General talk:Bethesda

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Feedback[edit]

This being the first complete article I have submitted to this site (having merely amended others to date) I would appreciate some feedback on how it turned out. Booyah boy 10:11, 9 August 2006 (EDT)

Very nicely done, a few questions and comments, nothing major.
  • The figure of $36 million in revenue should have a source or comment on where it came from.
  • Similarily, the figure of 350-1000 employees needs a source or comments. Is this for Bethesda or Zenimax as a whole (assuming there is a difference)? It seems about right for Zenimax but a but high for just Bethesda employees (although maybe it is just bigger than I thought).
  • A list of the current key or known staff would be nice. Is Chris Weaver still around? I haven't heard much from him and thought I recalled a rumour he was no longer working there.
-- DaveH 11:35, 9 August 2006 (EDT)
Thank you for your comments, DaveH, I appreciate the fact that my request for such met with a reply so quickly, especially from someone who could actually lend a hand. To respond to your comments:
  • The $36 million figure for 2005 revenue was taken from a company profile by Goliath Industries (a small company that specializes in creating and distributing commercial information). I'll grab the link and post it in a moment. Thank you for making note of that, as I would never have thought to write up a source for such. I shall also check around and see if I can't find something to back that claim.
  • The 350-1000 claim was made by a game website covering BethSoft (I cannot recall their name right now). I'll post it herein (not on the article itself) and leave it up to the general consensus of whether or not to leave such standing (I had planned on doing so anyways, hence the bold-faced question mark next to the number).
  • Ironically I am working on that at this very moment (said information being quite a bit harder to obtain than the average person would assume). I shall post it once complete...although, naturally, anyone else willing to contribute to such would have my gratitude.
Oh, and in one final comment - for now - your belief that Chris Weaver no longer "worked" for Bethesda Softworks is correct. He actually filed a $1.2 million dollar claim in Weaver vs. ZeniMax Media Inc. Case 8.9.2 for Director Compensation (I actually studied the case for a write-up in school) for breach of contract, and later resigned his position. He has taken various consulting positions both with ZeniMax and it's subsidiaries over the years, although he no longer retains a position on their employee roster...to the best of my knowledge thus far. I'll know for sure once the aforementioned prospectus on employees is complete.
-- Booyah boy 12:01, 9 August 2006 (EDT)

Looks great! We might be able to go into detail with this, and post an article about each of the major Bethesda employees such as Todd Howard, Pete Hines, Gary Noonan, Steve Meister, Ken Rolston, and some of the more influental ones in the community. A couple of them might even have accounts on this site, like Steve Meister. --Aristeo 11:40, 18 August 2006 (EDT)

Thank, Aristeo. I'm just about finished with the employee roster (give me, say, one or two more days), although some of it I cannot be certain of (as again, the list is being drawn - in greater part - from various game credits). I'll send an email to Bethesda itself and see if I cannot get any input direct from the source.
Oh, and I happen to second your suggestion of articles about each of the primary figures in BethSoft's history (and present). I believe that would be an excellent addition to the site. -- Booyah boy 15:22, 18 August 2006 (EDT)

Sources[edit]

I thought I would drop the sources herein for perusal, as noted above.
  • The $36 million claimed revenue was from Goliath Industries, as seen on their website. Simply select "Company Profiles" as the search category, and insert Bethesda Softworks as the search term. You will be led to a results page containing Bethesda Softworks LLC with a revenue of $4 million, and Bethesda Softworks/Media Technology Limited with a revenue of $32 million. For any who are confused, both are the same company, however, United States income tax reports require that the company post it's annual income both as a subsidiary of ZeniMax Media (as Bethesda Softworks/Media Technology Limited), and as a separate entity (Bethesda Softworks LLC).
  • I cannot find the site which listed the employees at 350-1000, but did chance across another marketing report site, Jigsaw, which lists the figure at 250-1000. I will amend the report to such if I cannot find my prior source.
As noted by DaveH's comment of "Is this for Bethesda or Zenimax as a whole (assuming there is a difference)?", I am going to assume it is as a subsidiary of ZeniMax, in which case their employee listing would include those who work merely as consultants, and/or in a PR and publishing capacity through ZeniMax.
  • Lastly, I am still working on the current employee roster, compiling such in greater part from the credits of various BethSoft-made games.

Employee Roster[edit]

Below is the list of employees (and their positions) I was able to compile. I have sent a letter to Bethesda requesting a current list of their employees, and am currently awaiting their reply (if, indeed, any is made).

