Legends:Willpower

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
LG-icon-Willpower.png

Willpower is one of the five attributes currently present in Legends. The official description is:

When you use Willpower, you rely on unity and force of spirit to overcome your foes. Willpower is adept at amassing large armies, erecting strong defenses, and bolstering its forces with magic. Its actions are the best at destroying enemy creatures or bending them to your will.

Cards[edit]

Name Type (Subtype) Magicka Power Health Rarity Text
A Land Divided A Land Divided Action 8 4Legendary Legendary Fill the left lane with Stormcloak Skirmishers or the right lane with Colovian Troopers.
Alchemy Alchemy Action 2 3Epic Epic Give your Activated supports 1 extra use.
Empower: +1 use.
Aldmeri Patriot Aldmeri Patriot Creature (High Elf) 1 1 2 2Rare Rare Summon: +1/+1 if you have an action in your hand.
Alfiq Illusionist Alfiq Illusionist Creature (Khajiit) 3 2 1 2Rare Rare Wax: Summon an Alfiq Illusionist in the other lane.
Wane: +1/+2 and Guard.
Alpha Wolf Alpha Wolf Creature (Wolf) 4 3 1 3Epic Epic Other friendly Wolves have +2/+0.
Ambitious Hireling Ambitious Hireling Creature (Wood Elf) 2 1 1 1Common Common Summon: Give another friendly creature power and health equal to Ambitious Hireling's power.
Apex Wolf Apex Wolf Creature (Wolf) 6 4 4 3Epic Epic Breakthrough, Drain
Last Gasp: Draw the top creature of your deck and give it Breakthrough and Drain.
Arrest Arrest Action 7 2Rare Rare Steal an enemy creature. It loses Guard, and is permanently Shackled.
Arrow Storm Arrow Storm Action 3 2Rare Rare Destroy all enemy creatures with 2 power or less in a lane.
Artaeum Savant Artaeum Savant Creature (High Elf) 3 1 4 3Epic Epic After you play an action, give a random friendly creature +1/+1.
Auridon Paladin Auridon Paladin Creature (High Elf) 4 4 4 1Common Common When you play an action, Auridon Paladin gains Drain this turn.
Auroran Sentry Auroran Sentry Creature (Daedra) 8 5 7 4Legendary Legendary Guard
When Auroran Sentry is dealt damage, you gain that much health.
Baliwog Baliwog Creature (Grummite) 2 2 1 1Common Common
Balmora Captain Balmora Captain Creature (Dark Elf) 5 4 4 4Legendary Legendary Rally 2
Your other Rallies give an extra +1/+1.
Bandit Ringleader Bandit Ringleader Creature (Khajiit) 6 3 5 3Epic Epic Summon: Other friendly creatures in this lane gain "Pilfer: Draw a card" this turn.
Be At Peace Be At Peace Action 3 1Common Common Prophecy
Set a creature's power to 1.
Bedlam Bedlam Action 1 1Common Common Put two 1/1 Scamps into your hand.
Blackmail Blackmail Action 1 3Epic Epic Draw a copy of a random creature from your opponent's deck.
Blades Guardian Blades Guardian Creature (Redguard) 5 4 5 2Rare Rare Guard
Summon: Give a creature in the other lane +1/+1 and Guard.
Blessing of the Grove Blessing of the Grove Action 4 1Common Common Gain 2 health for each friendly creature.
Blind Moth Priest Blind Moth Priest Creature (Imperial) 2 2 3 3Epic Epic On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck.
Blood Pact Messenger Blood Pact Messenger Creature (Khajiit) 2 1 1 2Rare Rare Pilfer: Draw two cards. Sacrifice Blood Pact Messenger at the end of the turn.
Brellach Commander Brellach Commander Creature (Daedra) 8 7 8 3Epic Epic Summon and Pilfer: Summon a random Willpower creature with cost 3 or less.
Bruma Oppressor Bruma Oppressor Creature (Imperial) 4 3 3 2Rare Rare Summon: If you have another creature in each lane, set a creature's power to 1.
Bruma Profiteer Bruma Profiteer Creature (Imperial) 2 3 2 2Rare Rare When you summon another creature, you gain 1 health.
