Online:Necrotic Orb

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ON-icon-skill-Undaunted-Necrotic Orb.png Necrotic Orb
Line Undaunted
Line Rank 5 Cost 2970 Magicka
Cast Time Instant Duration 10 seconds
Target Area
Area 8 meters
Morphs
Morph ON-icon-skill-Undaunted-Mystic Orb.png Mystic Orb
Increases your Health, Magicka, and Stamina Recovery while active.
ON-icon-skill-Undaunted-Energy Orb.png Energy Orb
The orb heals allies instead of damaging enemies and moves faster.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
A Necrotic Orb
Necrotic Orb: Project a globe of annihilation that slowly floats forward for 10 seconds, dealing [410 / 414 / 419 / 424] Magic Damage every 1 second to nearby enemies. An ally near the globe can activate the ON-icon-synergy-Combustion.png Combustion synergy, causing the orb to explode for 3000 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher.
Mystic Orb: Project a globe of annihilation that slowly floats forward, dealing [423 / 429 / 432 / 439] Magic Damage every 1 second to nearby enemies. While the orb is active you gain [70 / 80 / 90 / 100] Health, Magicka, and Stamina Recovery. An ally near the globe can activate the ON-icon-synergy-Combustion.png Combustion synergy, causing the orb to explode for 3000 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher.
Energy Orb: Cost: 3780 Magicka.
Project a globe of regeneration that slowly floats forward, healing for [631 / 641 / 647 / 653] Health every 1 second to you and nearby allies. An ally near the globe can activate the Healing ON-icon-synergy-Combustion.png Combustion synergy, causing the orb to explode and heal for 3000 Health to nearby allies and restoring 3960 Magicka or Stamina to the activator, whichever maximum is higher.

Necrotic Orb creates an orb floating forward that causes Magic Damage to nearby enemies on its way. Your allies may activate the ON-icon-synergy-Combustion.png Combustion synergy, which causes the orb to explode and deal more damage to all nearby enemies, as well as restore that ally's Magicka or Stamina, based on which of their max values is higher. The Mystic Orb morph deals more damage, while the Energy Orb morph, functions as a healing spell instead, restoring your allies' Health over time. The synergy also changes to ON-icon-synergy-Healing Combustion.png Healing Combustion, which restores their Health in addition to Magicka or Stamina

Notes[edit]

  • Before Update 14, the Combustion synergy restored magicka over time to nearby allies for each enemy hit. The Mystic Orb got the Magicka Combustion synergy, which also instantly restored magicka, while the Energy Orb and its Healing Combustion synergy only restored health.
  • Energy Orb is a recommended morph for the Blood Magus, Eldritch Mender and Master Herbalist builds.

Patch Notes[edit]

  • Activating the Intensify synergy no longer makes all Energy Orbs (Necrotic Orb morph) in the area explode.
  • Increased the damage per tick dealt by this ability by 30%.
  • Energy Orb: This ability now heals allies instead of damaging enemies. Activating the Synergy for this morph triggers a power area of effect heal and destroys the orb.
  • Updated the visual effects for Necrotic Orb.
  • Fixed an issue with this ability and its morphs that was allowing multiple player characters to use the synergy of a single orb. Now, only one synergy can be activated for each orb. This ability can now also travel further over hilly terrain.
  • Energy Orb: Fixed an issue where you could unintentionally trigger the synergy multiple times per single cast.
  • Fixed several minor issues for the following abilities, based on the adjustments made in patch v2.2.5:
    • Blazing Spear: Decreased the damage values, which were previously higher than intended.
    • Eruption: Enemies in the area of effect will now always be snared.
    • Path of Darkness: The caster in the area of effect will now always receive the Major Expedition buff.
    • Necrotic Orb and its morphs: Decreased the damage and healing values, which were previously higher than intended.
  • Fixed an issue with the synergies of this ability and its morphs not scaling with the synergy user's highest statistics.
  • Energy Orb: Fixed an issue where you were able to block the healing synergy from this ability.
  • Necrotic Orb: The synergy from this ability and its morphs now restore Stamina or Magicka to the synergy-user, whichever resource pool is larger. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Spear Shards synergy.
    • Developer Comments: This allows classes other than Templars to bring a powerful resource restore synergy to the group as a substitute to Spear Shards.
  • Mystic Orb: This morph now increases the damage the orb deals.
  • Fixed an issue where the cooldown buff from Spear Shards and Necrotic Orb's synergy had different names.
  • Combustion and Healing Combustion (synergies)
    • Fixed an issue where using the synergy would not explode the closest orb to you.
  • Reduced the base cost of this ability and its morphs to 3780 from 4590.
  • Reduced the damage per tick of this ability and the Mystic Orb morph by approximately 13%, but it can now deal damage every half second instead of every second.
  • You can only have 1 orb active at a time.
  • Decreased the speed to 2 meters per second from 3 meters per second to help it deal damage or heal targets more reliably as the orb passes them.
  • Energy Orb: Increased the healing per tick of this ability by approximately 20% since the morph only converted functionality, without necessarily improving it.
  • Healing Orbs [sic]: Increased the healing per tick of this ability by approximately 7%, and fixed an issue where allies affected by the Heal from this ability were unable to take damage from Necrotic or Mystic Orbs from some players.
  • Combustion and Healing Combustion (synergies): These synergies will no longer remove their parent abilities when activated. This means a single orb can now provide a synergy to anyone in its path, and will not be removed for other players once it is activated.
    • Developer Comment: Traditionally a synergy, when activated, removes the ability to activate the synergy for further allies, but keeps its parent object so the caster does not lose effectiveness for being a team player, as seen with abilities such as Spear Shards. In the case of Necrotic Orb and its morphs, due to their mobile existence and skill shot nature, we wanted to better reward anyone able to move or aim to react to these abilities properly, and allowed them to have an ally synergize them as long as they are not on cooldown for the synergy type.

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