Clockwork City

Legends:Cogitum Centralis

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Defeat the Automata
Episode: Race Against Time
Opponent Name: Cogwork Constructs
Opponent Class: Neutral Neutral
Starting Health: 30
Special Conditions: Opponent begins with two Halls of the Dwemer in play, you begin with Call, Melt, and Enhance in play.
Previous Quest: Episode 4 Intro
Unlocks Quest: The Red Mountain
Reward: Playsets of: Hulking Fabricant, Shalk Fabricant

Race Against Time: Cogitum Centralis[edit]

The Cogitum Centralis is one of the initially-available locations in Race Against Time, along with The Apprentice. After entering a giant machine, you'll have to engage in battle with the automatons within. When you select the battle, you'll be informed that "You have three levers to help you win the game, but you can use only one each turn." As you begin, you'll be instructed to "Use the levers to harness the power of this strange machine."

Your opponent will begin with two Halls of the Dwemer in play, and you'll begin with Call, Melt, and Enhance.

When you complete the match for the first time, you'll receive playsets of Hulking Fabricant and Shalk Fabricant.


Laaneth: "Amazing. This entire chamber appears to be a machine of breathtaking complexity."
Swims-at-Night: "So are those automatons that look ready to kill us."
Laaneth: "Look, in the gears of the machine — another memory star!"

Opponent Decklist[edit]

One or more decklists on this page are incomplete. You can help by adding to it.
For more information, see the help files, the style guide, and this article's talk page.
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Neutral Blackreach Rebuilder Prophecy Creature (Dwemer) 1 0 1 1Common Common Prophecy, Guard
Summon: Gain 2 health.
3 Neutral Gearwork Spider Prophecy Creature (Dwemer) 1 1 1 1Common Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
2 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
2 Neutral Dormant Centurion Creature (Dwemer) 3 3 5 1Common Common Dormant Centurion can't attack unless you've played an action this turn.
2 Neutral Dwarven Sphere Creature (Dwemer) 3 2 3 1Common Common Summon: Shackle an enemy creature.
3 Neutral Elixir of Conflict Support 3 2Rare Rare Uses: 3
Activate: Give a creature +1/+1.
1 Neutral Mechanical Ally Creature (Dwemer) 3 3 3 3Epic Epic Summon: Summon a Spider Worker if the top card of your deck is Neutral.
1 Neutral Ageless Automaton Creature (Dwemer) 4 2 5 2Rare Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
2 Neutral Dwarven Dynamo Creature (Dwemer) 4 2 1 2Rare Rare Summon: Give another Neutral creature +3/+3 and Guard.
1 Neutral Glass Helm of Remedy Item 4 1Common Common +0/+4
Summon: You gain 4 health.
1 Neutral Knife to the Throat Action 4 1Common Common Silence a creature.
Draw a card.
1 Neutral Mundus Stone Support 4 4Legendary Legendary Ongoing
When you summon a creature, give it a random Keyword.
1 Neutral Sparking Spider Prophecy Creature (Dwemer) 4 2 3 1Common Common Prophecy, Guard
1 Neutral Stronghold Eradicator Creature (Dwemer) 5 6 6 3Epic Epic Summon: Give all enemy creatures in this lane Guard.
1 Neutral Stronghold Incubator Creature (Dwemer) 5 3 3 3Epic Epic Last Gasp: Put two random Dwemer into your hand.
1 Neutral Dwarven Ballista Creature (Dwemer) 6 5 5 1Common Common Breakthrough
3 Neutral Halls of the Dwemer Support 6 3Epic Epic Ongoing
Summon: Put a 0/3 Dwarven Spider with Guard into your hand. Friendly Dwemer have +3/+0.
1 Neutral Dark Harvester Prophecy Creature (Dreugh) 7 2 4 1Common Common Prophecy, Guard
Summon: Gain 4 health.
1 Neutral Dwarven Centurion Creature (Dwemer) 7 6 8 3Epic Epic Breakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.


Prev: Episode 4 Intro Up: Return to Clockwork City Next: The Red Mountain