Call of Valor Call of Valor Action 3 1Common Common Shout
Level 1: Summon a 3/3 Sovngarde Hero.
Level 2: Summon two 3/3 Sovngarde Heroes.
Level 3: Fill a lane with 3/3 Sovngarde Heroes.
Calm Calm Action 0 1Common Common Give a creature -4/-0 this turn.
Cast Into Time Cast Into Time Action 5 2Rare Rare Banish a creature.
Cathay-raht Veteran Cathay-raht Veteran Creature (Khajiit) 2 1 5 1Common Common
Cauldron Keeper Cauldron Keeper Creature (Imperial) 5 3 5 3Epic Epic Guard
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
Chanter of Akatosh Chanter of Akatosh Creature (Imperial) 5 1 2 2Rare Rare After you play an action, summon a random creature from your deck with the same cost.
Cheydinhal Sapper Cheydinhal Sapper Creature (Imperial) 1 1 3 1Common Common Drain
Chodala's Treachery Chodala's Treachery Action 9 4Legendary Legendary Destroy a creature.
Plot: Steal the creature instead.
Clannfear Runt Clannfear Runt Creature (Daedra) 0 1 3 1Common Common
Cleric of Kyne Cleric of Kyne Creature (Nord) 2 2 1 1Common Common Prophecy
Summon: Give a creature +0/+2.
Cliffside Lookout Cliffside Lookout Creature (Nord) 3 2 5 1Common Common When you summon a Dragon, Cliffside Lookout gains +1/+1.
Clockwork Apostle Clockwork Apostle Creature (High Elf) 7 3 3 1Common Common Summon: Give another friendly creature +4/+4. It becomes Neutral.
Cloudrest Illusionist Cloudrest Illusionist Creature (High Elf) 4 4 3 3Epic Epic Prophecy
Summon: Give a creature -4/-0 this turn.
Conjurer's Spirit Conjurer's Spirit Support 3 3Epic Epic Ongoing
At the end of your turn, if you gained health, summon a 2/2 Familiar.
Crassius' Favor Crassius' Favor Action 2 2Rare Rare Summon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
Cygnus Standard Bearer Cygnus Standard Bearer Creature (Imperial) 4 3 2 4Legendary Legendary Summon: Summon a 2/2 Imperial Soldier for each friendly support.
When you summon a support, summon a 2/2 Imperial Soldier.
Dagi-raht Mystic Dagi-raht Mystic Creature (Khajiit) 5 4 5 3Epic Epic Pilfer: Draw a random support from your deck.
Dawn's Wrath Dawn's Wrath Action 8 4Legendary Legendary Destroy all creatures in a lane.
Dawnbreaker Dawnbreaker Item 4 4Legendary Legendary +4/+4
Slay: Banish the slain creature if it's Undead.
Dawnstar Healer Dawnstar Healer Creature (Nord) 3 3 3 3Epic Epic After an enemy rune is destroyed, you gain 3 health.
Defense of Bruma Defense of Bruma Action 4 3Epic Epic Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard.
Descendant of Alkosh Descendant of Alkosh Creature (Khajiit) 1 1 1 4Legendary Legendary Pilfer: +1/+1 and gains a random Keyword.
Devour Devour Action 4 2Rare Rare Destroy a creature with 4 power or less and give its Keywords to a random Dragon in your hand.
Dive Rock Fall Dive Rock Fall Action 0 2Rare Rare Banish a creature with 0 power.
Divine Fervor Divine Fervor Support 5 3Epic Epic Ongoing
Friendly creatures have +1/+1.
Dren Bodyguard Dren Bodyguard Creature (Dark Elf) 5 5 5 1Common Common Guard
Eastmarch Crusader Eastmarch Crusader Creature (Nord) 3 4 2 2Rare Rare Summon: Draw a card if an enemy rune has been destroyed this game.
Ebonheart Oracle Ebonheart Oracle Creature (Imperial) 5 3 5 4Legendary Legendary Drain
Double the amount of health you gain.
Elixir of Vitality Elixir of Vitality Support 1 1Common Common Uses: 3
Activate: Gain 2 health.
Elixir of the Defender Elixir of the Defender Support 2 2Rare Rare Uses: 3
Activate: Give a friendly creature Guard.
