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General talk:The Future of TES Games/Archive 1

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This is an archive of past General talk:The Future of TES Games discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Return to Morrowind?

I've seen plenty of people who think that, no matter how insane it might be, that they might actually go back to Morrowind.

Why would they do that when they got plenty of other regions to use--Marleysexton 15:15, 20 February 2008 (EST)
I hope not, I really hated all those little islands, and I can NOT bare going back to that Dunmer infested place. I dont have anything against the Dark Elf people, but the arrogance combined with roughy 50% of Vvardenfel being that arrogant would be too much. I understood that Jiub had rid the island of Vvardenfel of the Cliff Racers? that would be a VERY good thing. - Korunox 15:16, 20 February 2008 (EST)

A Concept Idea for: The Elder Scrolls V

I would like to see the whole of the Tamriel map, i.e Arena, Daggerfall, Blackspire, Redguard, Morrowind, Bloodmoon, Tribunal, Oblvion, Knights of Nine & Shivering Isles all placed into one game so you could travel from one location to another. Obviously with all the features of the previous formentioned games and with the most updated Game AI. Perhaps some new features or other great works of inventions to be added also. I certainly miss the the ability to become a werewolf, bear or rat and the abilitiy to fly magic carpets as was the features in Daggerfall.

May be Bethesda will Surprise us all!.... Regards ShadowByte

(This comment was originally posted onTes4Mod:Mod Ideas]] but this seemed to be a more appropriate location) --NepheleTalk 20:14, 11 July 2007 (EDT)
I can really see TES V being all of Tamriel. One major problem most people would complain about is the placement of every rock, tree and dungeon. They'd have to be exactly where they were in previous games, or it'd take away from the realism. Even if it takes place years ahead or years before, trees don't pack up there roots and move. It'd be a huge challenge for Bethesda. I'm really hoping they'll take it.--Albinobear43 00:19, 21 August 2008 (EDT)
but all subsequent games were different. Not to mention scaling-Daggerfall was larger than Arena even though the landmass was far smaller, or detail whichnow has a much greater emphasis. Varka Mahl 19:37, 5 November 2008 (EST)
I hardly think they'll use the whole Tamriel even though that would be fantastic. Also, let's consider that the tendency for the game explorable territory is to be reduced, as it happened to the other TES games.--Grelf 21:05, 13 November 2008 (EST)


Going to an entirely different continent would allow Bethesda much more freedom to come up with new ideas without being constrained by some limits (however small) set by the other games. Although now that I think about it, the Nerevarine went to Akavir so maybe this wouldn't work, or possibly help make it work better.

The Nerevarine having gone to Akavir could either place the player in the Nerevarine's role again, or mention the Nerevarine's mysterious death on the way. It would allow an opportunity to introduce the four Akaviri races, something that IIRC TES players have wanted since Daggerfall, and the Nerevarine's visit combined with the impending Ka'po-Tun/Tsaesci war should provide ample story opporunities. 18:35, 31 October 2008 (EDT)

After Light the Dragonfires

(moved from Oblivion Talk:Light the Dragonfires)

Personally, I'm all for the next game being about reuniting the empire. It doesn't seem like the counts and their respective counties really have any allegiance to the central government, but maybe that's just because I've only played Oblivion and there's no reigning emperor in this game. Anyhow, it makes more sense to me if these counties decide, "Okay, the emperor is dead, all his heirs are dead, the back-up heir is dead and with him goes the fool-proof, fail-safe switch that kept the Septims in charge and now there's really no emperor...that's it, I quit. My county is now separate from the Empire." There are some Empire-wide organizations (Mages' Guild/Fighters' Guild) but they don't answer to the Emperor, either. The feudal society in Tamriel really seems ready to collapse. I would find The Elder Scrolls V: Rebellion or Civil War or Collapse or something to be pretty awesome. Them's my two cents. =) IWon'tFightUndead 08:44, 18 February 2007 (EST)

