Legends:Practice/Hand of Tyr

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Hand of Tyr
The Victorious
LG-npc-Tyr.png
Class StrengthWillpower Crusader
Difficulty Adept
Theme Aggro
Statistics
Prophecies Prophecy 2x Lurking Crocodile, 1x Tyr
Attributes Strength 17Willpower 21Neutral 9Dual Attribute 3
Rarity Common 24Rare 14Epic 9Legendary 3

Statistics

Attributes Rarity Magicka Curve
Icon-Information.png Graphs are currently disabled due to a security issue.
Icon-Information.png Graphs are currently disabled due to a security issue.
Icon-Information.png Graphs are currently disabled due to a security issue.


Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Strength Nord Firebrand Creature (Nord) 0 1 1 1Common Common Charge
3 Strength Morthal Watchman Creature (Nord) 1 2 1 1Common Common
3 Willpower Scouting Patrol Action 1 1Common Common Summon a 1/1 Imperial Grunt in each lane.
2 Neutral Lurking Crocodile Prophecy Creature (Reptile) 2 3 2 1Common Common Prophecy
3 Strength Orc Clan Captain Creature (Orc) 2 2 2 2Rare Rare Other friendly creatures in this lane have +1/+0.
2 Neutral Reachman Shaman Creature (Reachman) 2 2 2 1Common Common At the start of your turn, give another random friendly creature +1/+1.
2 StrengthWillpower Rift Thane Creature (Nord) 2 2 2 3Epic Epic Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
2 Neutral Frenzied Witchman Creature (Reachman) 3 2 1 1Common Common Summon: Give a creature +2/+1.
3 Willpower Pack Wolf Creature (Wolf) 3 2 2 1Common Common Summon: Summon a 1/1 Young Wolf in the other lane.
1 Willpower Pit Lion Creature (Beast) 3 5 5 3Epic Epic Pit Lion can't be played unless there's a friendly creature in each lane.
3 Strength Raiding Party Action 3 2Rare Rare Put two 1/1 Nord Firebrands with Charge into your hand.
2 Willpower Resolute Ally Creature (High Elf) 3 3 3 1Common Common Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is Willpower.
2 Willpower Imperial Reinforcements Action 4 2Rare Rare Fill a lane with 1/1 Imperial Grunts.
1 Neutral Mundus Stone Support 4 4Legendary Legendary Ongoing
When you summon a creature, give it a random Keyword.
1 Neutral Slaughterfish Spawning Action 4 2Rare Rare Summon a Slaughterfish in each lane.
1 StrengthWillpower Tyr Prophecy Creature (Nord) 4 5 4 4Legendary Legendary Prophecy, Breakthrough, Guard
1 Neutral Vicious Dreugh Creature (Dreugh) 4 3 4 2Rare Rare Summon: Destroy an enemy support.
2 Willpower Divine Fervor Support 5 3Epic Epic Ongoing
Friendly creatures have +1/+1.
2 Willpower Imperial Might Support 5 3Epic Epic Ongoing
At the end of your turn, summon a 1/1 Imperial Grunt.
2 Willpower Imperial Siege Engine Creature (Imperial) 5 3 3 2Rare Rare Summon: +1/+1 for each other friendly creature.
1 Strength Markarth Bannerman Creature (Nord) 5 4 4 3Epic Epic When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand.
2 Willpower Tusked Bristleback Creature (Beast) 5 5 5 1Common Common
2 Strength Triumphant Jarl Creature (Nord) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, draw two cards.
1 Willpower Legion Praefect Creature (Imperial) 7 4 4 1Common Common Summon: Give other friendly creatures +1/+1.
1 Willpower Rising Legate Creature (Imperial) 7 5 5 4Legendary Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt.
1 Strength Savage Ogre Creature (Ogre) 7 5 5 1Common Common Summon: Give a creature +5/+0 this turn.
1 Strength Wrothgar Forge Support 7 3Epic Epic Ongoing
The first time you summon a creature each turn, equip it with a random item.