Elsweyr Lookout Elsweyr Lookout Creature (Khajiit) 3 1 1 3Epic Epic Pilfer: Double Elsweyr Lookout's power and health.
Execute Execute Action 1 1Common Common Destroy a creature with 2 power or less.
Feasting Hunger Feasting Hunger Creature (Daedra) 3 3 3 2Rare Rare Guard
Summon:
You gain 1 health for each enemy creature.
Feed Feed Action 6 2Rare Rare Destroy a creature and give its Keywords to a friendly creature.
Fifth Legion Trainer Fifth Legion Trainer Creature (Imperial) 2 1 3 2Rare Rare When you summon another creature, give it +1/+0.
Fortress Guard Fortress Guard Creature (Imperial) 4 3 4 2Rare Rare Guard
Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane.
Forward Camp Forward Camp Support 3 4Legendary Legendary Ongoing
Your supports cost 1 less.
When you have 4 supports, sacrifice Forward Camp and summon an Eastmarch Crusader in each lane.
Gavel of the Ordinator Gavel of the Ordinator Item 2 1Common Common +2/+0
Summon: The wielder is immune to damage this turn.
Golden Initiate Golden Initiate Creature (Daedra) 3 3 3 1Common Common Prophecy, Drain
Golden Saint Golden Saint Creature (Daedra) 6 4 4 2Rare Rare Guard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
Grand Inquisitor Grand Inquisitor Creature (Dark Elf) 4 2 3 2Rare Rare Exalt 4: +3/+3.
Summon: Destroy a creature with less power than Grand Inquisitor.
Gray Viper Brigand Gray Viper Brigand Creature (Wood Elf) 3 3 4 3Epic Epic Summon: Draw a card for each Gray Viper Brigand in your discard pile.
Grisly Gourmet Grisly Gourmet Creature (Nord) 3 2 1 2Rare Rare Summon: Transform an enemy creature with 2 power or less into a Sweet Roll.
Guildsworn Cavalier Guildsworn Cavalier Creature (Breton) 5 3 3 2Rare Rare Expertise: Give friendly creatures +1/+1.
Guildsworn Honeytongue Guildsworn Honeytongue Creature (Imperial) 7 0 5 4Legendary Legendary Expertise: You may trade Guildsworn Honeytongue for an enemy creature.
Guildsworn Oathman Guildsworn Oathman Creature (Nord) 5 4 6 1Common Common Summon: If you have a...
Strength card in play, put an Improvised Weapon into your hand.
Intelligence card in play, put a Forked Bolt into your hand.
Guildsworn Revitalizer Guildsworn Revitalizer Creature (Imperial) 2 1 5 1Common Common Expertise: You gain 2 health.
Haafingar Marauder Haafingar Marauder Creature (Nord) 5 5 3 4Legendary Legendary When a friendly creature destroys an enemy rune, equip it with a random item.
Harmony Harmony Action 2 2Rare Rare Prophecy
Give all enemy creatures -2/-0 until the start of your turn.
Healing Potion Healing Potion Action 2 1Common Common Prophecy
Gain 5 health.
Helgen Squad Leader Helgen Squad Leader Creature (Nord) 2 0 3 3Epic Epic When another friendly creature attacks, Helgen Squad Leader gains +1/+0.
Heretic Conjurer Heretic Conjurer Creature (High Elf) 5 2 3 2Rare Rare Guard
Pilfer: Creatures you summon this turn are transformed into random Daedra.
Hero of Anvil Hero of Anvil Creature (Imperial) 5 4 4 3Epic Epic Hero of Anvil costs 1 less for each creature summoned this turn.
Hive Defender Hive Defender Creature (Kwama) 4 3 6 2Rare Rare Guard
Hive Warrior Hive Warrior Creature (Kwama) 4 6 3 2Rare Rare Breakthrough
Hlaalu Oathman Hlaalu Oathman Creature (Dark Elf) 3 1 1 1Common Common Summon: If you have a...
Agility card in play, gain 3 magicka this turn.
Strength card in play, draw a card.
Illusory Defenses Illusory Defenses Action 1 1Common Common Prophecy
Summon a 0/5 Illusory Wall with Guard in each lane. Sacrifice them at the start of your turn.
