Clockwork City

Legends:The Halls of Regulation

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Defeat the Automata
Episode: The Ruined City
Opponent Name: Assembling Automata
Opponent Class: Neutral Neutral
Starting Health: Normal: 30
Master: 50
Special Conditions: Master: Opponent starts with two Spider Workers in play
Previous Quest: Legends:Return to Alfe Fyr
Unlocks Quest: Brass Fortress Market Square
Reward: Playsets of: Assembled Conduit, Assembled Sanitizer
   

The Ruined City: Halls of Regulation[edit]

The Halls of Regulation are a starting location in The Ruined City. It is one of the two initially-available locations, along with the The Ventral Terminus. After entering the city, you'll have to engage in battle with the automata of the city. Once you complete it for the first time, you'll receive playsets of Assembled Conduit and Assembled Sanitizer.

Dialogue[edit]

Pre-match:
Kellen: "Much of the once-great city lay empty and eerily silent. But within the Halls of Regulation, they heard the sinister sound of gears whirring to life."
Post-match:
Laaneth: "Remarkable! Those creatures were putting themselves together. If all the machines can do that, there's no telling what we'll find here."

Opponent Decklist[edit]

One or more decklists on this page are incomplete. You can help by adding to it.
For more information, see the help files, the style guide, and this article's talk page.
Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Neutral Maple Shield Item 0 1Common Common +0/+3
1 Neutral Blackreach Rebuilder Prophecy Creature (Dwemer) 1 0 1 1Common Common Prophecy, Guard
Summon: Gain 2 health.
3 Neutral Gearwork Spider Prophecy Creature (Dwemer) 1 1 1 1Common Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
2 Neutral Assembled Sentry Creature (Factotum) 2 1 1 1Common Common Assemble: +0/+2 or Guard.
2 Neutral Reflective Automaton Creature (Factotum) 2 2 3 1Common Common Reflective Automaton has all creature types.
1 Neutral Assembled Sanitizer Creature (Factotum) 3 1 2 1Common Common Assemble: +2/+0 or Lethal.
3 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
1 Neutral Ageless Automaton Creature (Dwemer) 4 2 5 2Rare Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
2 Neutral Sparking Spider Prophecy Creature (Dwemer) 4 2 3 1Common Common Prophecy, Guard
1 Neutral Clockwork Dragon Creature (Dragon) 5 4 4 3Epic Epic Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.
1 Neutral Assembled Titan Creature (Factotum) 6 4 4 4Legendary Legendary Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.
1 Neutral Brass Arquebus Creature (Dwemer) 6 3 3 3Epic Epic Last Gasp: Draw three different random 1-cost creatures from your deck.

Notes[edit]

Prev: Return to Alfe Fyr Up: Return to Clockwork City
Conc: The Ventral Terminus
Next: Brass Fortress Market Square