I think if they did that they should set the main game in one of the main provences (skyrim or orsineum would be cool) and have you tavel to each of the other provences, i know this would make the game huge but it would be cool, and worth the wait. They could get around the size problem by giving you limited access to each provience (except the main one), but this would make it less real/cool/fun. El Sparko 18:18 04/03/2007
I would like to point out that Orsinium is not actually a province, but only a region similar to Daggerfall. Also, I don't see why the counties would split from the empire, seeing as they are dependant on it. Without it, they are severely lacking in resources and protection. Also, the Counts and Countesses are the ones who would be possibly chosen to be the next emperor or empress.
I'm kind of a sucker for all the Akaviri stuff, so I think that Elder Scrolls V should be about an Akaviri invasion or a Tamrielic expedition to Akavir. Akavir is like Japan, with the katanas and imperialistic names, so, if you had a game that took place in Akavir, you could join a samurai guild or a ninja guild, perhaps. Also, in an Akaviri invasion, perhaps you could be some kind of government agent appointed to command the Imperial armies. And, after repelling the initial invasion, perhaps you could be sent as part of an elite task force to wipe out the Akaviri warlords and rulers, ending in a climactic fight with Tosh Raka the Tiger Dragon or a Tsaesci emperor. ELDER SCROLLS V: AKAVIR-- 20:05, 14 December 2007 (EST)
Honestly the whole samurai thing would suck, samurai/ninjas in games a incredibly overpowered, like the bloke from Ninja Gaiden. Imagine trying to fight him with a warhammer. But then if they made ninjas/samurai realistic they'd get a bunch of people whining about how underpowered they'd be or that they are too similar to the current races. The idea of the counties rebelling would work perfectly for Leyawin, Count Maro was upset in Oblivion about how the Elder Council didn't help him so I wouldn't be surprised if he decided to ally with a bunch of rebels. 10:49, 29 January 2008 (EST)
I posted the comment above and, honestly, I agree. TV and games today make ninjas and samurai seem like gods or something. But I also think that totally realistic samurai or ninjas would be underpowered and boring. Seeing as the Elder Scrolls series is not realistic, I don't see a problem with making a ninja guild similar to the Dark Brotherhood or a samurai guild similar to the Fighter's Guild. That seems reasonable to me. You should have heard the ideas I had before. if you thought Elder Scolls V: Akavir would be stupid, imagine Elder Scrolls V: Play as God in an Oriental setting. Twentyfists 11:44, 2 February 2008 (EST)

I also like the idea of TES V: Akavir (hopefully a slightly better name :P ) The Emperor existed to keep the Dragonfires lit and protect Tamriel from Daedric invasion: "So long as your descendants wear the Amulet of Kings, then shall this Dragonfire burn, an eternal flame, as a sign to all men and Gods of our faithfulness." "But should the Dragonfires fail, and no heir of our joined blood wear the Amulet of Kings, then shall the Empire descend into darkness..." With the Dragonfires now burning eternally, there is no need for an Emperor of Tamriel. Democracy can be created at last... Perhaps TES V could be a journey to another planet, or the overthrowing of Daedra once and for all; maybe they find another way to enter Nirn. -- 08:59, 19 January 2008 (EST) (now Kantor 09:01, 19 January 2008 (EST))

Yeah... That would be a total change of lore. For one thing, the daedra aren't actually bad, and there's really no way to overthrow them. Also, I highly doubt that the Empire will go for a democracy. --Ratwar 02:52, 3 February 2008 (EST)
  • Perhaps not a direct democracy, but there could be a republic. There's no emperor, only Chancellor Ocato. He has no royal claim to the throne so he will push for a change of politics so that he can have a lot of power. Or he may just be voted the new emperor to start a new royal line, who knows. 08:38, 18 May 2008 (EDT)

Another (minor) idea would be that you can ally with either the 'good' or the 'bad/evil' daedra (good would be Azura for example. Bad would be Mehrunes Dagon) and try to overthrow the others (bad/evil and good respectively). To kill another Daedra lord, perhaps the daedra will make you temporarily immortal (however that would be possible, and even though it's practically contradictive) or you work several quests for the daedra so the lord himself/herself can kill the opponent. You could also ally with the daedra lords to overthrow a new set of 'immortal' enemies, help the Daedra lords coquer the Nine Divines or the Nine Divines to conquer the Daedra lords. The main idea is that I'd like to see gods in battle. It shouldn't be the main quest though, but more like a new 'Guild' or faction to join. Anyone to give feedback? Leave your opinion or possible improvements, but please don't come with just 'that's stupid'. Come with at least one arguement if you want to flame ;) - Korunox 15:09, 20 February 2008 (EST)

