Isle of Madness

Legends:New Sheoth Palace (The Descent)

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Talym denied another audience with Sheogorath.
Episode: The Descent
Opponent Name: Golden Saint
Opponent Class: WillpowerEndurance Spellsword
Starting Health: 30
Story Characters: Dark Seducer, Golden Saint, Talym Rend, Kellen
Previous Quest: Episode 5 Intro
Next Quest: Flooded Camp
Reward: Playsets of: Shining Saint, Dark Seducer
   

The Descent: New Sheoth Palace[edit]

New Sheoth Palace sees Talym Rend return to New Sheoth Palace, only to be denied another audience with Sheogorath.

Dialogue[edit]

Before the match:

Golden Saint: "Halt! our lord does not wish to see you, Talym Rend. You are not welcome in New Sheoth."
Talym: "You think you can stop me?!"
Dark Seducer: Be careful -- the madness is coming over him!"

After the match:

Talym: "SHEOGORATH! I'm coming for you! I'm... no. No the doors... the doors have turned to walls. There's no way in. NO. I need answers. You OWE me answers! SHEOGORATH!"
Kellen: "It was at that point, wracked by despair, that Talym Rend truly began to fall into madness."

Game Settings[edit]

Player draws a Vvardvark Experiment instead of a card in player deck on turn 3.
Player draws a random Playing Card instead of a card in player deck on even turns between turn 3 and turn 31.

Opponent Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Willpower Septim Guardsman Creature (Imperial) 0 1 2 2Rare Rare Guard
2 Endurance Deathless Draugr Creature (Skeleton) 1 1 1 1Common Common Last Gasp: Summon a 1/1 Skeleton.
1 Willpower Execute Action 1 1Common Common Destroy a creature with 2 power or less.
1 Endurance Elixir of Vigor Support 2 2Rare Rare Uses: 3
Activate: Give a creature +0/+1.
1 Endurance Enchanted Plate Item 2 1Common Common +0/+3
Summon: Draw a card.
2 Endurance Fharun Defender Prophecy Creature (Orc) 2 1 4 1Common Common Prophecy, Guard
1 Willpower Healing Potion Prophecy Action 2 1Common Common Prophecy
Gain 5 health.
1 Endurance Oldgate Warden Creature (Breton) 2 0 5 1Common Common Guard, Regenerate
2 Willpower Shining Saint Creature (Daedra) 2 2 2 1Common Common Summon: Give a creature -2/-0 this turn. It loses Cover.
1 Endurance Skinned Hound Creature (Skeleton, Beast) 2 2 1 1Common Common Summon: Give a creature +0/+2 and Guard.
1 Endurance Bruma Armorer Creature (Imperial) 3 2 2 2Rare Rare When you summon another creature, give it +0/+2.
2 Willpower Golden Initiate Prophecy Creature (Daedra) 3 3 3 1Common Common Prophecy, Drain
1 Endurance Imperial Armor Item 3 1Common Common +0/+6
2 Willpower Imperial Legionnaire Creature (Imperial) 3 3 4 1Common Common
1 Endurance Mentor of the Watch Prophecy Creature (Imperial) 3 2 2 1Common Common Prophecy, Guard
Summon: Give a creature in your hand Guard.
1 Willpower Penitus Oculatus Agent Creature (Imperial) 3 2 3 2Rare Rare Summon: Steal a creature's Keywords.
1 Endurance Baliwog Tidecrawlers/Smoked Baliwog Leg Creature and Action (Grummite) 4 2 6 1Common Common Baliwog Tidecrawlers and Smoked Baliwog Leg
1 Willpower Divine Conviction Support 4 3Epic Epic Ongoing
Friendly creatures have +0/+1.
1 Willpower Grand Inquisitor Creature (Dark Elf) 4 2 3 2Rare Rare Exalt 4: +3/+3.
Summon: Destroy a creature with less power than Grand Inquisitor.
1 Endurance Lion Guard Strategist Creature (Breton) 4 2 3 3Epic Epic When you summon another creature in this lane, give it a Ward.
2 Willpower Golden Saint Creature (Daedra) 6 4 4 2Rare Rare Guard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
1 Endurance Dark Seducer Creature (Daedra) 8 7 7 3Epic Epic Drain, Guard
Dark Seducer Drains on both turns.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Willpower Execute Action 1 1Common Common Destroy a creature with 2 power or less.
2 Endurance Ald Velothi Assassin Creature (Breton) 2 1 2 2Rare Rare Lethal, Rally
2 Endurance Barrow Stalker Creature (Vampire) 2 2 3 2Rare Rare Drain, Guard
2 Endurance Enchanted Plate Item 2 1Common Common +0/+3
Summon: Draw a card.
1 Endurance Fharun Defender Prophecy Creature (Orc) 2 1 4 1Common Common Prophecy, Guard
1 Willpower Gavel of the Ordinator Item 2 1Common Common +2/+0
Summon: The wielder is immune to damage this turn.
2 Willpower Shining Saint Creature (Daedra) 2 2 2 1Common Common Summon: Give a creature -2/-0 this turn. It loses Cover.
2 Willpower Golden Initiate Prophecy Creature (Daedra) 3 3 3 1Common Common Prophecy, Drain
1 Willpower Khuul Lawkeeper Creature (Dark Elf) 3 1 6 2Rare Rare Guard, Rally
2 Willpower Penitus Oculatus Agent Creature (Imperial) 3 2 3 2Rare Rare Summon: Steal a creature's Keywords.
2 Endurance Plea to Kynareth Action 3 2Rare Rare Heal all friendly creatures in a lane, then give them all +1/+1.
1 Willpower Grand Inquisitor Creature (Dark Elf) 4 2 3 2Rare Rare Exalt 4: +3/+3.
Summon: Destroy a creature with less power than Grand Inquisitor.
1 Willpower Hive Defender Creature (Kwama) 4 3 6 2Rare Rare Guard
1 Endurance Midnight Sweep Prophecy Action 4 2Rare Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
2 Willpower Divine Fervor Support 5 3Epic Epic Ongoing
Friendly creatures have +1/+1.
2 Willpower Dren Bodyguard Creature (Dark Elf) 5 5 5 1Common Common Guard
1 Endurance Shadowfen Priest Creature (Argonian) 5 4 4 3Epic Epic Summon: Silence another creature, or destroy an enemy support.
2 Willpower Golden Saint Creature (Daedra) 6 4 4 2Rare Rare Guard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
1 Endurance Dark Seducer Creature (Daedra) 8 7 7 3Epic Epic Drain, Guard
Dark Seducer Drains on both turns.


Prev: Episode 5 Intro Up: Isle of Madness Next: Flooded Camp
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