  • Ahn Hopgood - Programmer (Bloodmoon) / Programmer (Morrowind PC / XBOX) / Programmer (Tribunal)
  • Andrew Nunn - Programmer (Morrowind PC / XBOX / Game of the Year Edition)
  • Andrew Rai - Character & Creature Art (Morrowind PC / XBOX / Game of the Year Edition)
  • Andrey Osipov - Writer (Pirates of the Caribbean)
  • Artem Romanko - Writer (Pirates of the Caribbean)Romanko
  • Ashley Cheng - Associate Producer (Morrowind PC / XBOX) / Producer (Morrowind Game of the Year Edition) / Producer (Tribunal) / Project Leader (Bloodmoon) / Senior Producer (Oblivion PC / XBOX 360)
  • Bill Burcham - Writing & Quest Design (Morrowind PC / XBOX / Game of the Year Edition)
  • Brain Chapin - World Art & Building (Morrowind PC / XBOX / Game of the Year Edition) / Writing and Quest Design (Tribunal) / Writing and Quest Design (Bloodmoon)
  • Bruce Nesmith - Design (Daggerfall)
  • Bryan Bossart - Graphics (Arena) / Artwork (Arena)
  • Bryan Card - World Art & Building (Morrowind PC/ XBOX / Game of the Year Edition)
  • Cami Saint Germain - Voices (Morrowind PC / XBOX / Game of the Year Edition)
  • Casey O'toole - Programmer (Morrowind PC / XBOX / Game of the Year Edition)
  • Catherine Flye - Voices (Morrowind PC / XBOX / Game of the Year Edition) / Voice Actor (Oblivion PC)
  • Chip Ellinghaus - Original Music (Pirates of the Caribbean)
  • Chris Green - Programmer (Arena) / Graphics (Arena) / Artwork (Arena)
  • Chris Innanen - Programmer (Morrowind PC / XBOX / Game of the Year Edition) / Programmer (Tribunal)
  • Chris Ondrus - Art (Daggerfall)
  • Christian Meister - Character & Creature Art (Morrowind PC / XBOX / Game of the Year Edition) / Character and Creature Art (Bloodmoon) / Character and Creature Art (Tribunal) / Lead Character Artist (Morrowind PC / XBOX / Game of the Year Edition) / Lead Character Artist (Tribunal) / Lead Character Artist (Oblivion XBOX 360)
  • Christine Miller - World Art & Building (Morrowind PC / XBOX / Game of the Year Edition) / World Art (Bloodmoon) / World Art and Building (Tribunal)
  • Christopher Weaver - Founder, Bethesda Softworks LLC / Executive Producer (Arena) / Executive Producer (Daggerfall)
  • Craig Lafferty - Producer (Oblivion XBOX 360)
  • Craig Sechler - Voice Actor (Oblivion PC)
  • Craig Walton - Programmer (Daggerfall) / Lead Programmer (Morrowind PC / XBOX / Game of the Year Edition) / Programmer (Morrowind PC / XBOX / Game of the Year Edition) / Lead Programmer (Tribunal) / Programmer (Bloodmoon) / Lead Programmer (Oblivion PC / XBOX 360)
  • Dave DiAngelo - Programmer (Morrowind PC / XBOX / Game of the Year Edition)
  • David DeBoy - Voices (Morrowind PC / XBOX / Game of the Year Edition)
  • David Lee Anderson - Programmer (Arena) / Graphics (Arena) / Artwork (Arena)
  • David Plunkett - Art (Daggerfall)
  • Dawn Hershey - Casting Director (Oblivion PC)
  • Dev Madan - Graphic Design
  • Dmitry Demianovsky - Lead Programmer (Pirates of the Caribbean)
  • Don Nalezyty - Art (Daggerfall)
  • Douglas Goodall - Writing & Quest Design (Morrowind PC / XBOX / Game of the Year Edition)
  • Dude Walker - Voices (Morrowind PC / XBOX / Game of the Year Edition)
  • Elisabeth Noone - Voices (Morrowind PC / XBOX / Game of the Year Edition) / Voice Actor (Oblivion PC)
  • Emil Pagliarulo - Writing & Quest Design (Morrowind Game of the Year Edition) / Writing and Quest Design (Bloodmoon)
  • Eric Heberling - Music (Arena)
  • Eric Piccione - Art (Daggerfall)
  • Erik Parker - Programmer (Morrowind PC / XBOX / Game of the Year Edition)
  • Fedor Soprunov - Writer (Pirates of the Caribbean)
  • Foroozan Soltani - Programmer (Arena)
  • Frank Ward - World Art & Building (Morrowind PC / XBOX / Game of the Year Edition) / World Art and Building (Tribunal)
  • Fred LaBar - Programmer (Arena) / Graphics (Arena) / Artwork (Arena)
  • Gary Noonan - World Art & Building (Morrowind PC / XBOX / Game of the Year Edition) / World Art and Building (Tribunal) / Character and Creature Art (Bloodmoon)
  • Gavin Carter - World Art & Building (Morrowind PC / XBOX / Game of the Year Edition) / Writing & Quest Design (Morrowind GOTY) / Writing and Quest Design (Tribunal) / Producer (Oblivion PC / XBOX 360)