Collapse of empire could be really juicy... Think about different provinces, and gameplay that affects the storyline dramatically... Like: Pick province you favor, make lots of quests for it and see it become as a main province leading all others. OR Constant province fighting, meaning sending soldiers to siege other provinces (without actually gaining other victory than a juicy loot increasing prosperity/disposition towards you from the city you led to victory). OR what about you becoming leader of them all? You could decide things about provinces, and try to keep your power up. Or maybe you want to keep on great chaos and set framed actions to keep constant fight on them, and only one who gets any profit is you...

  • There's a boycott of Imperial goods in the Summerset Isle as you will often overhear NPC's say. If you want to feature politics...that would seem a good place to set it in.


I don't know if Skyrim is next, but the Nords are coming, look at the pages here and here. Both concerning video games, both trademarked by ZeniMax Media. Just like on the page, I just wanted to give the links.--Puddle 18:06, 27 April 2008 (EDT)

Too bad the links don't work - I don't think that site likes it when you direct-link to them... --TheRealLurlock Talk 18:19, 27 April 2008 (EDT)
Oops, too bad, any way one is for computer manuals, books (etc.) and the other is for Downloadable Material, Video Games (etc.) and, Zenimax has one for Clothing, apparel, accessories (etc.) and the Elder Scrolls website sells bookbags, hats, and other things of that nature. I think I hear a wardrum...--Puddle 18:30, 27 April 2008 (EDT)
Well, I hope it's not Skyrim, I guess all the snow would get a bit too repeatitive... It is probably a very homogeneous place. I mean, you can clearly differ the south of Cyrodil from the north just by looking around, but since in Skyrim there is probably snow covering everything, I would just get sick of exploring the wilderness.--Grelf 20:47, 13 November 2008 (EST)

Skyrim trademark

Is it possible that Skyrim is not actually the next game? The article says that Oblivion was trademarked in 1995...way before Morrowind ever came out. Morrowind was actually trademarked AFTER Oblivion then. Maybe they want to keep quiet on what it is and not give it away. There's a theory going around that the syllables in the game titles hold significance. Morrowind has 3, Oblivion has 4, and the only province that has 5 syllables? That's right, Summerset Isle.

Some will point out that Oblivion is not a province, but I say that since no province has 4 syllables, they had to use something else. Redguard had 2 syllables so I guess if there's a pattern it might have started there. The theory falls apart when you think of Arena, Daggerfall and Battlespire but they could have not thought of the pattern until after they made those games.
Yeah, I'm gonna say the syllable thing is pure crap. As for Oblivion's original trademark well before Morrowind's release, I think that was more of a working title than anything. Right after Daggerfall was released, some work was done on the next major Elder Scrolls title, but it was abandoned to work on other projects (Like Battlespire and Redguard). The current trademark for Oblivion was only filed for in 2003. I'm not saying that Skyrim is 100% the next game, but I wouldn't be surprised if it was. --Ratwar 23:10, 19 May 2008 (EDT)
I agree with Ratwar. Plus the fact that if the syllable thing had anything to it, the next wouldn't be Summerset Isle, because that has four syllables.  ;) --GuildKnightTalk2me 01:04, 25 May 2008 (EDT)
If you're from the north of England, or Scotland (and I assume other places), "Isle" can indeed be pronounced with two syllables. Comes out as "Eye-ll". But yes, the idea that they've based the names of games on the number of syllables is nonsense. –RpehTCE 02:42, 25 May 2008 (EDT)


So far in the game I've heard conversations between NPCs talking about the Imperial Legion releasing a bunch of Argonian slaves and sending them back to Black Marsh, territory issues in Skyrim flaring up, and that the skooma trade in Elswyr is proving more profitable with only a single group making all the money, in addition to the boycott and daedra worshipping going on in the Summerset Isles. If we're going by the pattern set in Morrowind that mentioned problems in Cyrodiil, then how come none of those other locations are listed?--Darth NANAME 12:47, 4 June 2008 (EDT)

Because we're lazy... Feel free to add them if you think they're really all that relevant. I did however add a note about the multiple rumors in the Summerset Isle sections.--Ratwar 00:48, 7 June 2008 (EDT)

could this be?

there is a place in the oblivion pc game that if you open a door you end up in a place called HAWKHAVEN this could be a clue to the next game(somehow). enter player.coc testinghall to get there.

