Legends:Cover

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Cover
Card Effect
LG-icon-Cover.png
First Appearance Core Set
Card Appearance Creatures, Supports, Items
Description A creature with Cover can't be attacked for one turn (but can still be targeted by actions and abilities). Creatures with Guard can't gain cover.
Statistics Strength 2Agility 5
This count includes unobtainable and untrained cards and cards that change during play.

Cover is a card effect that can be found on Creatures and Items in the Elder Scrolls Legends that first appeared in the Core Set. It is applied on creatures summoned in the Shadow Lane. A creature with Cover can't be attacked for one turn (but can still be targeted by actions and abilities). Creatures with Guard can't gain cover.
When a creature attacks, it will instantly lose Cover even before the one turn limit. Cover is predominantly associated with Strength and Agility. Creatures with the card effect can be recognized by their Cover animation and icon applied on the card.

Synergies[edit]

  • Charge: When played in the Shadow Lane, Charge creatures get Cover like all other creatures. However, when they attack that same turn, they will still lose it.
  • Guard: Guard creatures can never get Cover, including the Cover applied at the Shadow Lane.
  • Move: Creatures moved into the Shadow Lane get Cover applied to them.

Cards applying Cover[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Assassin's Bow Assassin's Bow Item Strength Strength 3 2Rare Rare +3/+0
Summon: Give the wielder Cover at the end of turn.
Elder Centaur Elder Centaur Creature (Centaur) Agility Agility 5 5 4 3Epic Epic After Elder Centaur attacks, give him Cover.
Elixir of Light Feet Elixir of Light Feet Support Agility Agility 2 2Rare Rare Uses: 3
Activate: Give a creature Cover.
Embassy Disguise Embassy Disguise Item Agility Agility 2 2Rare Rare +0/+1
Summon: Draw a card.
The wielder has Cover until it attacks.
Gloomlurker Gloomlurker Creature (Falmer) Agility Agility 2 3 1 1Common Common Prophecy
Summon: Give a creature Cover.
Prankster Mage Prankster Mage Creature (Khajiit) IntelligenceAgility Assassin 5 5 3 3Epic Epic Ward
While Prankster Mage has a Ward, he has Guard.
When Prankster Mage's Ward is broken, he has Cover.
Ratway Prospector Ratway Prospector Creature (Wood Elf) Strength Strength 1 1 2 2Rare Rare Treasure HuntSupport, Item, Action: +5/+5
After Ratway Prospector attacks, give her Cover.
Shadowmaster Shadowmaster Creature (Falmer) Agility Agility 3 3 3 3Epic Epic Summon: Give a friendly creature Cover. Your opponent can't target it with actions until your next turn.

Cards associated with Cover[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Back-Alley Footpad Back-Alley Footpad Creature (Dark Elf) Agility Agility 0 1 1 1Common Common Summon: Give a creature Cover.
Back-Alley Rogue Back-Alley Rogue Creature (Dark Elf) Agility Agility 4 5 3 2Rare Rare Summon: Steal Cover from another creature.
Hidden Trail Hidden Trail Support Agility Agility 4 3Epic Epic Ongoing
Summon: All Field Lanes become Shadow Lanes.
Friendly creatures have +1/+0.
Lumbering Ogrim Lumbering Ogrim Creature (Daedra) Strength Strength 4 7 4 3Epic Epic Lumbering Ogrim can't gain Cover.
Nightprowler Nightprowler Creature (Falmer) Agility Agility 6 5 3 2Rare Rare When Nightprowler gains Cover, draw a card.
Shining Saint Shining Saint Creature (Daedra) Willpower Willpower 2 2 2 1Common Common Summon: Give a creature -2/-0 this turn. It loses Cover.
Sound the Alarm Sound the Alarm Action Willpower Willpower 0 1Common Common Enemy creatures lose Cover.
Underworld Vigilante Underworld Vigilante Creature (Wood Elf) Strength Strength 5 4 1 2Rare Rare Charge
Summon: All enemy creatures in this lane lose Cover.
Wild Boar Wild Boar Creature (Beast) Agility Agility 2 1 3 2Rare Rare Wild Boar can't gain Cover. At the start of your turn, Wild Boar moves and gains +1/+0.