  • Gayle Jessup - Voices (Morrowind PC / XBOX / Game of the Year Edition) / Voice Actor (Oblivion PC)
  • Grant Slawson - Original Music (Pirates of the Caribbean)
  • Guy Carver - Lead Programmer (Morrowind PC / XBOX / Game of the Year Edition) / Programmer (Morrowind PC / XBOX / Game of the Year Edition) / (Oblivion PC / XBOX 360)
  • Hal Bouma - Programmer (Daggerfall) / Programmer (Morrowind PC / XBOX / Game of the Year Edition)
  • Hiu-Lai Chong - Cutscene Animations (Morrowind Game of the Year Edition) / Character & Creature Art (Morrowind Game of the Year Edition) / Character and Creature Art (Bloodmoon) / Cutscene Animation (Bloodmoon)
  • Hoang Nguyen - Art (Daggerfall)
  • Hope Adams - World Art & Building (Morrowind PC / XBOX / Game of the Year Edition) / World Art and Building (Tribunal) / World Art (Bloodmoon)
  • Istvan Pely - Cutscene Animations (Morrowind Game of the Year Edition) / Cutscene Animation (Bloodmoon) / World Art & Building (Morrowind Game of the Year Edition) / World Art (Bloodmoon) / Lead Dungeon Artist (Oblivion PC / XBOX 360)
  • Ivan Shcheblykin - Programmer (Pirates of the Caribbean)
  • Jason Ruddy - Sound Effects (Morrowind PC / XBOX / Game of the Year Edition)
  • Jeff Baker - Voices (Morrowind PC / XBOX / Game of the Year Edition) / Voices (Tribunal) / Voices (Bloodmoon)
  • Jeff Perryman - Graphics (Arena) / Artwork (Arena)
  • Jennifer Pratt - Programmer (Arena)
  • Jeremy Soule - Original Music Composer and Producer (Morrowind PC / XBOX / Game of the Year Edition) / Original Music (Oblivion PC / XBOX 360)
  • Joel Breton - Producer (Pirates of the Caribbean)
  • Joergen Bech - Programmer
  • John Staton - Art (Daggerfall)
  • Jonathan Bryce - Voices (Morrowind PC / XBOX / Game of the Year Edition) / Voices (Bloodmoon) / Voice Actor (Oblivion PC)
  • Josh Jones - Character & Creature Art (Morrowind PC / XBOX / Game of the Year Edition) / Character and Creature Art (Bloodmoon)
  • Juan Sanchez - Character & Creature Art (Morrowind PC / XBOX / Game of the Year Edition) / Character and Creature Art (Tribunal) / Character and Creature Art (Bloodmoon)
  • Julian Lefay - Lead Programmer (Arena) / Music Composer / Programmer / Project Leader (Daggerfall) / Programming (Daggerfall) / Design (Daggerfall)
  • Kaare Siesing - Programmer (Daggerfall)
  • Ka-Kei Wong - Character & Creature Art (Morrowind PC / XBOX / Game of the Year Edition) / Character and Creature Art (Tribunal) / Character and Creature Art (Bloodmoon)
  • Ken Houburg - Programmer (Daggerfall)
  • Ken Rolston - Lead Designer (Morrowind PC / XBOX / Game of the Year Edition) / Lead Designer (Tribunal) / Original Concept (Morrowind PC) / Writing & Quest Design (Morrowind PC / XBOX / Game of the Year Edition) / Writing & Quest Design (Tribunal) / Writing & Quest Design (Bloodmoon) / Lead Designer (Oblivion PC / XBOX 360)
  • Kenneth Mayfield - Graphics (Arena) / Artwork (Arena)
  • Kerry Sergent - Programmer (Morrowind PC / XBOX / Game of the Year Edition)
  • Kevin Shriner - World Art & Building (Morrowind PC / XBOX / Game of the Year Edition)
  • Kurt Kuhlmann - Design (Daggerfall)
  • Linda Canyon - Voices (Morrowind PC / XBOX / Game of the Year Edition) / Voices (Tribunal) / Voices (Bloodmoon)
  • Louise Sandoval - Art (Daggerfall)
  • Lynda Carter - Voices (Morrowind PC / XBOX / Game of the Year Edition) / Voices (Bloodmoon) / Voice Actor (Oblivion PC)
  • Mark Bullock - World Art & Building (Morrowind PC / XBOX / Game of the Year Edition) / World Art and Building (Tribunal)
  • Mark Jackson - Art (Daggerfall)
  • Mark Jones - Art (Daggerfall) / Character & Creature Art (Morrowind PC / XBOX / Game of the Year Edition) / Character and Creature Art (Tribunal)
  • Mark Lampert - Sound Director (Oblivion PC)
  • Mark Nelson - Writing & Quest Design (Morrowind PC / XBOX / Game of the Year Edition) / Writing & Quest Design (Tribunal) / Writing & Quest Design (Bloodmoon)
  • Mat Krohn - Programmer (Morrowind PC / XBOX / Game of the Year Edition)
  • Matt Picioccio - Programmer (Morrowind PC / XBOX / Game of the Year Edition) / Programmer (Tribunal) / Programmer (Bloodmoon)
