Dark Brotherhood

Legends:Abandoned Mine

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
 
Help Eliras with a contract.
Episode: A Traitor in our Midst
Opponent Name: Orc Bandits
Opponent Class: StrengthAgility Archer
Lanes: Field/Mine Depths
Starting Health: 30
Special Conditions: You start with Mine Cart in your hand.
Mine Depths: Creatures can't be summoned here, except by card abilities. Each turn, a player gains 1 magicka for each creature they have here.
Story Characters: Eliras
Previous Quest: Episode 4 Intro
Next Quest: Falkreath Jail or Corpselight Farm
Unlocks Quest: If the other two are completed, Falkreath Sanctuary
Reward: 3 Stalking Shadowscale
 
An abandoned mine.

A Traitor in our Midst: Abandoned Mine[edit]

Abandoned Mine is a location in Falkreath and is one of the initially available locations in A Traitor in our Midst.

This match features a Mine Depths lane: "Creatures can't be summoned here, except by card abilities. Each turn, a player gains 1 magicka for each creature they have here." You will be given one Mine Cart in your hand in addition to your starting three cards.

Unlocking Falkreath Sanctuary requires completing all three of the initial locations in this episode.

Dialogue[edit]

Pre-match
Eliras: "You want to help in this assassination? Very well. We're after an Orc bandit holed up in this mine. Try to be useful, eh?"
Game Hint
"Use the mine cart to reach the depths of the mine."
After the Match
Eliras: "Watch out around the other brothers; they can't all be trusted. I caught a glimpse of someone sneaking around the Sanctuary last night. It was dark, but I could tell they had red eyes."

Known Opponent Cards[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Strength Intimidate Action 1 2Rare Rare Enemy creatures lose Guard.
2 Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
3 Agility Fighters Guild Recruit Prophecy Creature (Argonian) 2 1 2 1Common Common Prophecy, Guard, Lethal
2 Strength Graystone Ravager Prophecy Creature (Orc) 2 4 1 1Common Common Prophecy
2 Agility Helstrom Footpad Creature (Argonian) 2 3 2 1Common Common
2 Strength Protector of the Innocent Prophecy Creature (Nord) 2 3 2 1Common Common Prophecy, Guard
3 Agility Blacksap Protector Prophecy Creature (Wood Elf) 3 3 3 2Rare Rare Prophecy, Guard
2 Strength Mighty Ally Creature (Nord) 3 3 3 1Common Common Summon: +3/+0 and Breakthrough if the top card of your deck is Strength.
2 Strength Stone Throw Action 3 1Common Common Destroy an enemy creature if you have a creature with higher power.
2 Strength Alik'r Survivalist Creature (Redguard) 4 3 4 3Epic Epic Summon: Put a Steel Dagger into your hand.
When Alik'r Survivalist equips an item, he gains +1/+1.
2 Agility An-Xileel Invader Creature (Argonian) 4 5 3 1Common Common
1 Agility Thieves' Den Support 4 4Legendary Legendary Ongoing
Friendly creatures have "Pilfer: +1/+1."
2 Agility Bandit Ambush Action 5 3Epic Epic Summon two 1/1 Cruel Bandits in each lane.
2 Strength Fortress Watchman Creature (Orc) 5 5 4 1Common Common Guard
3 Agility Highland Lurcher Creature (Lurcher) 6 7 5 1Common Common
1 Agility Ransack Prophecy Action 6 2Rare Rare Prophecy
Deal 3 damage and gain 3 health.
1 Strength Unstoppable Rage Action 8 3Epic Epic A friendly creature deals damage equal to its power to all other creatures in its lane.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
3 Agility Daring Cutpurse Prophecy Creature (Khajiit) 2 2 2 1Common Common Prophecy
Pilfer: +1/+1
3 Strength Orc Clan Captain Creature (Orc) 2 2 2 2Rare Rare Other friendly creatures in this lane have +1/+0.
3 Strength Protector of the Innocent Prophecy Creature (Nord) 2 3 2 1Common Common Prophecy, Guard
3 Agility Thieves Guild Recruit Creature (Argonian) 2 1 2 1Common Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
3 Strength Battlerage Orc Creature (Orc) 3 2 3 1Common Common Charge
3 Agility Dune Smuggler Creature (Khajiit) 3 3 1 2Rare Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
3 Strength Morkul Gatekeeper Prophecy Creature (Orc) 3 2 2 1Common Common Prophecy, Guard
Summon: Give a creature +2/+0.
3 Strength Stone Throw Action 3 1Common Common Destroy an enemy creature if you have a creature with higher power.
3 Strength Earthbone Spinner Creature (Wood Elf) 4 3 2 3Epic Epic Summon: Silence another creature, then deal 1 damage to it.
3 Agility Torval Crook Creature (Khajiit) 4 1 4 3Epic Epic Charge
Pilfer: Gain 2 magicka this turn.
2 Agility Bandit Ambush Action 5 3Epic Epic Summon two 1/1 Cruel Bandits in each lane.
1 Agility Wild Beastcaller Creature (Spriggan) 6 3 4 3Epic Epic Summon: Summon a random Animal.
1 Agility Chaurus Reaper Creature (Chaurus) 7 5 4 1Common Common Summon: Give all enemy creatures in this lane -1/-1.
1 Agility Spider Lair Support 7 3Epic Epic Ongoing
At the start of your turn, summon a random Spider.
1 Agility Spider Daedra Creature (Daedra) 8 4 2 4Legendary Legendary Summon: Fill your lanes with 2/1 Spiderlings.
Last Gasp: Destroy all friendly Spiderlings.
1 Agility Nest of Vipers Action 10 4Legendary Legendary Fill a lane with Territorial Vipers.
Prev: Episode 4 Intro Up: The Fall of the Dark Brotherhood Next: Falkreath Jail or Corpselight Farm or (if those are complete) Falkreath Sanctuary