|First Appearance||Houses of Morrowind|
|Description||When you play a card with Exalt, you may pay its Exalt cost for a bonus effect. A card whose Exalt ability has been triggered is called Exalted.|
|Statistics|| 6 4 4 1
This count includes unobtainable and untrained cards and cards that change during play.
Exalt is a card effect that can be found on Creatures in the Elder Scrolls Legends that first appeared in the Houses of Morrowind expansion. When you play a card with Exalt, you may pay its Exalt cost for a bonus effect. A card whose Exalt ability has been triggered is called Exalted.
Cards with Exalt
|Almalexia's Disciple||Creature (Dark Elf)||Endurance||2||2||3||Rare||Exalt 2: Heal all friendly creatures.|
|Almalexia||Creature (God)||Endurance||7||6||6||Legendary||Exalt 3: +6/+6.
Friendly Exalted creatures are immune to damage.
|Archcanon Saryoni||Creature (Dark Elf)||Tribunal Temple||4||3||3||Legendary||Summon: Choose a blessing from one of the Tribunal gods.
Exalt 3: Gain all three blessings instead.
|Clockwork City Pilgrim||Creature (High Elf)||Intelligence||3||3||3||Common||Guard
Exalt 3: +2/+2.
|Enamor's Keeper||Creature (Dark Elf)||Intelligence||3||4||3||Legendary||Exalt 4: Equip a +5/+0 Heirloom Greatsword to Enamor's Keeper.|
|Ghostgate Defender||Creature (Dark Elf)||Intelligence||1||1||3||Rare||Guard
Exalt 3: Deal 2 damage to a creature.
|Grand Inquisitor||Creature (Dark Elf)||Willpower||4||2||3||Rare||Exalt 4: +3/+3.
Summon: Destroy a creature with less power than Grand Inquisitor.
|Indomitable Ordinator||Creature (Dark Elf)||Endurance||5||5||5||Epic||Guard
Exalt 1: Your opponent can't target Indomitable Ordinator with actions.
|Light of the Three||Creature (Dark Elf)||Willpower||5||4||4||Epic||Exalt 2: Give other friendly creatures in this lane +2/+2.|
|Mournhold Pilgrim||Creature (Dark Elf)||Endurance||4||4||4||Common||Regenerate
Exalt 3: +2/+2
|Poetic Armiger||Creature (Dark Elf)||Intelligence||2||2||3||Rare||Exalt 1: Gain a random Keyword.|
|Prophet of Bones||Creature (Dark Elf)||Endurance||1||2||1||Epic||Exalt 5: Fill this lane with 1/1 Risen Dead with Guard.|
|Sotha Sil||Creature (God)||Intelligence||9||4||4||Legendary||Exalt 3: +4/+4
At the end of your turn, if you have an Exalted creature in play, summon an Awakened Imperfect.
|Temple Conjurer||Creature (Dark Elf)||Intelligence||2||2||2||Rare||Exalt 3: Summon a 5/3 Flame Atronach with Breakthrough.|
|Vivec City Pilgrim||Creature (Nord)||Willpower||2||2||2||Common||Drain
Exalt 3: +2/+2
|Vivec||Creature (God)||Willpower||5||5||5||Legendary||Exalt 3: +5/+5
While you have an Exalted creature in play, you can't lose the game.
Cards associated with Exalt
|Temple Patriarch||Creature (Dark Elf)||Tribunal Temple||6||5||5||Rare||Summon: Trigger the Exalt of each friendly creature.|