Legends:A Fractured Legion

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Face a group of Legion deserters.
Act: 2
Opponent Name: Imperial Deserters
Opponent Class: WillpowerEndurance Spellsword
Lanes: Field/Shadow
Starting Health: 30
Story Characters: Laaneth, Swims-at-Night, Tyr, Legate Cassia, Kellen, Nagh
Previous Quest: The Brawl
Next Quest: Ladies and Gentlemen!
Reward: Imperial Might deck
50 Gold
 
Imperial Deserters

Chapter 14: A Fractured Legion[edit]

A Fractured Legion is the final battle in Act II. You, Laaneth, Tyr, and Swims-at-Night are looking for the Imperial Legion, but you only find deserters that are looking for a fight.

Strategy[edit]

The Imperial Deserters are using a lot of small creatures to quickly flood the board and win through numbers. Good cards to counter the tokens include Skaven Pyromancer, Ice Storm, and other lane wide effects. After you manage to get board control, this match should be easy to finish.

Dialogue[edit]

Pre-match:

Laaneth: "If the locals weren't lying, the Legion should be nearby."
Swims-at-Night: "There they are!"
Tyr: "Hail! I am Tyr, knight brother of the Blades."
Swims-at-Night: "They don't look pleased to see us."

During the match:

Imperial Deserters: "We're not going back there. The Imperial Legion is doomed!"

After the match:

Imperial Deserters: "Oh no. Look — Legate Cassia's arrived! Run men!"
Legate Cassia: "Well, look who it is. Thanks for taking out those deserters for me, Tyr. Have you come to serve the Emperor once more?"
Tyr: "Cassia. We need to speak with him immediately."
Kellen: "The emperor was horrified to hear of Lord Naarifin's plan. But he knew an attack on the Imperial City was doomed to fail."
Kellen: "Somehow the Dominion could predict his forces' every move. The hero volunteered to infiltrate the city, and discover the source of this ability."
Nagh: "Was the city not guarded?"
Kellen: "Ah! Well, you see, Naarifin had recently reopened the Arena. The hero resolved to pose as a gladiator to gain entry. Once inside, Swims-at-Night would lead them to a secret passageway into the White-Gold Tower."

Imperial Deserters' Deck[edit]

Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Endurance Suppress Action 0 2Rare Rare Silence a creature.
3 Willpower Cheydinhal Sapper Creature (Imperial) 1 1 3 1Common Common Drain
3 Endurance Rotting Draugr Creature (Skeleton) 1 1 1 1Common Common
3 Willpower Scouting Patrol Action 1 1Common Common Summon a 1/1 Imperial Grunt in each lane.
3 Willpower Apprentice's Potion Action 2 1Common Common Gain 5 health.
2 Willpower Bruma Profiteer Creature (Imperial) 2 3 2 2Rare Rare When you summon another creature, you gain 1 health.
3 Endurance Fharun Defender Prophecy Creature (Orc) 2 1 4 1Common Common Prophecy, Guard
2 Willpower Fifth Legion Trainer Creature (Imperial) 2 1 3 2Rare Rare When you summon another creature, give it +1/+0.
2 Willpower Imprison Action 2 2Rare Rare Shackle a creature. If you have four or more Willpower creatures, destroy it instead.
1 Willpower Kvatch Soldier Creature (Imperial) 2 2 3 1Common Common Guard
1 Willpower Skingrad Patroller Creature (Imperial) 2 3 2 1Common Common
2 Neutral Barded Guar Creature (Reptile) 3 3 3 1Common Common Summon: Give a creature Guard.
2 Endurance Bruma Armorer Creature (Imperial) 3 2 2 2Rare Rare When you summon another creature, give it +0/+2.
1 Willpower Imperial Legionnaire Creature (Imperial) 3 3 4 1Common Common
1 Willpower Two-Moons Contemplation Support 3 2Rare Rare Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.
1 Endurance Cursed Spectre Prophecy Creature (Spirit) 4 2 2 1Common Common Prophecy
Summon: Silence another creature.
1 WillpowerEndurance Edict of Azura Action 4 3Epic Epic Destroy an enemy creature or support.
2 Willpower Imperial Reinforcements Action 4 2Rare Rare Fill a lane with 1/1 Imperial Grunts.
2 Endurance Midnight Sweep Prophecy Action 4 2Rare Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
2 Willpower War Cry Action 4 2Rare Rare Give friendly creatures in a lane +2/+0 this turn.
1 Endurance Disciple of Namira Creature (Imperial) 5 3 3 3Epic Epic At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane.
2 Willpower Imperial Siege Engine Creature (Imperial) 5 3 3 2Rare Rare Summon: +1/+1 for each other friendly creature.
1 Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
1 Endurance Watch Commander Creature (Imperial) 5 4 4 2Rare Rare Summon: Give all friendly Guards +1/+2.
1 Endurance Black Worm Necromancer Creature (Imperial) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
1 Willpower Golden Saint Creature (Daedra) 6 4 4 2Rare Rare Guard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
1 Endurance Night Patrol Creature (Breton) 6 5 5 3Epic Epic Breakthrough
2 Willpower Legion Praefect Creature (Imperial) 7 4 4 1Common Common Summon: Give other friendly creatures +1/+1.
1 Willpower Rising Legate Creature (Imperial) 7 5 5 4Legendary Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt.
1 Endurance Volkihar Lord Creature (Vampire) 9 7 7 4Legendary Legendary Drain


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