Dark Brotherhood

Legends:Falkreath Jail

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Help Varlyn with a contract.
Episode: A Traitor in our Midst
Opponent Name: Jail Guards
Opponent Class: WillpowerEndurance Spellsword
Lanes: Field/Jail
Starting Health: 30
Special Conditions: Jail: Creatures can't be summoned here, except by card abilities.
Normal: Jail Guards start with an Imprisoned Criminal in the jail lane.
Master: Jail Guards start with an Imprisoned Crime Boss and a Septim Guardsman in the jail lane.
Story Characters: Varlyn
Previous Quest: Episode 4 Intro
Next Quest: Abandoned Mine or Corpselight Farm
Unlocks Quest: If the other two are completed, Falkreath Sanctuary
Reward: 3 Quicksilver Crossbow
 
A giants' camp on top of a hill.

A Traitor in our Midst: Falkreath Jail[edit]

LG-npc-Jail Guards.png

Falkreath Jail is a location in Falkreath and is one of the three initially available locations in A Traitor in our Midst.

The Jail Guards start with an Imprisoned Criminal (in normal mode) or Imprisoned Crime Boss and a Septim Guardsman (in master mode) in play in the jail lane. You have to both kill the prisoner and defeat the guards in order to win the match.

Unlocking Falkreath Sanctuary requires completing all three of the initial locations in this episode.

Dialogue[edit]

Pre-match
Varlyn: "I suppose you can help me on this task. The target is a criminal being held in this jail. Our job is to ensure he never sees trial - though the guards may not like that much."
Game Hint
"You must kill the prisoner to win."

During the Match (after killing the prisoner)

Varlyn: "Good work, brother! Now we need merely escape."
After the Match
Varlyn: "You're looking for the traitor, aren't you? I found a mysterious note in a dead drop. From the delicate script, I believe the traitor is a woman."

Jail Guards' Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Endurance Suppress Action 0 2Rare Rare Silence a creature.
3 Willpower Cheydinhal Sapper Creature (Imperial) 1 1 3 1Common Common Drain
2 Willpower Scouting Patrol Action 1 1Common Common Summon a 1/1 Imperial Grunt in each lane.
3 Willpower Detain Action 2 2Rare Rare Shackle a creature.
3 Willpower Kvatch Soldier Creature (Imperial) 2 2 3 1Common Common Guard
3 Willpower Skingrad Patroller Creature (Imperial) 2 3 2 1Common Common
3 Willpower Imperial Legionnaire Creature (Imperial) 3 3 4 1Common Common
3 Willpower Morthal Executioner Creature (Nord) 3 2 4 2Rare Rare When an enemy rune is destroyed, Morthal Executioner gains +2/+0.
2 Willpower Knight of the Hour Prophecy Creature (Imperial) 5 3 3 1Common Common Prophecy, Guard
Summon: You gain 3 health.
3 Endurance Watch Commander Creature (Imperial) 5 4 4 2Rare Rare Summon: Give all friendly Guards +1/+2.
3 Willpower Legion Praefect Creature (Imperial) 7 4 4 1Common Common Summon: Give other friendly creatures +1/+1.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Endurance Suppress Action 0 2Rare Rare Silence a creature.
3 Willpower Execute Action 1 1Common Common Destroy a creature with 2 power or less.
3 Endurance Fharun Defender Prophecy Creature (Orc) 2 1 4 1Common Common Prophecy, Guard
3 Willpower Fifth Legion Trainer Creature (Imperial) 2 1 3 2Rare Rare When you summon another creature, give it +1/+0.
3 Willpower Healing Potion Prophecy Action 2 1Common Common Prophecy
Gain 5 health.
3 Willpower Imprison Action 2 2Rare Rare Shackle a creature. If you have four or more Willpower creatures, destroy it instead.
3 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
3 Willpower Imperial Legionnaire Creature (Imperial) 3 3 4 1Common Common
3 WillpowerEndurance Edict of Azura Action 4 3Epic Epic Destroy an enemy creature or support.
3 Willpower Imperial Reinforcements Action 4 2Rare Rare Fill a lane with 1/1 Imperial Grunts.
3 Willpower Knight of the Hour Prophecy Creature (Imperial) 5 3 3 1Common Common Prophecy, Guard
Summon: You gain 3 health.
1 Endurance Flesh Atronach Creature (Daedra, Atronach) 6 1 1 3Epic Epic Summon: +1/+1 for each creature in your discard pile.
1 Willpower Immolating Blast Action 6 3Epic Epic Destroy all creatures except for one random creature on both sides of each lane.
1 Willpower Legion Praefect Creature (Imperial) 7 4 4 1Common Common Summon: Give other friendly creatures +1/+1.
1 Willpower Auroran Sentry Creature (Daedra) 8 5 7 4Legendary Legendary Guard
When Auroran Sentry is dealt damage, you gain that much health.
1 Willpower Dawn's Wrath Action 8 4Legendary Legendary Destroy all creatures in a lane.
1 Endurance Blood Magic Lord Creature (Vampire) 9 6 6 4Legendary Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
1 Willpower Mantikora Creature (Mantikora) 10 6 6 3Epic Epic Guard
Summon: Destroy an enemy creature in this lane.



Prev: Episode 4 Intro Up: The Fall of the Dark Brotherhood Next: Abandoned Mine or Corpselight Farm or (if those are complete) Falkreath Sanctuary