Hawkhaven is a testing cell. Nothing more. There is nothing present to suggest that it was anything more than a place to test mechanics such as sneaking, guard arrests, etc, nor is there any lore connected to the area. --Saruuk 11:37, 29 June 2008 (EDT)

Summerset Isle, Valenwood, Elsweyer, Leyawin, and Black Marsh

Only four of the provinces have been thoroughly explored since Arena. Assuming that Solstheim is representative of Skyrim and that this means that Skyrim can also be considered explored, we might note that the four southern provinces are entirely untouched(eerie enough I think). Then, noting the Summerset rumors, the talk in Leyawin about the beast races' hate of Cyrodiilic control of the Region(ie:Rinrizra Krin), Argonian slaves, and the long standing Khajiit/Bosmer feud, all referenced in Oblivion, and we see much room for conflict across a huge area, much of which could be fueled by the lack of an emperor.

I'll admit though that I would love an Akaviri game with new races, however. Varka Mahl... 22:59, 29 October 2008 (EDT)


(moved from the article)

It is rumored that the next Elder Scrolls game will be entitled The Elder Scrolls V: The Shadow Realm.

This is just a meme doing the rounds. There's no official word so the comment belongs here rather than on the main article. –RpehTCE 13:13, 4 November 2008 (EST)


moved here from Talk:Main Page --GuildKnightTalk2me 22:59, 10 November 2008 (EST)

ive been to quite a few forums talking about guns being in TES:V like the ones in fable 2 but its probly just rumors anyone else hear about that?-LuciusZelgius nov 8 2008

Well, I've never heard about it, but I'm not sure if it would be such a great addition. I'm not sure if it would properly fit the game's taste though. Well, there are a lot of rumors around, you never know... I guess I'd rather have something like crossbows instead of guns.--Grelf 15:18, 16 November 2008 (EST)

A Thought About Ruins And Where The Next Game Would Be

All Elder Scrolls games starting from Morrowind have some sort of ruins of extinct mer, In Morrowind it was Dwemer Ruins, in Oblivion it was Ayleid Ruins, and if it took place in Skyrim there would be Falmer Ruins. This cannot apply to the Summerset Isles because the only ruins there would be of a living race of mer. — Unsigned comment by (talk) on 28 November 2008

Lets not forget that little is known about the high elves, and there may have been something there at one point of time. 16:58, 3 December 2008 (EST)

Will the next game take place in Summerset Isle?

(moved from Lore talk:Summerset Isle#Will the next game take place here?)

I was wondering if the next Elder Scrolls game would take place here. I have always liked playing as Altmer, and I think it would be interesting if it did. Grimwald 21:35, 27 November 2008 (EST)


I've noticed a distinct turn in the series from hack-and-slash adventuring to more of an action-RPG. The difference being that more play-time is devoted to puzzles and politics in the recent games, while the earlier ones had less detailed stories. I'm attributing this to the criticisms that Daggerfall received, as it used the technology of the day to generate boatloads of procedural content, which wasn't detailed enough to give variety to the random towns. quests and dungeons.

With more detail going into the game, the size of explorable regions are obviously diminishing. To counter the usage of development time on details, so that we might still have the epic size of the previous games in the series, the developers will possibly improve randomization engines. Another way to get past it is to piece the new game together with episodic releases (e.g. expansion packs).

With all the new talent and technology going into the production of these games, I'm wondering whether the more advanced scripting and physics will play a bigger part in the next release. I'm hoping there will be a new set of traps, all designed as well as Tomb Raider's, and a more in-depth political landscape. I want a game which is so extremely varied, that a player couldn't complete the entire quest catalog of a single faction with only one character.

If anyone has thoughts, opinions, or information on the methods with which this game is being brought together, post it here please. Lukish_ Tlk Cnt 00:23, 4 December 2008 (EST)

Summerset Isles

My prediction?

