Dragonhold

Online:The Dragon's Lair

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Detail
Quick Summary: written by Alpha Kenny Buddy, checked by MolagBallet


Walkthrough: not written


Quest Stages: written by HoodBot, checked by MolagBallet
ON-qico-Zone Story.png Investigate a Dragon's lair off the coast of Senchal.
Zone: Southern Elsweyr
Zone StoryThis quest is part of the Zone Story
Faction: Dragonguard
Quest Giver: Sai Sahan, Danouida
Location(s): Senchal, Senchal Palace, South Guard Ruins, Tideholm
Next Quest: Reformation
Reward: Venerable Dragonguard Sword
1 Skill Point
High Leveled Gold
XP Gain: High Experience XP
ID: 6401
Sai Sahan is in need of assistance
A Dragon lairs on a nearby island, and Sai Sahan believes it plans to attack Senchal. I agreed to help Sai sail to the island and slay the beast before it can harm the city.


Quick Walkthrough[edit]

  1. Speak with Sai Sahan.
  2. Meet with General Renmus.
  3. Meet with Za'ji.
  4. Steal back Zaji's ship.
  5. Travel to the island, with your assembled party.
  6. Eliminate the dragon threat to Senchal.

Detailed Walkthrough[edit]

Meeting Sai Sahan[edit]

While in the city of Senchal, you may run across a familiar bearded visage belonging to Sai Sahan. The Beard That Walks is in need of your aid in speaking to one General Renmus, the leader of Senchal's defenders.

Gaining an Audience with the General[edit]

Arniel Branck's Manifest is sitting on a crate north of the dockmaster's desk. Beyond it stands Arniel Branck himself. Steal the manifest when no one is looking.

The Perfect Pounce Crew[edit]

Tideholm[edit]

A New Alliance[edit]

Bugs[edit]

  • Be careful not to commit a crime while Sai is following you during this quest, as you may get a bounty. ?

Gallery[edit]

Quest Stages[edit]

