Isle of Madness

Legends:Bthardamz Secret Passage

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Attack the Reachmen.
Episode: The Betrayal
Opponent Name: Doomfang Chieftain
Opponent Class: IntelligenceWillpower Mage
Starting Health: 30
Story Characters: Talym Rend, Porcia Loran
Previous Quest: Grove of Mara
Next Quest: The Betrayal
Reward: Playsets of: Seething Flesh Golem, Syl, Duchess of Dementia
 
LG-loc-Bthardamz Secret Passage.png

The Betrayal: Bthardamz Secret Passage[edit]

Bthardamz Secret Passage takes place in the Dwemer ruin of the same name, located in Skyrim

Dialogue[edit]

Before the start of the match:

Porcia: "Our alchemists have managed to refine the flowers into a gas that, if our intelligence is accurate, should negate the poison. But we don't have much of it. We have to contain the situation."
Talym: "There's a secret passageway that will allow us to attack the ruin. I think it's the only way to move our troops in, but I'd bet they know about it."
Porcia: "Then it's settled. You and I will guide the troops into the passage. My guess is that they'll wait until we've committed the bulk of our forces to release the poison. and that's when we'll deploy the antidote."
Talym: "And if the antidote doesn't work?"
Porcia: "My intelligence was sound. It will work. It has to."
Talym: "Let's go then."

During the Match, after you fill your lane and the poison is released:

Porcia Loran: "They've released the poison. Quickly, use the antidote!"
Porcia Loran: "They're reacting but... Something's wrong. No! Get down!"

Game Settings[edit]

Normal[edit]

Ai starts with a Dwarven Sphere in each lane.
Player starts with a Flood the Pass, a Blademaster Porcia on board.

Master[edit]

Ai starts with a Dwarven Sphere in each lane.
Player starts with a Flood the Pass on board.


Opponent Decklist[edit]

Both Normal and Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Willpower Execute Action 1 1Common Common Destroy a creature with 2 power or less.
2 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
3 Neutral Gearwork Spider Prophecy Creature (Dwemer) 1 1 1 1Common Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
2 Neutral Reachman Shaman Creature (Reachman) 2 2 2 1Common Common At the start of your turn, give another random friendly creature +1/+1.
2 Neutral Reflective Automaton Creature (Factotum) 2 2 3 1Common Common Reflective Automaton has all creature types.
2 Intelligence Shrieking Harpy Prophecy Creature (Harpy) 2 2 1 2Rare Rare Prophecy
Summon: Shackle an enemy creature.
1 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
2 Neutral Doomfang Ally Creature (Reachman) 3 3 3 2Rare Rare Summon: If the top card of your deck is...
Strength: +2/+0
Intelligence: Ward
Willpower: Drain
Agility: Lethal
Endurance: +0/+2
2 Neutral Dwarven Sphere Creature (Dwemer) 3 2 3 1Common Common Summon: Shackle an enemy creature.
2 Neutral Frenzied Witchman Creature (Reachman) 3 2 1 1Common Common Summon: Give a creature +2/+1.
2 IntelligenceWillpower Mage's Trick Action 3 2Rare Rare Deal 1 damage, gain 1 health, and draw a card.
2 Neutral Ageless Automaton Creature (Dwemer) 4 2 5 2Rare Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
1 Intelligence Fire Storm Prophecy Action 4 2Rare Rare Prophecy
Deal 2 damage to all creatures in a lane.
1 Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
1 Neutral Brass Arquebus Creature (Dwemer) 6 3 3 3Epic Epic Last Gasp: Draw three different random 1-cost creatures from your deck.
1 Neutral Dwarven Ballista Creature (Dwemer) 6 5 5 1Common Common Breakthrough
1 Neutral Dwarven Centurion Creature (Dwemer) 7 6 8 3Epic Epic Breakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
1 Intelligence Spirit Knife Action 7 1Common Common Deal 7 damage to a creature. Draw a card.


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