Isle of Madness

Legends:Bthardamz

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Plant false intel.
Episode: The Betrayal
Opponent Name: Bthardamz Defenses
Opponent Class: StrengthIntelligenceWillpower The Guildsworn
Starting Health: 30
Story Characters: Talym Rend
Previous Quest: Druadach Pass
Next Quest: Bthardamz Dungeon
Reward: Playsets of: Pointy Wall of Spikes, Mad Dash
 
Bthardamz

The Betrayal: Bthardamz[edit]

Bthardamz takes place in the Dwemer ruin of the same name, located in Skyrim

Dialogue[edit]

Before the start of the match:

Talym: "If I know Porcia, she could be here any minute. I need to get in, plant the false intel, and get out before she arrives."

After the Match:

Talym: "Made it just in time. There goes Porcia..."

Game Settings[edit]

Normal[edit]

Ai starts with a Trip Wire in each lane.

Master[edit]

Ai starts with a Pressure Plate in each lane.


Opponent Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Strength Firepot Spider Creature (Fabricant) 1 1 1 1Common Common Last Gasp: Deal 1 damage to all creatures in this lane.
2 Neutral Lurking Crocodile Prophecy Creature (Reptile) 2 3 2 1Common Common Prophecy
2 Neutral Reachman Shaman Creature (Reachman) 2 2 2 1Common Common At the start of your turn, give another random friendly creature +1/+1.
5 Neutral Trip Wire Prophecy Creature (Trap) 2 0 1 1Common Common Prophecy, Guard
Last Gasp: It's a trap!
2 Strength Verminous Fabricant Creature (Fabricant) 2 2 2 1Common Common Summon: If you have a Neutral card in play, Silence another creature.
1 Neutral Barded Guar Creature (Reptile) 3 3 3 1Common Common Summon: Give a creature Guard.
1 Strength Cast Out Prophecy Action 3 2Rare Rare Prophecy
Unsummon a creature.
1 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
2 Neutral Doomfang Ally Creature (Reachman) 3 3 3 2Rare Rare Summon: If the top card of your deck is...
Strength: +2/+0
Intelligence: Ward
Willpower: Drain
Agility: Lethal
Endurance: +0/+2
2 Neutral Forsworn Guide Creature (Reachman) 3 1 1 2Rare Rare Summon: Unsummon another friendly creature to give Forsworn Guide +2/+2.
2 Neutral Frenzied Witchman Creature (Reachman) 3 2 1 1Common Common Summon: Give a creature +2/+1.
2 Willpower Pack Wolf Creature (Wolf) 3 2 2 1Common Common Summon: Summon a 1/1 Young Wolf in the other lane.
2 Neutral Ageless Automaton Creature (Dwemer) 4 2 5 2Rare Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
2 Willpower Alpha Wolf Creature (Wolf) 4 3 1 3Epic Epic Other friendly Wolves have +2/+0.
1 Strength Fireball Action 4 2Rare Rare Deal 1 damage to all enemies.
1 Intelligence Piercing Twilight Creature (Daedra) 4 4 4 3Epic Epic Guard
Summon: Choose a card in your opponent's discard pile. Banish all cards from your opponent's discard pile and deck with the same name as the chosen card.
5 Neutral Pressure Plate Creature (Trap) 4 0 4 1Common Common Guard
Last Gasp: It's a trap!
1 Strength Skirmisher's Elixir Support 4 2Rare Rare Uses: 3
Activate: Give a creature +2/+0 and Breakthrough.
1 Neutral Sparking Spider Prophecy Creature (Dwemer) 4 2 3 1Common Common Prophecy, Guard
2 Willpower Tusked Bristleback Creature (Beast) 5 5 5 1Common Common
1 Willpower Immolating Blast Action 6 3Epic Epic Destroy all creatures except for one random creature on both sides of each lane.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Strength Firepot Spider Creature (Fabricant) 1 1 1 1Common Common Last Gasp: Deal 1 damage to all creatures in this lane.
2 Neutral Lurking Crocodile Prophecy Creature (Reptile) 2 3 2 1Common Common Prophecy
2 Neutral Reachman Shaman Creature (Reachman) 2 2 2 1Common Common At the start of your turn, give another random friendly creature +1/+1.
5 Neutral Trip Wire Prophecy Creature (Trap) 2 0 1 1Common Common Prophecy, Guard
Last Gasp: It's a trap!
2 Strength Verminous Fabricant Creature (Fabricant) 2 2 2 1Common Common Summon: If you have a Neutral card in play, Silence another creature.
1 Neutral Barded Guar Creature (Reptile) 3 3 3 1Common Common Summon: Give a creature Guard.
1 Strength Cast Out Prophecy Action 3 2Rare Rare Prophecy
Unsummon a creature.
1 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
2 Neutral Doomfang Ally Creature (Reachman) 3 3 3 2Rare Rare Summon: If the top card of your deck is...
Strength: +2/+0
Intelligence: Ward
Willpower: Drain
Agility: Lethal
Endurance: +0/+2
2 Neutral Forsworn Guide Creature (Reachman) 3 1 1 2Rare Rare Summon: Unsummon another friendly creature to give Forsworn Guide +2/+2.
2 Neutral Frenzied Witchman Creature (Reachman) 3 2 1 1Common Common Summon: Give a creature +2/+1.
2 Willpower Pack Wolf Creature (Wolf) 3 2 2 1Common Common Summon: Summon a 1/1 Young Wolf in the other lane.
2 Neutral Ageless Automaton Creature (Dwemer) 4 2 5 2Rare Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
2 Willpower Alpha Wolf Creature (Wolf) 4 3 1 3Epic Epic Other friendly Wolves have +2/+0.
1 Strength Fireball Action 4 2Rare Rare Deal 1 damage to all enemies.
5 Neutral Pressure Plate Creature (Trap) 4 0 4 1Common Common Guard
Last Gasp: It's a trap!
1 Strength Skirmisher's Elixir Support 4 2Rare Rare Uses: 3
Activate: Give a creature +2/+0 and Breakthrough.
1 Neutral Sparking Spider Prophecy Creature (Dwemer) 4 2 3 1Common Common Prophecy, Guard
1 Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
2 Willpower Tusked Bristleback Creature (Beast) 5 5 5 1Common Common
1 Willpower Immolating Blast Action 6 3Epic Epic Destroy all creatures except for one random creature on both sides of each lane.


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