Online:Unstoppable (skill)

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ON-icon-skill-Heavy Armor-Unstoppable.png Unstoppable
Line Heavy Armor
Line Rank 22 Cost 3213 Stamina
Cast Time Instant Duration 20 seconds
Target Self
Morphs
Morph ON-icon-skill-Heavy Armor-Unstoppable Brute.png Unstoppable Brute
Decreases the cost as the ability ranks up. While active, each piece of Heavy Armor worn decreases the cost of Break Free.
ON-icon-skill-Heavy Armor-Immovable.png Immovable
Each piece of Heavy Armor worn increases the amount of damage you can block, but also increases the snare strength. Increases duration of Major Resolve as the ability ranks up.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Unstoppable
Unstoppable: Duration: [17 / 18 / 19 / 20] seconds.
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for [17 / 18 / 19 / 20] seconds. Also grants you immunity to knockback and disabling effects for 6 seconds, but reduces your Movement Speed by 65% for the duration.
Unstoppable Brute: Cost: [3213 / 3123 / 3033 / 2943] Stamina.
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. While this effect persists, each piece of Heavy Armor worn decreases the cost of Break Free by 5%. Also grants you immunity to knockback and disabling effects for 6 seconds, but reduces your Movement Speed by 65% for the duration.
Immovable: Duration: [20 / 21 / 22 / 23] seconds.
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for [20 / 21 / 22 / 23] seconds. Also grants you immunity to knockback and disabling effects for 6 seconds, but reduces your Movement Speed by (5 × Heavy Armor #)% for the duration. Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by 5%.

Unstoppable increases your armor and spell resistance. The Unstoppable Brute morph decreases the cost of Break Free for each piece of Heavy Armor just for being slotted, while Immovable increases the duration of the effect for each Heavy Armor piece.

Heavy
Armor
Slots
Immovable
Brute
Unstoppable Duration
Break Free
Reduction
I II III IV
0 13.50 sec. 14.00 sec. 14.50 sec. 15.00 sec.
1 -4% 14.18 sec. 14.70 sec. 15.23 sec. 15.75 sec.
2 -8% 14.85 sec. 15.40 sec. 15.95 sec. 16.50 sec.
3 -12% 15.53 sec. 16.10 sec. 16.68 sec. 17.25 sec.
4 -16% 16.20 sec. 16.80 sec. 17.40 sec. 18.00 sec.
5 -20% 16.88 sec. 17.50 sec. 18.13 sec. 18.75 sec.
6 -24% 17.55 sec. 18.20 sec. 18.85 sec. 19.50 sec.
7 -28% 18.23 sec. 18.90 sec. 19.58 sec. 20.25 sec.


Patch Notes[edit]

  • Immovable now grants the buffs Major Resolve and Major Ward. Each additional rank of this ability increases the duration of the buffs by 0.5 seconds.
  • Increased the cost of this ability by 13% for all ranks and morphs.
  • This ability now grants crowd-control immunity for 5 seconds instead of the full duration of the ability.
  • The maximum rank of this ability and its morphs now lasts for 15 seconds.
  • Immovable Brute: This ability no longer increases melee damage. Instead, in reduces the cost of CC break for each piece of heavy armor equipped while this ability is slotted in the activity bar.
  • Casting this ability and its morphs now requires that you wear 5 pieces of Heavy Armor.
  • Increased the duration of this ability to 20 seconds from 13.5 at Rank IV.
  • Reduced the cost of this ability and its morphs by approximately 5%.
    • We want each of the three armor types to have unique trade-offs. Heavy Armor's main advantage is its increase to survivability, while the disadvantage is its lower damage and healing power. To emphasize this distinction, we've removed the Wrath passive.
  • Unstoppable: Fixed an issue where this morph was increasing the duration of the skill by a lower amount than intended for each piece of Heavy Armor worn.
  • Reduced the cost of this ability and its morphs by 15%, and reduced the duration of the crowd control immunity buff granted to 4 seconds from 5 seconds.
    • Developer Comment: The cost of the Evasion and Immoveable abilities was much higher than similar abilities like Spiked Armor and Blur.
  • Reworked this ability and its morphs, and shifted the names around to be slightly more appropriate.
    • The base ability is now called Unstoppable.
    • Reduced the base cost to 3780 from 4590, which gets the 15% cost reduction, taking it 3213.
    • Increased the duration of the CC immunity granted to 6 seconds. While the CC immunity persists, you are now have 65% reduced movement ** speed. You cannot be stopped, but that power comes at a great cost.
    • Immovable Brute:
      • Renamed this morph to Unstoppable Brute.
      • It no longer passively reduces the cost of CC break while slotted, but instead reduces the cost of CC breaking while the Major Ward and Resolve are active.
      • Increased the cost reduction per piece of Heavy Armor worn to 5% from 4%.
      • This morph also gains cost reduction as it ranks up.
    • Unstoppable:
      • Renamed this morph to Immovable.
      • This morph no longer increases the duration of the ability. Instead, while the snare persists, it increases the amount of damage you can block by 5% per piece of Heavy Armor worn, but also increases the snare potency by 5%. If you are in all 7 pieces of Heavy Armor, you will truly be, Immovable. Unless Elite difficulty enemies hit you with a special move, they don't care if you think you're immovable.
  • Unstoppable Brute (morph): Fixed an issue where the snare from this ability failed to apply.
  • Unstoppable Brute (morph): The cost reduction of CC break for this ability is now properly linked to the Major Resolve it grants, and will increase in duration with bonuses such as Jorvuld's Guidance, but will also be lost if a longer source of Major Resolve is applied.
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