Legends:Solo Arena/Weed Strangler

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Weed Strangler
The Victorious
LG-arena-Khajiit 1.png
Class WillpowerAgility Monk
Elo 900
Theme Tempo
Statistics
Prophecies Prophecy 1x Fighters Guild Recruit, 1x Piercing Javelin
Attributes Willpower 18Agility 10Neutral 2
Rarity Common 17Rare 12Epic 1

Statistics

Attributes Rarity Magicka Curve
Icon-Information.png Graphs are currently disabled due to a security issue.
Icon-Information.png Graphs are currently disabled due to a security issue.
Icon-Information.png Graphs are currently disabled due to a security issue.


Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Agility Murkwater Goblin Creature (Goblin) 0 0 1 1Common Common Murkwater Goblin has +2/+0 on your turn.
1 Agility Arrow in the Knee Action 1 1Common Common Shackle a creature and deal 1 damage to it.
1 Willpower Cheydinhal Sapper Creature (Imperial) 1 1 3 1Common Common Drain
1 Willpower Execute Action 1 1Common Common Destroy a creature with 2 power or less.
1 Willpower Scouting Patrol Action 1 1Common Common Summon a 1/1 Imperial Grunt in each lane.
1 Willpower Sunhold Medic Creature (High Elf) 1 1 1 1Common Common Summon: Give a creature +0/+2.
2 Willpower Apprentice's Potion Action 2 1Common Common Gain 5 health.
1 Willpower Bruma Profiteer Creature (Imperial) 2 3 2 2Rare Rare When you summon another creature, you gain 1 health.
2 Willpower Detain Action 2 2Rare Rare Shackle a creature.
1 Willpower Elixir of the Defender Support 2 2Rare Rare Uses: 3
Activate: Give a friendly creature Guard.
1 Agility Fighters Guild Recruit Prophecy Creature (Argonian) 2 1 2 1Common Common Prophecy, Guard, Lethal
1 Willpower Kvatch Soldier Creature (Imperial) 2 2 3 1Common Common Guard
1 Agility Murkwater Witch Creature (Goblin) 2 1 1 2Rare Rare Guard
Summon: Give a creature -1/-1.
1 Willpower Snow Wolf Creature (Wolf) 2 1 3 2Rare Rare +2/+0 while you have the most creatures in this lane.
1 Agility Thieves Guild Recruit Creature (Argonian) 2 1 2 1Common Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
1 Neutral Frenzied Witchman Creature (Reachman) 3 2 1 1Common Common Summon: Give a creature +2/+1.
1 Agility Giant Bat Creature (Beast) 3 2 2 1Common Common Charge, Drain
1 Willpower Morthal Executioner Creature (Nord) 3 2 4 2Rare Rare When an enemy rune is destroyed, Morthal Executioner gains +2/+0.
1 Agility Murkwater Savage Creature (Goblin) 3 2 2 2Rare Rare When you summon another Agility creature, Murkwater Savage gains +1/+1.
1 Agility Nimble Ally Creature (Wood Elf) 3 3 3 1Common Common Summon: +1/+1 and Lethal if the top card of your deck is Agility.
1 Willpower Rajhini Highwayman Creature (Khajiit) 3 2 2 1Common Common Pilfer: Draw a card.
1 Willpower Riverhold Escort Creature (Khajiit) 3 1 6 2Rare Rare Guard
Pilfer: Move.
1 Agility Varanis Courier Creature (Dark Elf) 3 1 3 1Common Common Guard
Last Gasp: Draw a card.
1 Neutral Dreugh Shell Armor Item 4 2Rare Rare +3/+3
1 Willpower Imperial Reinforcements Action 4 2Rare Rare Fill a lane with 1/1 Imperial Grunts.
1 Agility Cliff Racer Creature (Reptile) 5 4 4 2Rare Rare Charge
1 Willpower Imperial Might Support 5 3Epic Epic Ongoing
At the end of your turn, summon a 1/1 Imperial Grunt.
1 Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.