: Daily
Prevent more enemies from entering the town
Hjorik has received word that more Dremora are entering the city from the north.


Quick Walkthrough[edit]

  1. Speak to Hjorik.
  2. Talk to Aluri and stop the Dremora from entering Bruma.
  3. Return to Hjorik.

Detailed Walkthrough[edit]

Talk to Hjorik to find out what he wants you to do.

"You don't look wounded. What do you need?"
You look like you need help.
"Badly. But what else is new? A scout just reported that more Dremora are nearing Bruma. It could be a feitn, to draw off our guards. I can't risk weakening our defenses. Would you be willing to help?"
What would I need to do?
"They're coming from the north. Aluri watches that road. Meet her outside of town and she'll point you in the right direction. Stop them, if you can."
I'll go now.

Scout Aluri can be found on the road north of Bruma. Speak with her and inquire about the troops that are supposedly heading to Bruma.

In the middle of your conversation, the Dremora attack! There really was a group of Dremora reinforcements on their way, and they're here now. Cut them down and report back to Hjorik.

"Did you stop the Dremora reinforcements? We're barely surviving the ones here already."
Yes, I stopped them.
"That gives us some breathing room. I'm sure they'll try again, but we'll burn that bridge when we come to it. Aluri will keep an eye on the roads. That's all we can do for now."

Quest Stages[edit]

Enemy Reinforcements
Finishes Quest Journal Entry
I need to stop them.
Objective: Stop Dremora from Entering Bruma

I should speak with Aluri on the road north of Bruma to get the latest information.

Objective Hint: Talk to Aluri
Finishes quest☑ The Dremora reinforcements have been defeated. I should report back to Hjorik.
Objective: Talk to Hjorik
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.