Imbued Khajiit Imbued Khajiit Creature (Khajiit) 3 2 4 1Common Common Drain
When Imbued Khajiit is Consumed, give the consuming creature +1/+1 and Drain.
Immolating Blast Immolating Blast Action 6 3Epic Epic Destroy all creatures except for one random creature on both sides of each lane.
Imperial Camp Imperial Camp Support 4 2Rare Rare Ongoing
Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.
Imperial Legionnaire Imperial Legionnaire Creature (Imperial) 3 3 4 1Common Common
Imperial Might Imperial Might Support 5 3Epic Epic Ongoing
At the end of your turn, summon a 1/1 Imperial Grunt.
Imperial Reinforcements Imperial Reinforcements Action 4 2Rare Rare Fill a lane with 1/1 Imperial Grunts.
Imperial Siege Engine Imperial Siege Engine Creature (Imperial) 5 3 3 2Rare Rare Summon: +1/+1 for each other friendly creature.
Imprison Imprison Action 2 2Rare Rare Shackle a creature. If you have four or more Willpower creatures, destroy it instead.
Invasion Marauder Invasion Marauder Creature (Daedra) 3 3 3 1Common Common Summon: Invade.
Invasion Party Invasion Party Action 4 4Legendary Legendary Choose three times: Invade or summon a 1/1 Scamp.
Jarl Balgruuf Jarl Balgruuf Creature (Nord) 7 3 3 4Legendary Legendary Summon: Summon a Stormcloak Skirmisher in the left lane and a Kvatch Soldier in the right lane.
At the start of your turn, if your lanes are full, you win the game.
Jauffre Jauffre Creature (Breton) 5 3 9 4Legendary Legendary Summon: Choose another friendly creature.

Damage that would be dealt to the chosen creature is dealt to Jauffre instead.
Kaalgrontiid Kaalgrontiid Creature (Dragon) 12 8 9 4Legendary Legendary Guard
Summon: Summon the Halls of Colossus.
Kagouti Fabricant Kagouti Fabricant Creature (Fabricant) 4 3 3 1Common Common Summon: If you have a Neutral card in play, summon a Kagouti Fabricant in the other lane.
Karthspire Scourge Karthspire Scourge Creature (Dragon) 5 4 4 2Rare Rare Summon: Give all enemy creatures in this lane -1/-0.
Khuul Lawkeeper Khuul Lawkeeper Creature (Dark Elf) 3 1 6 2Rare Rare Guard, Rally
Knight of the Hour Knight of the Hour Creature (Imperial) 5 3 3 1Common Common Prophecy, Guard
Summon: You gain 3 health.
Kvatch Soldier Kvatch Soldier Creature (Imperial) 2 2 3 1Common Common Guard
Kwama Queen Kwama Queen Creature (Kwama) 5 4 4 3Epic Epic Plot: Summon a 1/1 Kwama Forager in each lane.
Other friendly Kwama have +1/+0.
Legate Rikke Legate Rikke Creature (Nord, Imperial) 4 3 4 4Legendary Legendary When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane.
Legion Praefect Legion Praefect Creature (Imperial) 7 4 4 1Common Common Summon: Give other friendly creatures +1/+1.
Legion Shield Legion Shield Item 2 2Rare Rare Guard
+1/+3
Legion Zero Templar Legion Zero Templar Creature (Imperial) 4 2 5 1Common Common Guard
Summon: If you have another creature in each lane, +0/+3.
Light of the Three Light of the Three Creature (Dark Elf) 5 4 4 3Epic Epic Exalt 2: Give other friendly creatures in this lane +2/+2.
Loyal Housecarl Loyal Housecarl Creature (Nord) 5 2 2 3Epic Epic Prophecy
Summon: Give a creature +2/+2 and Guard.
Luminous Shards Luminous Shards Action 3 1Common Common Destroy a creature with 1 power or less.
Empower: +1 power.
Lydia Lydia Creature (Nord) 5 3 8 4Legendary Legendary Guard
Lydia guards both lanes.
Mantikora Mantikora Creature (Mantikora) 10 6 6 3Epic Epic Guard
Summon: Destroy an enemy creature in this lane.