  • Matthew Carofano - Lead Artist (Morrowind PC / XBOX / Game of the Year Edition) / World Art & Building (Morrowind PC / XBOX / Game of the Year Edition) / Lead Artist (Tribunal) / Lead Artist (Oblivion PC / XBOX 360)
  • Maxim Spirenkov - Programmer (Pirates of the Caribbean)
  • Melissa Leebaert - Voices (Morrowind PC / XBOX / Game of the Year Edition)
  • Michael Kirkbride - Concept Art (Morrowind PC / XBOX / Game of the Year Edition) / Writing & Quest Design (Morrowind PC / XBOX / Game of the Year Edition)
  • Michael Mack - Voices (Morrowind PC / XBOX / Game of the Year Edition) / Voice Actor (Oblivion PC)
  • Michael Smith - Character & Creature Art (Morrowind PC / XBOX / Game of the Year Edition)
  • Mike Fridley - Quality Assurance Lead (Morrowind PC) / Quality Assurance Lead (Bloodmoon)
  • Mike Lipari - Programmer (Morrowind PC / XBOX / Game of the Year Edition) / Programmer (Tribunal) / Programmer (Bloodmoon)
  • Morten Morup - Programmer (Daggerfall)
  • Nikita Kurnosov - Programmer (Pirates of the Caribbean)
  • Noah Berry - World Art & Building (Morrowind PC / XBOX / Game of the Year Edition) / World Art and Building (Tribunal) / World Art (Bloodmoon)
  • O'dell Hicks - Programmer (Morrowind PC / XBOX / Game of the Year Edition)
  • Patrick Wilson - Art (Daggerfall)
  • Paul Coletta - Programmer/ Game Design
  • Pavel Ostapenko - Programmer (Pirates of the Caribbean)
  • Peggy Meile - Documentation (Arena) / Graphic Design (Daggerfall)
  • Rafael Vargas - World Art & Building (Morrowind PC / Game of the Year Edition) / World Art (Bloodmoon)
  • Ralph Cosham - Voice Actor (Oblivion PC)
  • Randy Krakowski - Art (Daggerfall)
  • Randy Linden - Programmer / Game Design
  • Renat Nezametdinov - Lead Writer (Pirates of the Caribbean)
  • Richard Fox - Art (Daggerfall)
  • Rick Kauzlarich - Programmer (Arena) / Graphics (Arena) / Artwork (Arena)
  • Royal Connell - World Art & Building (Morrowind PC / XBOX / Game of the Year Edition)
  • Ryan Chapin - Art (Daggerfall)
  • Scott Franke - Programmer (Morrowind PC / XBOX / Game of the Year Edition)
  • Scott Hofmann - Programmer (Morrowind PC / XBOX / Game of the Year Edition)
  • Sean Ekanayake - Character & Creature Art (Morrowind PC / XBOX / Game of the Year Edition)
  • Sean Foyle - Character & Creature Art (Morrowind PC / XBOX / Game of the Year Edition)
  • Shari Elliker - Voices (Morrowind PC / XBOX / Game of the Year Edition) / Voices (Tribunal) / Voices (Bloodmoon)
  • Shirin Alkaissi - World Art & Building (Morrowind PC / XBOX / Game of the Year Edition)
  • Steve Meister - Programmer (Morrowind PC / XBOX / Game of the Year Edition) / Programmer (Tribunal) / Programmer (Bloodmoon)
  • Ted Peterson - Design (Arena) / Design (Daggerfall) / Writing & Quest Design (Morrowind PC / XBOX / Game of the Year Edition)
  • Terence Stamp - Voice: Mankar Camoran (Oblivion XBOX 360)
  • Todd Howard - Design (Daggerfall) / Original Concept (Morrowind) / Project Leader (Morrowind PC / XBOX / Game of the Year Edition) / Writing & Quest Design (Morrowind PC / XBOX / Game of the Year Edition) / Project Leader (Tribunal) / Executive Producer (Oblivion PC / XBOX 360)
  • Todd Vaughn - Associate Producer (Morrowind PC / XBOX / Game of the Year Edition) / Writing & Quest Design (Morrowind PC / XBOX / Game of the Year Edition) / Associate Producer (Tribunal) / Executive Producer (Pirates of the Caribbean)
  • Tohan Kim - Character & Creature Art (Morrowind PC / XBOX / Game of the Year Edition) / Character and Creature Art (Tribunal)
  • Torben Larsen - Art (Daggerfall)
  • Victor Breuggemann - Programmer (Morrowind PC / XBOX / Game of the Year Edition)
  • Vijay Lakshman - Lead Design (Arena) / Documentation (Arena) / Producer (Arena) / Director (Arena)
  • Vladimir Korotkov - Programmer (Pirates of the Caribbean)
  • Vlatko Andonov - President, Bethesda Softworks LLC
  • Wan Chiu - Character & Creature Art (Morrowind PC / XBOX / Game of the Year Edition)
  • Wes Johnson - Voices (Morrowind PC / XBOX / Game of the Year Edition) / Voice Actor (Oblivion PC)

