Online:Spiked Armor

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ON-icon-skill-Draconic Power-Spiked Armor.png Spiked Armor
Line Draconic Power
Line Rank 1 Cost 2700 Magicka
Cast Time Instant Duration 20 seconds
Target Self
Morphs
Morph ON-icon-skill-Draconic Power-Hardened Armor.png Hardened Armor
You gain a damage shield after casting.
ON-icon-skill-Draconic Power-Volatile Armor.png Volatile Armor
Enemies near you take damage over time when you activate the ability.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
A character affected by Spiked Armor
Spiked Armor: Duration: [17 / 18 / 19 / 20] seconds.
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for [17 / 18 / 19 / 20] seconds. While active, the armor returns 200 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.
Hardened Armor: Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. You gain a damage shield that absorbs up to [4958 / 5012 / 5067 / 5121] damage for 6 seconds, scaling off your Max Health. While active, the armor returns 200 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.
Volatile Armor: Area: 10 meters, Target: Area.
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. You release a spray of fiery spikes around you, causing enemies hit to take [3789 / 3826 / 3868 / 3910] Flame Damage over 20 seconds. While active, the armor returns 200 Flame Damage to any enemy that uses a direct damage attack against you in melee range. This ability scales off your Physical and Spell Resistance.

Spiked Armor increases armor and spell resistance, as well as returning some damage to melee attackers. It is well suited to tank builds. You can run into a group of melee enemies and let them kill themselves trying to attack you. The Hardened Armor morph will give you a Damage Shield, absorbing more hits while the armor is in effect, or you can deal extra damage on casting with Volatile Armor.

Notes[edit]

Gallery[edit]

Patch Notes[edit]

  • The damage return for this ability and its morphs has been increased.
  • All ranks of this ability now also grant the buffs Major Resolve and Major Ward.
  • Razor Armor: Renamed this ability to Hardened Armor, which now provides a damage shield equal to 10% of your maximum health. The duration of this shield lasts 3.5 seconds at Rank IV.
  • Volatile Armor: This ability now deals increased damage over 10 seconds. The amount of damage dealt increases with each rank.
  • Fixed an issue where this ability and its morphs would deal their thorns damage when the attacker procced a Disease or Poison Weapon Enchantment on the Dragonknight.
  • Hardened Armor: Increased the damage shield value granted by this morph to 15% of your Maximum Health from 10% of your Maximum Health.
  • Volatile Armor: Increased the damage of the Damage over Time component of this morph by approximately 20%.
  • Reduced the cost of this ability and its morphs by approximately 16%.
    • Developer Comments: We've reduced the cost of the Dragonknight's utility-oriented skills to make their upkeep more in line with other classes.
  • Updated the tooltip for this ability and its morphs to better clarify the types of attacks it will return damage against.
  • Fixed an issue where casting certain self-targeted abilities, such as Spiked Armor, Dark Exchange, or Imbue Weapon, would remove you from Sneak.
  • Hardened Armor: Increased the duration of the damage shield from this morph to 6 seconds from 2.5 seconds.
  • Fixed an issue where the damage return of this ability and its morphs applied before an attacker had completed their attack, which could prevent bonuses such as Stealth to apply. The damage return will now fire after the incoming attack has completed, rather than when it began.
  • Hardened Armor:
    • The damage shield granted from this ability will no longer extend in duration as the ability ranks up, but rather will increase by 1.1% in size per rank.
    • Adjusted the tooltip to state the value of the shield, rather than the % Health it was based off, for improved clarity.