Isle of Madness

Legends:Mushroom Tower (quest)

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Use a magical amplifier to manipulate the weather.
Episode: The Baron
Opponent Name: Telvanni Mage
Opponent Class: IntelligenceEndurance Sorcerer
Starting Health: 30
Story Characters: Baron Navir, Talym Rend
Previous Quest: Baron's Palace
Next Quest: Kwama Mine, Meliel's Farm, or Return to Baron Navir
Reward: Playsets of: Xavara Atronach, Eager Torturer
   

The Baron: Mushroom Tower (quest)[edit]

'Meliel's Farm shows Talym Rend drive Netches mad.

Dialogue[edit]

Before the match starts:

Luzrah Gro-Shar: "What are we doing at this Telvanni mushroom tower?"
Talym: "Hopefully making it snow. Word is the mages here have a magical amplifier high in this tower. With it, we should be able to cast a blizzard spell over the Baron's lands."
Cyriel: "And you think they'll just let us waltz in and use it?"
Talym: "No... that's going to be the hard part."

After the Match

Baron Navir: "By... by the g-g-gods! Snow! It's actually snow! I-i-in hottest summer! Perhaps this was not my w-w-wisest wish. But still! Snow!"

Game Settings[edit]

Normal[edit]

Ai starts with a Mushroom Tower on board.
Player starts with a Mushroom Tower on board.

Master[edit]

Ai starts with a Mushroom Tower, a Mages Guild Retreat on board.
Player starts with a Mushroom Tower on board.