I'll clean it up a bit, decide upon a format, and append it to the article itself. -- Booyah boy 22:00, 18 August 2006 (EDT)

Additional Material[edit]

I just stumbled across a page at Daggerfall:Bethesda that seems like it should get merged into this one (to the extent that it's not completely out of date). Anyone agree? --Nephele 14:37, 19 September 2006 (EDT)

I'm all for including what content in said article is pertinent, however, a quick perusal revealed little that is new (or will not be included in separate employee articles), thus, I would be against a direct merge (not to count, the layout of the noted page does not quite fit with this article). I'd recommend simply writing in whatever needs be included. -- Booyah boy 20:59, 20 September 2006 (EDT)

Skyrim Content[edit]

I know no one will probably be allowed to add the section for Skyrim since it has not come out yet but should'nt we atleast update the "Oblivion and Future Games" section? If not thats fine, I can wait. --Clan Orion 03:30, 2 August 2011 (UTC)

    • Also this page needs to be cleaned up! The forthcoming games section is outdated and there are many sections that could be refurbished under modern standards... Also I meant "Oblivion and Beyond". I might clean this up myself, just later around- around 11 or 12 Texas time. --Clan Orion 03:34, 2 August 2011 (UTC)
DKong27 did it for you. Thanks for pointing this out!--Kalis AgeaYes? Contrib E-mail 04:55, 2 August 2011 (UTC)

Bethesda's History[edit]

I just found these great videos by Machinima on Youtube, it shows the company from its humble beginnings to the superpower it is now. Here is part 1 http://www.youtube.com/watch?v=a0_PiTtSp_I the other parts are on the suggested videos Fin Dova Feyn 06:30, 6 September 2011 (UTC)

Update[edit]

Please add that Skyrim is now up for PC and PS3.--89.212.234.146 23:54, 19 February 2013 (GMT)

I'm sure you mean Dragonborn and Hearthfire, updated. Silence is GoldenBreak the Silence 00:04, 20 February 2013 (GMT)

Forthcoming games[edit]

The Evil Within has been released and Prey 2 has been cancelled. Someone should probably update that. The Rim of the Sky (talk) 01:08, 17 June 2015 (UTC)

Updated. Silence is GoldenBreak the Silence 18:44, 17 June 2015 (UTC)

Fix hyphenation in lead[edit]

The "game-line" should be "game line". Hyphenation is not used that way. I have a tech job, not a "tech-job", and I ate at an Italian restaurant last night not an "Italian-restaurant". Hyphens are used to join compound modifiers ("a well-adjusted new roommate") and compound nouns ("a jack-o'-lantern"). — Darklocq  ¢ 18:21, 22 February 2017 (UTC)

I think I got it, though it wasn't a direct fix. Silence is GoldenBreak the Silence 22:09, 22 February 2017 (UTC)

Forthcoming Games, Battlecry aligned incorrectly[edit]

As no genre as been specified that box must be left blank, but instead everything is one box to the left as it was not formatted correctly. As this page is semi-protected I can't edit this change so I ask that be changed by an admin. — Unsigned comment by DankAf (talkcontribs) at 20:04 on 18 April 2017