Online:Rune Focus

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ON-icon-skill-Restoring Light-Rune Focus.png Rune Focus
Line Restoring Light
Line Rank 42 Cost 1080 Magicka
Cast Time Instant Duration 20 seconds
Target Area
Area 3 meters
Morphs
Morph ON-icon-skill-Restoring Light-Channeled Focus.png Channeled Focus
Increases the duration and causes you to restore Magicka over the duration.
ON-icon-skill-Restoring Light-Restoring Focus.png Restoring Focus
Increases the healing done and causes you to restore Stamina over the duration.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Rune Focus
Rune Focus: Duration: [17 / 18 / 19 / 20] seconds.
Create a rune of celestial protection and gain Major Resolve for [17 / 18 / 19 / 20] seconds, increasing your Physical Resistance and Spell Resistance by 5948. Standing within the rune heals you for [720 / 727 / 735 / 743] Health every 1 second, which scales off your Max Health.
Channeled Focus: Duration: [22 / 23 / 24 / 25] seconds.
Create a rune of celestial protection and gain Major Resolve for [22 / 23 / 24 / 25] seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Magicka every 1 second over the duration. Standing within the rune heals you for 743 Health every 1 second, which scales off your Max Health.
Restoring Focus: Cost: 918 Stamina.
Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5948. You also recover 242 Stamina every 1 second over the duration. Standing within the rune heals you for [929 / 939 / 949 / 959] Health every 1 second, which scales off your Max Health.

Rune Focus creates a rune which increases your armor and spell resistance while standing inside. The Channeled Focus morph reduces the casting cost, and also restores your Magicka, while Restoring Focus increases your healing received and provides additional damage reduction.

Notes[edit]

Patch Notes[edit]

  • Channeled Focus: Fixed an issue where Channeled Focus was not giving the intended amount of magicka.
  • Rune Focus now applies the Major Resolve and Major Ward buffs for 12 seconds, and the buff will persist for 8 seconds after you leave the protected area.
  • Channeled Focus: Reduced the cost of this ability by approximately 40%.
  • Restoring Focus: This ability now provides the Minor Vitality buff while inside the rune.
  • Revised the tooltips for this ability and its morphs to indicate that all the effects provided by this ability and its morphs will now remain on you for up to 8 seconds after leaving the rune's radius.
  • Restoring Focus: This morph now grants you the Minor Protection buff, in addition to granting the Minor Vitality buff as a morph effect.
  • Focused Healing: This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage.
  • Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
    • Developer Comments: With a similar goal to reducing uptime on Major Mending as noted with the Igneous Shield change, Templars having 100% uptime on Major Mending by just standing within their areas of protection is stronger than we'd like and is one of the reasons they are the most desirable healer in endgame situations. We've changed the bonus to Minor Mending instead, but have increased the bonus from the Mending passive to compensate slightly.
  • In an effort to reduce the visual effect noise in group combat situations, we've hidden most visual effects from persistent damaging area of effect abilities cast by your allies. Area of effect abilities that have a synergy, healing, or defensive component that can benefit you will still be visible, and area of effect abilities cast by enemies will also still be visible.
  • This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 20 seconds at Rank IV.
  • Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
    • Developer Comments: The new design of Rune Focus more closely matches the fast action combat, while still preserving the original feel of an area of protection.
  • Reduced the cost to match the Channeled Focus morph.
  • Restoring Focus: This morph now costs Stamina and grants Stamina to you every second, and no longer gives Minor Vitality and Minor Protection.
    • Developer Comment: Minor Protection was moved to the Spear Wall passive to retain the total damage mitigation for tanky Templar playstyles.
  • Restoring Focus:
    • Fixed an issue where this ability was unable to be cast while silenced.
  • Rite of Passage:
    • Fixed an issue where this ability could cause health desyncs when used while taking heavy damage.