  • "They say syndicates of wizards have led a boycott of Imperial goods in the land of the Altmer."
  • "I understand Daedra worship has become increasingly prevalent in the Summerset Isle."
  • "The Altmer have powerful wizards. It could be a dangerous situation."

This, plus TAMRIEL AE DAEDROTH!, plus the situation with Jyggalag reentering his power... Somehow, I have a feeling we're going for a sail, boys. ;) I do hope TESV will be set in a new province, and given the astounding new and world-altering information we've been given with TESIV, I think it's a fair guess that the next game might well deal with Empire tensions - perhaps even the secession of a province. --Kementari 13:09, 3 July 2007 (EDT)

Great prediction! --Mankar CamoranTCE 11:05, 19 January 2008 (EST)
Sounds like a viable choice, but whenever I check the map, I just find the Isle to be a bit...small when compared to the other areas. I mean, it barely covers 1/3 of Cyrodil's extension. Would they limit our exploration borders? Or perhaps they could add new areas to the default map. Or maybe it is more than a single available province to explore? Summerset Isle + Valenwood sounds like a good combination. - Check --Grelf 21:00, 13 November 2008 (EST)
It's bigger than Vvardenfell 10:38, 14 December 2008 (EST)
I have to say, out of all of the ideas I've read, Summerset Isle looks like the best choice. 1. It's an island so they can do the never-ending sea like in Morrowind and get rid of invisible walls. 2. As shown, out of all of the rumors of other provinces, Summerset Isle has the most rumors. 3. Summerset Isle has been treated as a lesser known area, making it easier to work with. 4.(this is just speculation) there is already a mysterious island that's a part of Summerset Isle that can be used as an expansion... The group of the Psijic Order on the Isle of Artaeum. The lastest rulers have been extremely suspicious of them ect. But again, just mere speculation... 8:05, 6 January 2009 (EST)


When chosing a province, its importain to consider what enviroment is appropriate for the province. For instance, Skyrim would be mostly snow, with relatively basic wooden houses. Both Cyrodiil, High Rock and Hammerfell has a relatively "classic" enviroment, a lush forest with a few mountains and swamps, or the variabale enviroment og Daggerfall both suits good. On the other hand, Elswyr is a jungle and a desert(its hard to put to much into a desert), Valenwood is a deep, dark forest and black marsh is a marsh. And even though all these provinces, especially Elswyr and Black Marsh, are viable, they do seem somewhat bizarre for a full game. Now, Summerset is relatively unknown, the same way Morrowind was before Morrowind, so it is still open for creativity. Although it is importain to note high elves are not as versitile as the dark elves or imperials are. 16:58, 3 December 2008 (EST)

