Online:Wall of Elements

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ON-icon-skill-Destruction Staff-Wall of Elements (Frost).pngON-icon-skill-Destruction Staff-Wall of Elements (Shock).pngON-icon-skill-Destruction Staff-Wall of Elements (Fire).png Wall of Elements
Line Destruction Staff
Line Rank 4 Cost 2970 Magicka
Cast Time Instant Duration 10 seconds
Target Area
Area 18 meters
Morphs
Morph ON-icon-skill-Destruction Staff-Unstable Wall of Elements.png Unstable Wall of Elements
The wall explodes when it expires, dealing additional damage.
ON-icon-skill-Destruction Staff-Elemental Blockade.png Elemental Blockade
Increases the size and duration of the wall.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Wall of Fire
Wall of Elements: Slam your staff down to create an elemental barrier in front of you, dealing [364 / 368 / 370 / 377] Magic Damage to enemies in the target area every 1 second. Wall of Fire deals additional damage to Burning enemies. Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements: Create an unstable elemental barrier in front of you, dealing 376 Magic Damage to enemies in the target area every 1 second before exploding for an additional [1549 / 1568 / 1585 / 1600] Magic Damage. Unstable Wall of Fire deals additional damage to Burning enemies. Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Unstable Wall of Storms sets Concussed enemies Off Balance.
Elemental Blockade: Duration: [12 / 13 / 14 / 15] seconds.
Slam your staff down to create an elemental barrier in front of you, dealing 376 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.

Wall of Elements creates a path of elemental damage that will affect all enemies within its range. That damage will be either Fire Damage, Frost Damage, or Shock Damage depending on the type of staff you have equipped. The name changes based on the staff type as well:

  • ON-icon-skill-Destruction Staff-Wall of Fire.png Wall of Fire deals extra damage to enemies with the Burning status.
  • ON-icon-skill-Destruction Staff-Wall of Frost.png Wall of Frost reduces enemy movement speed, and Immobilizes targets with the Chilled status.
  • ON-icon-skill-Destruction Staff-Wall of Storms.png Wall of Storms sets off-balance targets with the Concussed status.

The Unstable Wall of Elements morph:

  • ON-icon-skill-Destruction Staff-Unstable Wall of Fire.png Unstable Wall of Fire
  • ON-icon-skill-Destruction Staff-Unstable Wall of Frost.png Unstable Wall of Frost
  • ON-icon-skill-Destruction Staff-Unstable Wall of Storms.png Unstable Wall of Storms

deals additional damage to all nearby enemies when the effect ends, while the Elemental Blockade morph:

  • ON-icon-skill-Destruction Staff-Blockade of Fire.png Blockade of Fire
  • ON-icon-skill-Destruction Staff-Blockade of Frost.png Blockade of Frost
  • ON-icon-skill-Destruction Staff-Blockade of Storms.png Blockade of Storms

increases the size and duration of the effect.

Notes[edit]

  • The area of effect is a long rectangular path in front of the caster. This makes it particularly effective for melee-based enemies who tend to run directly at you. Casting in a narrow hallway or other constrained space is a good strategy, as there is almost no chance of them avoiding the affected area.
  • Only one Wall of Elements may be active at a time. Casting a second one will cause the first to expire early. This is particularly of note if using the Unstable Wall of Elements morph, as the explosion for the first casting will occur early if the spell is overridden in this way.
  • Elemental Blockade is a recommended morph for the Gleaming Champion and Beast Caller builds.
  • The Crushing Wall set from Maelstrom Arena increases the damage done by each tick of Wall of Elements, including the final detonation of Unstable Wall of Elements.
  • Each tick of Wall of Elements can trigger the enchantment of the staff used to cast it, even if the player switches to the other bar.

Gallery[edit]

Patch Notes[edit]

  • Wall of Fire: Changed this ability's visual FX to help it stand out better from enemy fire area-effects.
  • Elf Bane: This item set no longer decreases the tick rate on the Destruction Staff ability Wall of Fire.
  • Increased the durations of all ranks and morphs of Wall of Elements by 2 seconds.
  • Reduced the cost of Wall of Elements for all ranks.
  • The damage dealt by Wall of Elements will now stack correctly with other instances of Wall of Elements cast by other player characters that affect the same target.
  • Only one Wall of Element per caster may be active at any time.
  • Unstable Wall of Elements: Increased the explosion damage of this ability by 30% for all ranks.
  • Wall of Storms: Reduced the brightness of this ability's effects.
  • Increased the base duration of this ability to 6 seconds from 4 seconds.
  • Fixed an issue where this ability didn't have a target cap.
  • Wall of Fire: This ability will now deal 20% more damage against burning targets.
  • Wall of Frost: Chilled enemies will now be immobilized for 4 seconds.
  • Elemental Blockade: Increased the duration to 8 seconds.
  • Increased the damage for this ability and its morphs by 80%.
  • Fixed an issue where Wall of Storms and its morphs were not setting concussed enemies off balance.
  • Fixed an issue where the visual effects from Wall of Flame and Wall of Frost would not be removed when they were recast at a new location.
  • Blockade of Elements: Fixed an issue where the visual effects from this morph was fading too early.
  • Unstable Wall of Elements: Increased the damage from the final explosion from this morph by 75%. We also fixed an issue where the visual effects of the explosion from this morph did not match the actual damage.
  • Penetrating Magic: Fixed an issue where this passive ability's Spell Penetration bonus was not applying to Wall of Elements.
  • Fixed an issue where alchemical poisons were causing certain persistent area of effect abilities (such as Volley or Wall of Elements) to terminate early.
  • Added new icons for each of the elemental variants of Destructive Touch, Wall of Elements, and Impulse.
  • Fixed an issue where this ability and its morphs were not displaying correct tooltip information in their tooltip headers.
  • Fixed an issue where Wall of Frost and its morphs were not snaring enemies further than 5 meters away from the beginning of the wall.
  • Wall of Frost: Reduced the snare potency of this ability and its morphs to 40% from 60%.
  • Increased the duration of this ability and its morphs to 8 seconds from 6 seconds.
  • These abilities will now rank up in damage per rank, rather than cost reduction.
  • Decreased the cost to 3024 from 3510.
  • Decreased the damage per tick by approximately 33%.
  • Elemental Blockade: Increased the duration from this ability to 9 seconds from 8 seconds, which ranks up to 12 seconds. It also no longer reduces in cost per rank.
  • Unstable Wall of Elements:
    • This morph no longer reduces in cost per rank, but increases in explosion damage.
    • Increased the damage of the explosion by approximately 94%.
    • Fixed an issue where the final DoT tick was being consumed by the explosion.
  • Increased the base duration of this ability and its morphs to 10 seconds, up from 8.
  • Increased base cost to 4950, up from 3024.
  • Reduced the damage per tick by approximately 18%.
  • Reduced the cost of this ability and its morphs to 3780, down from 4950.
  • Fixed numerous issues involving visual effects with this ability and its morphs.