Online:The Better of Two Evils

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Detail
Quick Summary: written by Runs-in-Rivers, checked by MolagBallet


Walkthrough: written by Runs-in-Rivers, checked by MolagBallet


Quest Stages: not written


ON-qico-Zone Story.png Choose to aid either Valeric's coven or Majorn's bloodfiends.
Zone: Eastmarch
Zone StoryThis quest is part of the Zone Story
Faction: Ebonheart Pact
Objective: Required for Cadwell's Almanac Wittestadr — Solve the mystery of Wittestadr.
Quest Giver: Valeric
Location(s): Wittestadr, Wittestadr Crypts
Prerequisite Quest: A Right to Live
Concurrent Quest: Lifeline
Reward: Blood Mask
High Leveled Gold
XP Gain: High Experience
Valeric protected by his two subordinates
Valeric believes vampires don't have to be monsters. He wants my help to stop his father, Majorn, who plans to create an army of bloodfiends.


Quick Walkthrough[edit]

  1. Speak to Valeric after the conclusion of the previous quest.
  2. Exit the manor and listen to Tunus.
  3. Meet with Majorn the Ancient.
  4. Decide whether to aid Majorn or Valeric.
  5. Enter the crypts and defeat Majorn/Valeric.
  6. Return to the victor for your reward.

Detailed Walkthrough[edit]

Family Rivalry[edit]

After helping Valeric with the previous quest, he will explain that his father is responsible for the bloodfiends prowling around Wittestadr. He asks that you help put an end to his father's plans to raise an undead army. You will need to talk to Jaruk, who has a plan to save some hunters who will otherwise become unwilling thralls of Valeric's father. After exiting the manor, you will be confronted by Tunus with a summons from Majorn the Ancient. If you decide to ignore the summons, proceed straight to the camp.

Enter Majorn's manor and speak with the elder vampire. He will attempt to convince you that his bloodfiends are the lesser of two evils, and claims that Valeric's coven is a danger to all of Eastmarch due to their refusal to feed on anything but animal blood. You must make you decision to side with Majorn or stay true to Valeric.

Majorn as a gargoyle

Valeric's Side[edit]

If you side with Valeric, Majorn will angrily dismiss you, and you need to head to the hunter's camp to continue with Jaruk's original plan. Defeat five of the hunters and splash them with the putrid liquid. Return to the other manor and speak with Valeric, who will announce that the time has come to deal with his father permanently. Head back to Majorn's manor and speak with Rala once inside. Majorn's warning rings true when she struggles to contain her thirst for blood at the sight of Tunus' dead body, although if you have the Persuasive Will ability you will be able to snap her out of it. Enter the crypts below the manor and fight your way through the vampires until you reach Majorn himself. Midway through the fight, he will transform into a gargoyle. After you've defeated him, return to the surface and speak with Valeric for your reward.

Majorn's Side[edit]

If you side with Majorn, he gives you a rune to make a bloodfiend your minion. He tasks you and the bloodfiend with killing six hunters in a camp south of Wittestadr, as they would otherwise be helping Valeric. After killing the hunters you are to return to Majorn, who then wants you to head underground into the crypts and kill Valeric. The entrance to the crypt can be found in a room off to the left of the main room. Majorn also gives the Life Stealer ability, which has a 10% chance to heal you for 20% max health on hit in Wittestadr. Enter the crypts below the manor and fight your way through the vampires until you reach Valeric himself. After you've defeated him, return to the surface and speak with Majorn for your reward.

Notes[edit]

  • The area where you kill either Valeric or Majorn is actually the same room, but Majorn will be seated in the center chair, alone, compared to Valeric who is standing with two other NPCs.

Quest Stages[edit]

The Better of Two Evils
Finishes Quest Journal Entry
Finishes quest☑
Objective: Talk to Valeric
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
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