Legends:Dagoth's Might

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Dagoth's Might is a deck based on House Dagoth and themed around having and creating powerful creatures. It is available in the store for 1000 gold or 7.99 USD. The following cards are included in it:


Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Strength Corprus Disease Action 1 2Rare Rare Silence a creature, then give it +2/+0.
2 Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
3 Intelligence Sixth House Amulet Item 1 1Common Common +1/+1
Summon: If the wielder has 5 power or more, it gains a Ward.
2 Agility Awakened Dreamer Creature (Dark Elf) 2 2 3 2Rare Rare At the end of your turn, if you have a creature with 5 power or more, Awakened Dreamer gains +1/+1.
3 Agility Deranged Corprus Creature (Ash Creature) 2 0 1 1Common Common Deranged Corprus has +5/+0 on your turn.
2 Agility Finish Off Action 2 1Common Common Destroy a Wounded enemy creature.
2 Intelligence High Rock Summoner Creature (Breton) 2 1 1 2Rare Rare Summon: Put a random Atronach into your hand.
1 Agility Thieves Guild Recruit Creature (Argonian) 2 1 2 1Common Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
1 Intelligence Wardcrafter Creature (Breton) 2 2 1 2Rare Rare Summon: Give a creature a Ward.
1 Strength Assassin's Bow Item 3 2Rare Rare +3/+0
Summon: Give the wielder Cover at the end of turn.
3 Intelligence Burning Touch Prophecy Action 3 1Common Common Prophecy
Deal 2 damage to a creature.
2 Intelligence Camlorn Sentinel Prophecy Creature (Breton) 3 2 4 1Common Common Prophecy, Guard
3 Strength Dagoth Oathman Creature (Dark Elf) 3 3 3 1Common Common Summon: If you have a...
Agility card in play, +1/+1.
Intelligence card in play, +1/+1.
1 Agility Giant Bat Creature (Beast) 3 2 2 1Common Common Charge, Drain
1 Intelligence Vigilant Ancestor Creature (Spirit) 3 5 4 3Epic Epic Guard
Vigilant Ancestor is permanently Shackled.
3 Agility An-Xileel Invader Creature (Argonian) 4 5 3 1Common Common
2 Strength Ash Berserker Creature (Ash Creature) 4 3 3 2Rare Rare At the end of your turn, if you have a creature with 5 power or more, draw a card.
2 Intelligence Ash Servant Creature (Ash Creature) 4 2 2 2Rare Rare Summon: Deal 2 damage to a creature.
1 Strength Bog Lurcher Creature (Lurcher) 4 9 1 2Rare Rare
1 Strength False Incarnate Creature (Dark Elf) 4 5 4 3Epic Epic Your opponent can't gain health.
2 Strength Fighters Guild Steward Creature (Nord) 4 3 3 2Rare Rare Summon: A friendly creature with 5 or more power Battles an enemy creature.
2 Intelligence Hatchery Meddler Creature (Dark Elf) 4 5 3 2Rare Rare Summon: Swap a creature's power and health.
1 Strength Imposter's Mission Action 4 3Epic Epic Summon an Imposter with power and health equal to the power of your most powerful creature.
3 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
3 Agility Nix-Hound Prophecy Creature (Beast) 4 3 2 1Common Common Prophecy
Summon: Shackle
each enemy creature with less power than Nix-Hound.
1 Strength Skirmisher's Elixir Support 4 2Rare Rare Uses: 3
Activate: Give a creature +2/+0 and Breakthrough.
2 Intelligence Ash Piercer Creature (Ash Creature) 5 3 4 2Rare Rare Summon: Deal 3 damage to a creature if you have a creature with 5 power or more.
1 Agility Blighted Werebat Creature (Beast) 5 4 4 3Epic Epic Drain
At the end of your turn, if you have a creature with 5 power or more, deal 2 damage to your opponent.
1 Agility Elder Centaur Creature (Centaur) 5 5 4 3Epic Epic After Elder Centaur attacks, give him Cover.
3 Strength Fortress Watchman Creature (Orc) 5 5 4 1Common Common Guard
2 Intelligence Glenumbra Sorceress Creature (Breton) 5 5 1 2Rare Rare Ward
1 StrengthIntelligenceAgility Hand of Dagoth Creature (Ash Creature) 5 5 4 3Epic Epic Breakthrough, Drain, Ward
3 Strength Servant of Dagoth Creature (Ash Creature) 5 4 4 1Common Common Summon: If you have a creature with 5 power or more, +2/+2 and Guard.
2 StrengthIntelligenceAgility Ascended Sleeper Creature (Ash Creature) 6 3 6 2Rare Rare Guard
At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1.
1 Agility Chaurus Reaper Creature (Chaurus) 7 5 4 1Common Common Summon: Give all enemy creatures in this lane -1/-1.
3 Agility Nix-Ox Creature (Beast) 7 5 5 1Common Common Summon: Gain 5 magicka this turn.
2 Strength Savage Ogre Creature (Ogre) 7 5 5 1Common Common Summon: Give a creature +5/+0 this turn.
3 Intelligence Therana's Lawman Creature (High Elf) 8 5 5 1Common Common Guard, Ward
1 StrengthIntelligenceAgility Dagoth Ur Creature (God) 12 8 8 4Legendary Legendary Breakthrough, Charge, Drain, Guard, Lethal, Ward