This, i think, hits the nail on the head, and this is perhaps THE reason that i don't know if a game completely based in skyrim would be hugely effective. One of the things that's always irked me somewhat is that the environments of Tamriel are assigned by province; Black Marsh is purely a swamp, while Skyrim is purely a snowy, mountainous area. In all of the games so far, Bethesda has generated a wide range of environments; Cyrodiil's weather seems largely a reflection of the territory it surrounds, from the swamps of Nibenay near Elsweyr and Black Marsh, to the snowy Jerall and Valus Mountain ranges. Morrowind's weather was far less thoughtful and doesn't make a lot of sense environmentally (WHY are the grazelands where they are -- one second the great plains, the next an ashen wasteland) but bethesda used the ostensibly strange effects of Red Mountain to explain away the bizarre biomes, and why the Northern reaches of Vvardenfell have no snow when nearby Solstheim has it in abundance.
Overall, there is little allure in a game set entirely in Skyrim or Black Marsh, with no variability in environmental conditions. Bethesda's best options -- if they intend to make further games out of new provinces, anyway, would be to group the provinces so as to ensure a wide range of environmental conditions. The Summurset Isles can stand alone, because nobody knows quite what they look like; a grassy plains, a marshy area, a mountain range or two, some forests, some geographical anomalies (grand canyon, etc.) would all fit nicely into that province. Valenwood and Elsweyr could also be grouped with the Summurset Isles, or they could be grouped by themselves; taken together, a grassland in northern Valenwood resembling the Gold Coast, forests in Southern Valenwood, deserts and forests in Elsweyr, swampland in the east of Elsweyr, and perhaps a mountain range or two thrown in for good measure would make a suitable variety. Black Marsh and Skyrim, on the other hand, are both very very dry in terms of the variability of their biomes (also, in Oblivion, the areas around Leyawiin and Bruma began to approximate the weather of Skyrim and Black Marsh, which is not true for the other provinces.) I would suggest that Skyrim has to be paired with High Rock and/or Hammerfell and/or Velothis (the Redoran part of mainland) Morrowind, while Black Marsh has to be paired with Morrowind, perhaps only a chunk of the mainland -- even this arrangement, however, would give a pretty limited environment; the southeastern quarter of Tamriel seems widely enveloped in swamp.
My predictions from the general biome flexibility: you'll see Summurset Isle and Valenwood/Elsweyr maps sooner, and Black Marsh and Skyrim later. Or, if not, Black Marsh will look quite different from the swampy Nibenay that Lore:The Argonian Account might have us believe. (Skyrim as anything but a snowy paradise is probably a harder sell). Niffweed17, Destroyer of Chickens 21:14, 31 December 2008 (EST)
It's worth pointing out that the first DLC for Fallout 3 is set in Alaska and manages to stay away from pure snow and ice. Admittedly it would be difficult to keep the same "density" for a full game as opposed to a plugin, but if you look at the screenshots here you'll see it can look pretty good. –RpehTCE 00:39, 26 February 2009 (EST)
Wherever it takes place, I hope there is more than one type of basic terrain, like they had in Oblivion. I think that one of the reasons that I have never become bored with Morrowind is because of the diverse landscapes. In Oblivion it's always either a forest or a field or a mountain range. For me, it was dull, or, in the words of Sheogorath, "... BORING, BORING, BORING!"
I also hope they have some more original creatures. Morrowind was filled with creatures we had never even imagined! Kwama, scrib, nix hound, dreugh, netch, silt strider, and, of course, the omni-present, constantly annoying cliff racer! Oblivion was much less creative with the monsters. I loved the inclusion of real-world animals and, initially, well-known mythical creatures. However, after I played through Morrowind for the first time, I lost quite a bit of respect for Oblivion. I still applaud the inclusion of real-world animals, as well as some of the mythical creatures (such as the goblins and trolls), but I found the minotaurs and ogres (as well as quite a few other monsters) to be completely lacking in anykind of original thought what-so-ever. The only creatures I found to be extremely imaginative were the Daedra, Land Dreugh, trolls, and everything in the Shivering Isles.
Finally, I hope the story is more engrossing than Oblivion's. The storyline was larger than life in Oblivion ... until Jauffre has you root out the spies in Bruma. After that quest, everything was just so damn mundane! It only seemed to pick up steam again when you had to close the Great Gate! Morrowind, on the other hand, starts out mundane and then keeps on growing, at some points giving you a real sense of urgency. I loved how you really WERE the main character of Morrowind. You WERE the one that prophecies spoke of, as opposed to Oblivion, where, while an integral element of the story, you got the feeling that you were sort of just on the side-lines with Martin being the centerpoint of everything.

Skyrim changes on the official Tamriel map

Has anyone noticed that of all the provinces that don't have their own games, the map of Skyrim is the only that's really changed since Arena ? Compare the current map to the original map. The current Skyrim has a new city (Markoth Side) and an Arena city, Falcrenth, is now Falkreath. All the other unused provinces are the same as they were in Arena (except for the Elsweyr city of Alabaster, which isn't on the current map - probably because it's on the site of Oblivion's Leyawiin).That means that Skyrim has been worked on since Arena. --User:bobbobato 13:06, 31 December 2008 (EDT)

All the provinces have changed, especially Cyrodiil. Just read the note on the original map. These changes prove nothing. –RpehTCE 17:32, 31 December 2008 (EST)
Yes I know you said "that don't have their own games", but I'm pointing out that they have all changed so your comment is simply invalid. –RpehTCE 01:53, 1 January 2009 (EST)


Is there a reason why this page exists? Per the policies, UESP is based off Wikipedia (a guideline at Wikipedia is Wikipedia:WP:NOT#CRYSTAL), and since this page hasn't been verified at all, it seems to be fan-cruft. moocowsrule(talkcontribs) 22:58, 19 January 2009 (EST)

