Online:Roar

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ON-icon-skill-Werewolf-Roar.png Roar
Line Werewolf
Line Rank 5 Cost 4303 Stamina
Cast Time Instant Duration 4 seconds
Target Area
Area 6 meters
Morphs
Morph ON-icon-skill-Werewolf-Ferocious Roar.png Ferocious Roar
Increases the speed of your Heavy Attacks after casting.
ON-icon-skill-Werewolf-Deafening Roar.png Deafening Roar
Applies Major Breach and Minor Maim to enemies, reducing their Resistances and damage done.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
ROAR!
Roar: Duration: [3 / 3.3 / 3.7 / 4] seconds.
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for [3 / 3.3 / 3.7 / 4] seconds and setting them Off Balance for 7 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon Critical and Spell Critical rating by 2629.
Ferocious Roar: Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. Your Heavy Attacks also are 33% faster for [7 / 8 / 9 / 10] seconds after casting. While slotted you gain Major Savagery and Prophecy, increasing your Weapon Critical and Spell Critical rating by 2629.
Deafening Roar: Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. Your roar also leaves enemies dazed, applying Major Breach and Minor Maim, reducing their Physical and Spell Resistance by 5948 and damage done by 5% for [7 / 8 / 9 / 10] seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon Critical and Spell Critical rating by 2629.

Roar instills fear in up to 3 nearby enemies, causing them to flee and be set off balance. This works well in combination with Pounce, as that ability will stun off-balanced enemies, and can only be used at a distance, so having your target running away and off-balanced gives you a perfect opportunity for a follow-up Pounce. The Ferocious Roar morph extends this by off-balancing and disorienting other nearby enemies when you kill a target who is fleeing. Or you can choose Rousing Roar, which increases your allies' weapon damage.

Patch Notes[edit]

  • This ability now correctly calculates its power bonus based on the number of targets that get hit.
  • Fixed an issue where this ability didn't cost resources if it didn't hit any targets.
  • Ferocious Roar: Fixed an issue where enemies affected by this ability would begin sliding before the disorient ended.
  • Rousing Roar: This ability now grants the Major Brutality buff for 5 seconds.
  • Rousing Roar: Fixed an issue that was preventing Rousing Roar from hitting the correct number of allies. It will now always hit six friendly targets.
  • Fixed an issue where the fear from this ability and its morphs was not applying CC-immunity at the end of its duration.
  • Rousing Roar: Increased the duration of the Major Brutality buff provided by this morph to 20/21/22/23 seconds from 4/4.3/4.7/5 seconds.
  • Fixed an issue where this ability and its morphs were not displaying a debuff icon for their off-balance effect.
  • This ability and its morphs are now instant-cast, previously 1 second.
  • This ability and its morphs can now fear up to 6 targets, previously 3 targets.
  • This ability and the Rousing Roar morph no longer set enemies Off Balance.
  • Ferocious Roar: This morph now sets feared targets Off Balance.
  • Rousing Roar: This morph has been renamed to Deafening Roar, and now applies Major Fracture for 10 seconds to feared targets.
  • Increased the cost of this ability to 4304 from 4163.
  • Reduced the radius to 6 meters from 8 meters.
  • Increased the duration of the fear to 4 seconds from 3.3 seconds at Rank IV. All morphs now last 4 seconds in total duration.
  • Deafening Roar: This ability now properly applies Major Fracture to up to 6 enemies, regardless if they were feared or not.
  • Ferocious Roar: This ability now ranks up in cost reduction, rather than Fear duration. The final base cost is now 4034.