The Dragon's Lair
Finishes Quest Journal Entry
Sai Sahan awaits me in front of the Senchal Palace. I should speak to him.
Objective: Talk to Sai Sahan
Latest start General Renmus, leader of Senchal's military forces, could get us the boat we need. I should hear how Sai plans to get us a meeting with the general.
Objective: Talk to Sai Sahan
We need to meet with General Renmus as soon as possible. To do this, I must bribe his clerk, obtain forged credentials, and delay the merchant who is currently scheduled to meet with him.
Objective: Bribe Renmus's Clerk
Objective: Obtain Forged Credentials
Objective: Steal Merchant's Manifest
I now have the means to meet with General Renmus. I should let Sai know.
Objective: Talk to Sai Sahan
Sai must present our credentials to the palace guards before we can gain entry. I should wait for him to do so.
Objective: Wait for Sai Sahan
The guards granted us entry into the palace. Now we need to meet with General Renmus.
Objective: Meet General Renmus
Sai Sahan is proposing our plan to General Renmus. I should let him speak.
Objective: Meet General Renmus
General Renmus dismissed Sai Sahan's request. I should speak to the general and see if I can convince him to arrange our passage to the Dragon's island.
Objective: Talk to General Renmus
General Renmus refused our request, citing his lack of resources during these troubled times. We must find another way to reach the island. I should speak to Sai outside and see if he has any ideas.
Objective: Meet Sai Sahan Outside
Aeliah Renmus, the general's daughter, approached us. I should see what she wants.
Objective: Talk to Aeliah Renmus
Aeliah believes the smuggler Za'ji can help us reach the Dragon's island lair. I can find him and his crew in the outskirts of Senchal.
Objective: Find Za'ji in Senchal's Outskirts
Optional Step: Follow Sai Sahan to the Outskirts
I found Za'ji and his first mate Caska. I should see if he will agree to sail us to the Dragon's island lair.
Objective: Talk to Za'ji
Za'ji will sail us to the Dragon's lair if we help him recover his beloved ship, the Perfect Pounce. He believes we'll find the mer who stole it in South Guard Ruins. I should head there now.
Objective: Go to South Guard Ruins
Za'ji and Caska can't agree on a course of action for capturing Nartise Merys, the mer who Za'ji believes stole his ship. I should speak to Sai Sahan about our next move.
Objective: Talk to Sai Sahan
While Caska and Za'ji sneak around South Guard Ruins and enter from the back, Sai and I will start our search for Nartise at the front. This should allow us to capture Nartise and interrogate him about the Pounce.
Objective: Search for Nartise Merys
We found Nartise, but he fled into a tunnel and locked the door behind him. I should wait for Sai to determine a course of action.
Objective: Wait for Sai Sahan
Sai smashed the trap door open. Now we can follow Nartise into the tunnel below. I should continue my pursuit.
Objective: Pursue Nartise Merys
Za'ji has suspended Nartise with magic. I should see if Nartise knows where we can find the Perfect Pounce.
Objective: Talk to Nartise Merys
Nartise revealed that he sold the boat to the slaver Admiral Irathi. Now that the Dark Elf has revealed his betrayal, Za'ji seems to have plans for his former crew member.
Objective: Talk to Za'ji
Za'ji catapulted Nartise deep into the sea. I should speak to him about what just occurred.
Objective: Talk to Za'ji
Nartise claimed that the Perfect Pounce is docked nearby. I should speak to Sai Sahan about our next step.
Objective: Talk to Sai Sahan
Sai and Za'ji will draw away as many slavers as they can. Meanwhile, Caska and I will secure the Perfect Pounce. I should head to the docks and look for the ship.
Objective: Find the Perfect Pounce
Admiral Irathi has locked the ship's wheel with thick chains. I should get rid of the chains and secure the ship until Za'ji and Sai return.
Objective: Seize the Perfect Pounce
Now that Caska and I have secured the Perfect Pounce, I must wait for Sai and Za'ji to board the ship.
Objective: Wait for Za'ji to Board
Before we depart for the Dragon's island lair, we need to pick up Za'ji's crew. I should sail the ship to Senchal.
Objective: Return Ship to Senchal
Aeliah has boarded the Perfect Pounce. I should speak to her.
Objective: Talk to Aeliah Renmus
Za'ji's crew is on board and ready to set sail. I should speak to Sai about our departure.
Objective: Talk to Sai Sahan
Za'ji's crew is on board and ready to set sail. I should speak to Sai when I'm ready to depart.
Objective: Sail to the Island
We arrived on the back side of the island, on a small beach. There's another ship docked nearby, which means we're likely not the only ones on this island. I should speak to Sai about our next move.
Objective: Talk to Sai Sahan
While Sai, Caska, and Aeliah enter the ruins directly, I need to see where a nearby cavern leads. I should head to the cavern now and begin my search for the Dragon.
Objective: Search for the Dragon
With my help, Sai and the others safely traversed the ruins. I should speak to him about our next step.
Objective: Talk to Sai Sahan
Sai believes the ruins are actually a Dragonguard sanctuary. With that revelation in mind, he's more determined than ever to slay this Dragon. I should follow him to the chamber ahead and search for the Dragon.
Objective: Enter the Dragonguard Chamber
Sai and I entered the chamber. We should search for the Dragon and prepare to fight the beast.
Objective: Find the Dragon
The Dragon was unaffected by the Horn of Ja'darri and now wishes to speak with us. Sai wants to keep his guard up in case the beast attacks. I should speak with the Dragon.
Objective: Talk to Dragon
The Dragon Nahfahlaar requested an alliance to defeat his brother Laatvulon. I should speak to Sai about this turn of events.
Objective: Talk to Sai Sahan
Finishes quest☑ Sai agreed to speak with Nahfahlaar about this alliance, and asked our companions to leave the room. I should see if he needs anything else.
Objective: Talk to Sai Sahan
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
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