Online:Mist Form

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ON-icon-skill-Vampire-Mist Form.png Mist Form
Line Vampire
Line Rank 9 Cost 3780 Magicka
Cast Time Instant Duration 1 second
Target Ground
Range 15 meters
Morphs
Morph ON-icon-skill-Vampire-Elusive Mist.png Elusive Mist
Grants you Major Expedition and Major Evasion after reappearing.
ON-icon-skill-Vampire-Blood Mist.png Blood Mist
Deals damage to enemies around you and heals for a portion of the damage caused for a duration after casting.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Mist Form
Mist Form: Cost: [4050 / 3960 / 3870 / 3780] Magicka.
Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Casting again within 4 seconds costs 33% more Magicka.
Elusive Mist: Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. You gain Major Expedition and Major Evasion for [2 / 2.7 / 3.3 / 4] seconds after reappearing, increasing your Movement Speed by 30% and reducing damage from area attacks by 20%. Casting again within 4 seconds costs 33% more Magicka.
Blood Mist: Duration: 20 seconds, Area: 5 meters.
CRIMINAL ACT Dissolve into a bloody mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Upon activation you drain the blood of those around you for 20 seconds, dealing [563 / 567 / 574 / 581] Magic Damage every 2 seconds to enemies and healing you for 45% of the damage caused. Casting again within 4 seconds costs 33% more Magicka.

Mist Form causes you to dissolve into a mist, giving you immunity to all crowd control effects and reducing all damage received by 75%, but also preventing all healing and Magicka Recovery for the duration. You also cannot use any attacks or skills while the effect is active. This lasts for 4 seconds and cannot be interrupted, but you can end it early by blocking. Note that it does not have any effect on your visibility - enemies can still see and attack you, and you can't go into stealth mode. Elusive Mist also increases your Movement Speed, allowing you to make a clean escape, while Baleful Mist deals Magic Damage to all nearby enemies.

Notes[edit]

  • Blood Mist was added in Update 26, replacing Baleful Mist. Baleful Mist was added in Update 10, replacing Poison Mist, which dealt Poison Damage instead of Magic Damage.

Gallery[edit]

Patch Notes[edit]

  • The Elder Scroll beacon effect will no longer vanish when the carrier uses the vampire ability Mist Form.
  • Reduced the movement speed bonus of the ability Mist Form.
  • This ability can no longer be interrupted.
  • Fixed an issue where the arrow would still be visible when you activate Mist Form with a bow equipped.
  • Fixed an issue where this ability was reducing combat magicka regeneration, but not idle regeneration.
  • This ability and its morphs now remove previously applied snares and immobilizations, in addition to making you immune to any new ones while active.
  • Increased the cost of this ability and its morphs by approximately 5%.
  • Updated the tooltip for this ability and its morphs to indicate it has always disabled your Magicka Recovery while active.
  • Poison Mist:
    • Renamed this morph to Baleful Mist.
    • In addition to the changes made to the base ability, this morph now ticks and deals damage every second instead of every 1.5 seconds, causing it to deal damage 1 additional time over its duration.
    • This morph now deals Magic Damage instead of Poison Damage.
  • Fixed an issue where this ability and its morphs were not granting you immunity to the immobilize from poisons.
  • Reduced the base cost of this ability and its morphs to 5130 from 5940.
  • This ability now lasts 4 seconds at base.
  • This ability now ranks up in cost reduction, taking the base cost to 4860 at Rank IV.
  • Elusive Mist: Fixed an issue where the Major Expedition from this ability would persist even after casting the channeled effect.
  • Baleful Mist:
    • This ability no longer ranks up in cost reduction, but instead gains 1.1% damage per rank.
    • Increased the frequency of damage to 0.5 seconds from 1 second, but decreased the damage of the DoT by approximately 30% per tick.