Opponent Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Intelligence Cruel Firebloom Action 0 2Rare Rare Sacrifice a creature to deal 5 damage to a random enemy creature
1 Endurance Healing Hands Action 0 1Common Common Heal a creature, then give it +1/+1.
2 Endurance Vvardvark Experiment Action 0 2Rare Rare Summon a 0/1 Vvardvark in each lane.
1 Intelligence Brutal Ashlander Creature (Dark Elf) 1 1 1 1Common Common Last Gasp: Deal 3 damage to a random enemy.
3 Endurance Deathless Draugr Creature (Skeleton) 1 1 1 1Common Common Last Gasp: Summon a 1/1 Skeleton.
1 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
1 Intelligence Balmora Spymaster Creature (Dark Elf) 2 0 1 3Epic Epic Last Gasp: Summon a random creature with cost less than or equal to your max magicka.
1 Intelligence Dunmer Nightblade Creature (Dark Elf) 2 2 1 1Common Common Last Gasp: Put an Iron Sword into your hand.
1 Intelligence Ice Spike Action 2 1Common Common Deal 2 damage to your opponent.
Draw a card.
2 Intelligence Mages Guild Recruit Creature (Argonian) 2 1 2 1Common Common Summon: Reduce the cost of an action in your hand by 2.
1 IntelligenceEndurance Sorcerer's Negation Action 2 2Rare Rare Silence a creature, then deal 2 damage to it.
1 Endurance Weakness Action 2 1Common Common Set a creature's health to 1.
1 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
1 Intelligence Dark Rebirth Action 3 1Common Common Sacrifice a creature to summon a copy of it.
1 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
1 Endurance Indoril Mastermind Creature (Dark Elf) 3 2 1 2Rare Rare Summon: Draw a card.
1 Intelligence Reverberating Strike Action 3 1Common Common Deal 3 damage to a creature and all enemy creatures with the same name.
2 Endurance Soul Tear Action 3 1Common Common Shout
Level 1: Draw a creature from your discard pile.
Level 2: Draw a creature from your discard pile and give it +2/+2.
Level 3: Draw a creature from your discard pile and give it +5/+5.
1 Intelligence Ash Servant Creature (Ash Creature) 4 2 2 2Rare Rare Summon: Deal 2 damage to a creature.
1 Intelligence Elusive Schemer Creature (Dark Elf) 4 3 1 2Rare Rare Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
1 Intelligence Ice Wraith Creature (Wraith) 4 2 2 3Epic Epic At the start of your turn, put an Ice Spike into your hand.
1 Endurance Lay Down Arms Action 4 2Rare Rare Set a creature's power and health to 1.
1 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
1 Endurance Midnight Sweep Prophecy Action 4 2Rare Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
1 Endurance Restless Templar Creature (Skeleton) 4 5 2 1Common Common Last Gasp: Gain 5 health.
1 Neutral Slaughterfish Spawning Action 4 2Rare Rare Summon a Slaughterfish in each lane.
1 Intelligence Lillandril Hexmage Creature (High Elf) 5 5 4 1Common Common After you play an action, deal 1 damage to your opponent.
1 Intelligence Ice Storm Action 6 3Epic Epic Deal 3 damage to all creatures.
1 Intelligence Stealer of Secrets Creature (High Elf) 6 1 1 1Common Common Ward
Summon: +1/+1 for each action in your discard pile.
1 Intelligence Mages Guild Retreat Support 7 3Epic Epic Ongoing
At the end of each turn, if you played two actions, summon a random Atronach.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Intelligence Cruel Firebloom Action 0 2Rare Rare Sacrifice a creature to deal 5 damage to a random enemy creature
1 Endurance Healing Hands Action 0 1Common Common Heal a creature, then give it +1/+1.
2 Endurance Vvardvark Experiment Action 0 2Rare Rare Summon a 0/1 Vvardvark in each lane.
1 Intelligence Brutal Ashlander Creature (Dark Elf) 1 1 1 1Common Common Last Gasp: Deal 3 damage to a random enemy.
3 Endurance Deathless Draugr Creature (Skeleton) 1 1 1 1Common Common Last Gasp: Summon a 1/1 Skeleton.
1 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
1 Intelligence Balmora Spymaster Creature (Dark Elf) 2 0 1 3Epic Epic Last Gasp: Summon a random creature with cost less than or equal to your max magicka.
1 Intelligence Mages Guild Recruit Creature (Argonian) 2 1 2 1Common Common Summon: Reduce the cost of an action in your hand by 2.
1 Endurance Trespasser's Bane Action 2 1Common Common Set a creature's power to 1.
1 Endurance Weakness Action 2 1Common Common Set a creature's health to 1.
2 Intelligence Dark Rebirth Action 3 1Common Common Sacrifice a creature to summon a copy of it.
1 Intelligence Desperate Conjuring Action 3 3Epic Epic Sacrifice a creature to summon a random creature that costs 2 more.
1 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
1 Endurance Indoril Mastermind Creature (Dark Elf) 3 2 1 2Rare Rare Summon: Draw a card.
1 Intelligence Reverberating Strike Action 3 1Common Common Deal 3 damage to a creature and all enemy creatures with the same name.
2 Endurance Soul Tear Action 3 1Common Common Shout
Level 1: Draw a creature from your discard pile.
Level 2: Draw a creature from your discard pile and give it +2/+2.
Level 3: Draw a creature from your discard pile and give it +5/+5.
1 Intelligence Telvanni Arcanist Creature (Dark Elf) 3 3 2 2Rare Rare Last Gasp: Put a random action into your hand.
1 Intelligence Elusive Schemer Creature (Dark Elf) 4 3 1 2Rare Rare Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
1 Intelligence Fire Storm Prophecy Action 4 2Rare Rare Prophecy
Deal 2 damage to all creatures in a lane.
1 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
1 Endurance Midnight Sweep Prophecy Action 4 2Rare Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
1 Endurance Restless Templar Creature (Skeleton) 4 5 2 1Common Common Last Gasp: Gain 5 health.
1 Intelligence Ice Storm Action 6 3Epic Epic Deal 3 damage to all creatures.
2 Intelligence Spirit Knife Action 7 1Common Common Deal 7 damage to a creature. Draw a card.


Prev: Baron's Palace Up: Isle of Madness Next: Kwama Mine, Mushroom Tower or Return to Baron Navir
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