Online:The Demon Weapon

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Assist Abnur Tharn in locating a mysterious weapon that could end the Three Banners War.
Zone: Grahtwood
Quest Giver: Sealed Imperial Summons from the Crown Store;
Anais Davaux outside the gates of Aldmeri Dominion Vulkhel GuardDaggerfall Covenant Daggerfall, or Ebonheart Pact Davon's Watch;
Abnur Tharn inside Aldmeri Dominion Vulkhel Guard Manor & TreasuryDaggerfall Covenant Daggerfall Castle, or Ebonheart Pact Davon's Watch Mages Guildhall
Location(s):
Aldmeri Dominion Vulkhel Guard, Bewan (Auridon);
Daggerfall Covenant Daggerfall, Enduum (Glenumbra);
Ebonheart Pact Davon's Watch, Hightide Hollow (Stonefalls)

Redfur Trading Post, Wormroot Depths (Grahtwood); Baandari Trading Post, Black Vine Ruins (Malabal Tor); Rawl'kha, Jode's Light (Reaper's March)
Next Quest: The Halls of Colossus
Reward: Average Leveled Gold
XP Gain: Standard Experience
Abnur Tharn and the Khajiit's secrets
Imperial battlemage and former Grand Chancellor of the Empire, Abnur Tharn, requested my assistance with an important matter that could lead to the end of the Three Banners War.


Quick Walkthrough[edit]

  1. Talk to Abnur Tharn and recover mushrooms from a delve.
  2. Find Dagaril-dro.
  3. Go to Redfur Trading Post and explore Wormroot Depths.
  4. Go to Baandari Trading Post and explore Black Vine Ruins.
  5. Go to Rawl'kha and explore Jode's Light.
  6. Talk to Abnur Tharn in his camp.

Detailed Walkthrough[edit]

Sending Shrooms[edit]

Paying respects to Old Grandfather.

You can begin this quest by speaking to the courier Anais Davaux, found outside the starting city of your alliance (Vulkhel Guard, Daggerfall, or Davon's Watch). After receiving the message from Abnur Tharn, either through Anais Davaux or from the Crown Store, you will need to speak to the man himself in either Vulkhel Guard, Daggerfall or Davon's Watch, depending on your alliance. He will be found in either Vulkhel Guard Manor & Treasury, the Davon's Watch Mages Guildhall, or Daggerfall Castle.

Standing with him is Tharayya, who (even if you have not completed the related group dungeons) will hand over the two halves of the Wrathstone to him. Tharn will tell you that he has discovered an opportunity that has the potential to end the Three Banners War within the Wrathstone, a mysterious ancient tablet that forms a map that leads to a weapon. Tharn claims that with this weapon, he can end the Three Banners War and bring peace to the Empire.

Before the map can be used, three triangulants, which bear what are essentially coordinates that complement the map held on the Wrathstone, need to be located. The key to finding them is within a Khajiiti myth, and a loremaster named Dagaril-dro knows the location of storytellers familiar with the legend. However, he must be given a gift first, as it is only polite to give someone a gift before asking them about potentially world-threatening secrets. You will need to collect four Dusk Mushrooms from a delve which is alliance-dependent: Aldmeri Dominion BewanDaggerfall Covenant Enduum, or Ebonheart Pact Hightide Hollow. Abnur Tharn will not accompany you to find the mushrooms, as he reveals that he is being stalked. Once you've filled the Sack of Dusk Mushrooms, you must find Dagaril-do along the coastline of the zone.

Aldmeri Dominion Dagaril-do is located on the north coast of Auridon, a short distance north-east of Beacon Falls.
Daggerfall Covenant Dagaril-do is located at the western tip of an island in Daggerfall's southern bay, west of the Daggerfall Southern Docks.
Ebonheart Pact Dagaril-do is located near the Daen Seeth Dolmen. He is sitting in an Argonian-style tent below the cliff where the dolmen is, facing Ebonheart. He's located on the small beach where the lava is pouring down from Ash Mountain into the sea.

Once you've given your gift of mushrooms to Dagaril-do, he will tell you the storytellers can be found at Redfur Trading Post, Baandari Trading Post, and Rawl'kha. Don't worry if you haven't discovered these locations yet, as Abnur Tharn will open portals to them when needed.

Archaeology with Abnur[edit]

Another Khajiit riddle solved.

Your first stop is Redfur Trading Post where you must find Azargo Long-Tale and listen to his story. When you arrive, Long-Tale will be telling the end of his story. When he's done, you must speak to Abnur Tharn, though you have the option of asking Azargo Long-Tale more about the story, which you missed most of. Tharn determines that the story talks about an Ayleid ruin called Wormroot Depths. He believes that you will find what you're looking for in there. You will need to make your way through Wormroot Depths to the hidden Khajiiti room located near the end of the delve: The New-Moons Chamber.

