Clockwork City

Legends:Sanguine Barrows

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Walk with the dead
Episode: The Heart of the City
Opponent Name: Barrows Lord
Opponent Class: Endurance Endurance
Starting Health: 30
Special Conditions: Both players begin with Gravesong in play, begin with all previously-collected Tools in play, opponent begins with Merchant's Camel in play
Story Characters: Kellen
Previous Quest: The Throne Aligned
Concurrent Quest: Dragonclaw Rock, Eastmarch Camp
Next Quest: Divine Implements Found
Reward: Playsets of: Barrow Stalker
   

The Heart of the City: Sanguine Barrows[edit]

The Sanguine Barrows is a location in The Heart of the City, unlocked by completing The Throne Aligned. When you select the battle, you'll be informed that the Gravesong allows you to "Summon a creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck."

As you begin, you'll be told that "The evil from these graves cannot be bound by death."

When you complete the match for the first time, you'll receive a playset of Barrow Stalker.

Dialogue[edit]

Pre-match:
Kellen: "One of the tools had been hidden deep in a forgotten crypt, where few living creatures dared to walk."
Post-match:
Kellen: "Deep in the crypt, the hero found Sotha Sil's version of Wraithguard, a mighty gauntlet designed to wield the other two tools."

Game Settings[edit]

Normal[edit]

If player completed Dragonclaw Rock, player starts with a Keening II on board.
If player completed Eastmarch Camp, player starts with a Sunder II on board.
Ai starts with a Gravesong on board.
Ai starts with a Merchant's Camel in left lane.
Player starts with a Gravesong on board.

Master[edit]

If player completed Dragonclaw Rock, player starts with a Keening II on board.
If player completed Eastmarch Camp, player starts with a Sunder II on board.
Ai starts with a Gravesong on board.
Ai starts with a Merchant's Camel in each lane.
Player starts with a Gravesong on board.

Opponent Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Endurance Deadly Draugr Creature (Skeleton) 1 1 1 1Common Common Lethal
3 Endurance Deathless Draugr Creature (Skeleton) 1 1 1 1Common Common Last Gasp: Summon a 1/1 Skeleton.
3 Endurance Dragon Cult Ghost Creature (Spirit) 1 1 1 3Epic Epic Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
3 Endurance Barrow Stalker Creature (Vampire) 2 2 3 2Rare Rare Drain, Guard
3 Endurance Fharun Defender Prophecy Creature (Orc) 2 1 4 1Common Common Prophecy, Guard
3 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
3 Endurance Mummify Prophecy Action 3 2Rare Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
3 Endurance Corrupted Shade Creature (Spirit) 4 5 5 3Epic Epic Ward
At the end of your turn, if Corrupted Shade doesn't have a Ward, sacrifice it.
3 Endurance Gloom Wraith Creature (Spirit) 4 3 3 2Rare Rare Breakthrough
Summon: +1/+1 for each other friendly Endurance creature.
3 Endurance Restless Templar Creature (Skeleton) 4 5 2 1Common Common Last Gasp: Gain 5 health.
3 Endurance Disciple of Namira Creature (Imperial) 5 3 3 3Epic Epic At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane.
3 Endurance Lurking Mummy Prophecy Creature (Mummy) 5 2 6 1Common Common Prophecy, Guard
3 Endurance Night Patrol Creature (Breton) 6 5 5 3Epic Epic Breakthrough
1 Endurance Bone Colossus Creature (Skeleton) 7 5 5 4Legendary Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Endurance Deadly Draugr Creature (Skeleton) 1 1 1 1Common Common Lethal
3 Endurance Deathless Draugr Creature (Skeleton) 1 1 1 1Common Common Last Gasp: Summon a 1/1 Skeleton.
3 Endurance Dragon Cult Ghost Creature (Spirit) 1 1 1 3Epic Epic Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
3 Endurance Barrow Stalker Creature (Vampire) 2 2 3 2Rare Rare Drain, Guard
3 Endurance Dark Guardian Creature (Skeleton) 3 2 5 1Common Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
3 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
3 Endurance Mummify Prophecy Action 3 2Rare Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
3 Endurance Cursed Spectre Prophecy Creature (Spirit) 4 2 2 1Common Common Prophecy
Summon: Silence another creature.
3 Endurance Gloom Wraith Creature (Spirit) 4 3 3 2Rare Rare Breakthrough
Summon: +1/+1 for each other friendly Endurance creature.
3 Endurance Grim Champion Creature (Skeleton) 4 2 2 3Epic Epic When a creature in this lane dies, Grim Champion gains +1/+1.
3 Endurance Restless Templar Creature (Skeleton) 4 5 2 1Common Common Last Gasp: Gain 5 health.
3 Endurance Disciple of Namira Creature (Imperial) 5 3 3 3Epic Epic At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane.
3 Endurance Lurking Mummy Prophecy Creature (Mummy) 5 2 6 1Common Common Prophecy, Guard
2 Endurance Doomcrag Vampire Creature (Vampire) 6 4 4 4Legendary Legendary Lethal
Other friendly creatures in this lane have Lethal.
2 Endurance Night Shadow Creature (Vampire) 6 6 5 3Epic Epic Breakthrough, Drain
2 Endurance Bone Colossus Creature (Skeleton) 7 5 5 4Legendary Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
3 Endurance Skeletal Dragon Creature (Dragon, Skeleton) 8 5 5 4Legendary Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
2 Endurance Blood Magic Lord Creature (Vampire) 9 6 6 4Legendary Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
2 Endurance Night Talon Lord Creature (Vampire) 9 8 8 4Legendary Legendary Drain
Slay: Summon the slain creature.


Notes[edit]

Prev: The Throne Aligned Up: Return to Clockwork City
Conc: Dragonclaw Rock, Eastmarch Camp
Next: Divine Implements Found