UESP uses the same software as Wikipedia, and has similar, but not identical policies. At any rate, there is some legitimate information on this page, such as noting that Bethesda has copyrighted "Skyrim", or that in-game clues suggest the possibility of Summerset Isle. I think the article itself is relatively straightforward and decent quality, of acceptable encyclopedic quality and all - it's the Talk page that's full of fan-cruft (though not as much as it used to be). So long as we restrict this article to only information which has some verifiable source, and not unfounded rumors and wishful thinking, I don't see any reason to delete it. --TheRealLurlock Talk 00:15, 20 January 2009 (EST)

Much ado about trademarks.

Trademark protection does not automatically go to the party that files first. For as long as Bethesda isn't actually using the term "Skyrim" as a distinctive trademark, they receive no protection from having filed. A trademark which is not being actively used cannot be infringed upon, since such usage would not actually create ambiguity in the mind of a consumer. My point here is that not only does the fact that Bethesda is registering these trademarks not mean that there will necessarily be any game made with that name, but also that the registration itself doesn't even offer them any legal protection until they actually use it. -- 16:46, 25 February 2009 (EST)

Well, you aren't saying anything that isn't true, but remember, there is no reason for Bethesda to trademark the name Skyrim for video games unless they planned on making a video game based on it. I mean, the fees for the three trademarks and Extension Requests probably have amounted to over $3,000. Not much for a company the size of Bethesda, but it does show a commitment on their part to the name Skyrim, something that is important in the idle speculation of the article. Also, I think it is quite clear from the abandonment of the Oblivion Trademark that trademarking alone doesn't guaranty a game. --Ratwar 18:07, 25 February 2009 (EST)
There is much ado because Bethesda did the exact same trademark thing for the last two games.Temple-Zero 19:12, 25 February 2009 (EST)

The Seven Fights of the Aldudagga

Ex-employee and still contractual developer Michael Kirkbride has let slip that he was working for Bethesda on Nord mythology and folklore; just like before Knights of the Nine was officially announced he had let slip he was working on something involving Pelinal and Morihaus. He has shared some preliminary writings he has done on the subject, such as the Aldudagga after which I've named this section. (You can read them on TIL.) I don't think he'd do this if TES 5 was going to be in Summerset... --Gez 18:52, 25 February 2009 (EST)

For perspective, Kirkbride has maintained a fine tradition of leaks and teasers since Redguard.Temple-Zero 19:11, 25 February 2009 (EST)
Y'all got a link to this stuff?--Ratwar 20:27, 25 February 2009 (EST)
The Aldudagga is the main thing. Although it was a lot of developers, the Redguard Forum Madness Archive found in the same section is also amusing. Other information (vague hints and offhand comments, for all I know) comes second hand from personal correspondence and shouldn't be shared.Temple-Zero 14:43, 26 February 2009 (EST)

(Outdenting) Yeah, got a link to this stuff. Obscure texts @ TIL --Gez 14:51, 26 February 2009 (EST)

So, it seems it will most likely take place in Skyrim. Finally, the Nordic peoples might receive some recognition :P, usually we're never mentioned or talked about or anything and our cultures and ancestor cultures are rarely spoken of either. Besides, there's lots of rumours about Skyrim in Oblivion that could prove intersting plot twists (the Attack on Redoran with help from Orcs, the border disputes in western Skyrim with Hammerfell and High Rock, and the city of Whiterun which is controlled by a strange witch/priestess of Lorkhan).

LieutenantDavies 04:25, 7 March 2009 (EST)

Also worth noting is the excessive use in the Seven Fights of modern language and profanity. This calls into doubt, in my eyes, its authenticity, though I did not look at the details of the posting linked in the wiki article. 00:33, 27 July 2009 (UTC)

Should this be added?

The rumors of the summerset isles boycotting cyrodillic items might be a conveinent excuse to have all new items if the setting in elder scrolls 5 did take place in the isles. --Arch-Mage Matt 22:52, 24 October 2009 (UTC)

It's already covered in the article. --Timenn-<talk> 12:37, 26 October 2009 (UTC)
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