In order to reveal a chest containing the triangulant, you must solve the puzzle. There are statues with four different icons on them - full moon, waning moon, new moon, and waxing moon - and nearby is a tablet with the answer to which statues to activate. This process is the same for each triangulant you will find. For now, focus on the puzzle.

The tablet in this chamber details the story of Khunzar-ri and the Full Moons:

When Jone and Jode, in their fullness, face the empty sky, Khunzar-ri will see the path to knowledge.
These are the words, and the words are true.

The riddle obviously has something to do with the tablets. This one mentions the full moons and an empty sky. Activate the Moons Guardian that bears the Full Moons and the New Moons on its panel. Once the puzzle is solved, loot the Ancient Khajiiti Chest and enter the portal that Tharn has opened to the Baandari Trading Post.

Once you're there, find Mizbina, listen to her as she finishes her story, and talk to Abnur Tharn. Tharn determines that the next piece of the puzzle lies within Black Vine Ruins. Within the ruins' chamber lies another light puzzle.

The Mane's agent confronts the Chancellor.

Here, there lies a plaque bearing the anecdote of Khunzar-ri and the Dark Moons:

Sometimes knowledge can only be found in the dark. The fading moon gives way to the empty sky.

The solution to Black Vine Ruins's puzzle is to activate the Moons Guardians that bear the new moons and the waxing crescent moons. Take the triangulant from the Ancient Khajiiti Chest, and Tharn will open a portal to your next destination.


Take the portal to Rawl'kha and listen to what remains of Satarri's part of Khunzar-ri's legend. Tharn will deduce that the next piece of the puzzle lies within Jode's Light, so make your way over to the ruins. When you arrive, a mysterious Khajiit named Khamira is waiting outside the entrance for you.

Khamira explains that she's been sent by Lord Gharesh-ri, the Speaker of the Mane, to investigate why Abnur Tharn seeks the legend of the demon weapon. Apparently, Euraxia Tharn, Abnur Tharn's half-sister, also seeks the demon weapon, and though Tharn has good intentions, the demon weapon is not the way to seek the ends he desires. She wants you to convince Abnur Tharn to find the weapon before his half-sister does, and to destroy it. Enter the ruins and speak to Abnur Tharn. Unfortunately, his opinion will not be swayed no matter what you say to him; he is determined to make use of the demon weapon. Make your way through the ruin and solve the final puzzle.

Within the Full-Moons Chamber lies yet another plaque, this one far more weathered than the last two: Khunzar-ri and - - Moons.

When Khunzar-ri — — mirrored full — — saw — the lions glared — — other — across — — sky

The text upon this plaque is weathered and obscured, so it's going to be a smidge harder to figure this one out. You may have noticed that each phase of the moon is has two Moons Guardian panels bearing their image; in other words, there's two of each moon phases depicted in the room. Given the name of the chamber, "Full-Moons", and the fact that the plaque mentions "mirroring", you should deduce that the solution to the prism puzzle is to activate the two Moons Guardian panels that have an image of the full moons on them.

Doing this solves the puzzle, and the final chest is revealed. Take the triangulant and head through the portal to Abnur Tharn's camp, which lies north of Cormount, Grahtwood. Here, Khamira will finally confront Abnur Tharn.

Bugs[edit]

  • Due to Abnur Tharn's appearance in this quest, if it has been started, the main quest The Tharn Speaks cannot begin until this quest is complete.
    • Dropping The Demon Weapon and then fast-travelling to your starter city should allow the main quest to continue.

Quest Stages[edit]

The Demon Weapon
Finishes Quest Journal Entry
The courier marked the location where Abnur Tharn is waiting to meet with me on my map. I should head there now.
Objective: Talk to Abnur Tharn
I agreed to help Tharn acquire this mysterious weapon. I should see what he needs me to do to accomplish that.
Objective: Talk to Abnur Tharn
A Khajiiti loremaster can direct us to the moon-singer storytellers who can recite the secret tales of Khunzar-ri. To secure his help, however, I need to gather dusk mushrooms from a mine in Stonefalls, Hightide Hollow, to offer as a gift
Objective: Gather Mushrooms in Bewan/Enduum/Hightide Hollow: 0/4
Now that I have the dusk mushrooms, I should travel to Dagaril-dro's camp on Auridon's/Glenumbra's coast/on the coast of Stonefalls and offer them as a gift.
Objective: Talk to Dagaril-dro
Dagaril-dro accepted the gift of the dusk mushrooms and told me where to find the moon-singer storytellers. I can find them at the Redfur Trading Post, the Baandari Trading Post, and in Rawl'kha. I should let Abnur Tharn know what I learned.
Objective: Talk to Abnur Tharn
The first of the moon-singer storytellers is Azargo Long-Tale. I can find him at the Redfur Trading Post in Grahtwood.
Objective: Find the Moon-Singer at Redfur Trading Post
Abnur Tharn arrived just as the moon-singer finished his story. I should talk to him and see if he can make sense of what we heard.
Objective: Talk to Abnur Tharn
Optional Step: Talk to Azargo Long-Tale
Abnur Tharn believes that the moon-singer's story points to an Ayleid ruin in Grahtwood known as Wormroot Depths. I should enter the ruin and look for the clue the ancient Khajiiti left for us to find.
Objective: Locate the Secret in Wormroot Depths
A puzzle of light and prisms guards the triangulant that will help us decipher the map to the weapon. We need to solve the puzzle to gain the information.
Objective: Solve the Khajiiti Puzzle
I solved the puzzle and revealed a chest. The triangulant we need should be inside. I should open the chest and take it.
Objective: Take the Triangulant Tile
The second of the moon-singer storytellers is Mizbina. I can find her at the Baandari Trading Post in Malabal Tor.
Objective: Find the Moon-Singer at Baandari Trading Post
The moon-singer finished her story. I should talk to Abnur Tharn and see if he can make sense of what we heard.
Objective: Talk to Abnur Tharn
Optional Step: Talk to Mizbina
Abnur Tharn believes that the moon-singer's story points to an Ayleid structure in Malabal Tor known as Black Vine Ruins. I should enter the ruin and look for the clue the ancient Khajiiti left for us to find.
Objective: Locate the Secret in Black Vine Depths
Another puzzle of light and prisms guards the triangulant that will help us decipher the map to the weapon. We need to solve the puzzle to gain the information.
Objective: Solve the Khajiiti Puzzle
I solved the puzzle and revealed a chest. The triangulant we need should be inside. I should open the chest and take it.
Objective: Take the Triangulant Tile
Tharn says our final clue will be found by listening to a storyteller in Rawl'kha, in Reaper's March. I should travel there now.
Objective: Find the Moon-Singer in Rawl'kha
The moon-singer finished her story. I should talk to Abnur Tharn and see if he can make sense of what we heard.
Objective: Talk to Abnur Tharn
Optional Step: Talk to Satarri
Abnur Tharn believes that the moon-singer's story points to Jode's Light, a ruin here in Reaper's March. I should enter the ruin and look for the clue the ancient Khajiiti left for us to find.
Objective: Find the Secret in Jode's Light
On the way to Jode's Light, a Khajiit stopped me. I should talk to her and see what she wants.
Objective: Talk to Khamira
Khamira was sent by the Speaker of the Mane to determine what Abnur Tharn's plans were regarding the ancient weapon. Khamira wants to help us find it before someone named Euraxia so she can destroy it. I should enter the ruin and consult with Abnur.
Objective: Enter Jode's Light
Now that we're inside Jode's Light, I should talk to Abnur Tharn and tell him what Khamira told me about Euraxia Tharn, the Speaker of the Mane, and the ancient weapon.
Objective: Talk to Abnur Tharn
Abnur Tharn wants to know my opinion concerning Khamira's desire to destroy the ancient weapon. I should let him know what I think.
Complete one: Tell Tharn to Keep Looking or Tell Tharn to Stop Looking
Regardless of whether I agree with Khamira or not, we need to find the ancient weapon before Euraxia Tharn does. To do that, we need to search Jode's Light and locate the final triangulant that will unlock the map.
Objective: Locate the Secret in Jode's Light
Another puzzle of light and prisms guards the final triangulant that will help us decipher the map to the weapon. We need to solve the puzzle to gain the information.
Objective: Solve the Khajiiti Puzzle
I solved the puzzle and revealed a chest. The triangulant we need should be inside. I should open the chest and take it.
Objective: Take the Triangulant Tile
Abnur Tharn opened a portal to his camp north of Cormount in Grahtwood. I should follow Tharn to his camp and see if the triangulants have helped him determine how to decipher the map.
Objective: Talk to Abnur Tharn
Khamira somehow tracked us to Tharn's camp. I should listen to what she has to say to Abnur Tharn.
Objective: Listen to Khamira
Finishes quest☑ Khamira has decided to accompany us to the Halls of Colossus as we search for the ancient weapon. I should talk to Abnur Tharn and find out how he wants to proceed.
Objective: Talk to Abnur Tharn
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.