Marked Man Marked Man Creature (Imperial) 1 1 1 1Common Common Summon: Put a 0/2 Makeshift Defenses with Guard into your hand.
Mecinar's Will Mecinar's Will Action 5 2Rare Rare Steal an enemy creature with 3 power or less until the end of the turn. It gains Charge.
Mehrunes Dagon's Seducer Mehrunes Dagon's Seducer Creature (Daedra) 4 3 6 2Rare Rare Breakthrough, Drain
Mercenary Captain Mercenary Captain Creature (Nord) 4 2 2 2Rare Rare Summon: Consume a creature to give other friendly creatures +1/+1.
Miraak, Dragonborn Miraak, Dragonborn Creature (Nord) 11 5 5 4Legendary Legendary Summon: Steal an enemy creature.
Monastic Champion Monastic Champion Creature (Khajiit) 5 6 5 3Epic Epic Breakthrough
Pilfer: Summon a 3/3 Cathay-raht.
Moon Bishop Moon Bishop Creature (Khajiit) 1 1 1 1Common Common Wax: +0/+4
Wane: You gain 4 health.
Moonmoth Castellan Moonmoth Castellan Creature (Imperial) 4 4 3 1Common Common Guard
Plot:
Put a random Guard into your hand.
Morag Tong Nightblade Morag Tong Nightblade Creature (Dark Elf) 4 3 4 3Epic Epic Summon: Summon a 0/1 Target with Guard for your opponent.
Slay: Draw a card. If it's an action, reduce its cost to 0.
Morthal Executioner Morthal Executioner Creature (Nord) 3 2 4 2Rare Rare When an enemy rune is destroyed, Morthal Executioner gains +2/+0.
Mystic of Ancient Rites Mystic of Ancient Rites Creature (Khajiit) 2 2 3 3Epic Epic When Mystic of Ancient Rites Empowers an action in your hand, the Empower bonus does not expire at the end of turn.
Mythic Dawn Zealot Mythic Dawn Zealot Creature (Khajiit) 2 2 2 1Common Common At the end of each turn, if you Invaded, put a 1/1 Scamp into your hand.
Orvas' Bargain Orvas' Bargain Action 0 2Rare Rare Give an enemy creature -1/-0 and a friendly creature +1/+0 this turn.
Outflank Outflank Action 1 1Common Common Prophecy
Give a friendly creature in each lane +0/+2 and Guard.
Pack Leader Pack Leader Creature (Wolf) 4 4 4 3Epic Epic Pilfer: Summon a 1/1 Young Wolf.
Other friendly wolves have +1/+1.
Pack Wolf Pack Wolf Creature (Wolf) 3 2 2 1Common Common Summon: Summon a 1/1 Young Wolf in the other lane.
Penitus Oculatus Agent Penitus Oculatus Agent Creature (Imperial) 3 2 3 2Rare Rare Summon: Steal a creature's Keywords.
Phalanx Exemplar Phalanx Exemplar Creature (Imperial) 5 5 6 2Rare Rare Guard
When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand.
Piercing Javelin Piercing Javelin Action 5 1Common Common Prophecy
Destroy a creature.
Pillaging Tribune Pillaging Tribune Creature (Imperial) 5 5 4 3Epic Epic Summon: Give a friendly creature Drain this turn.
Pit Lion Pit Lion Creature (Beast) 3 5 5 3Epic Epic Pit Lion can't be played unless there's a friendly creature in each lane.
Praetorian Commander Praetorian Commander Creature (Imperial) 6 3 3 3Epic Epic Summon: Give creatures in your deck +1/+1.
Priest of Mara Priest of Mara Creature (Imperial) 3 2 5 3Epic Epic Summon: Equip an Amulet of Mara to an enemy creature and another friendly creature without Guard.
Priest of the Eight Priest of the Eight Creature (Imperial) 2 2 1 1Common Common Summon: Draw a card if you have two other Willpower creatures.
Priest of the Moons Priest of the Moons Creature (Khajiit) 2 2 2 1Common Common Prophecy
Summon: You gain 2 health.
Prison Ship Prison Ship Creature (Defense) 3 0 5 2Rare Rare Summon: Shackle an enemy creature while you have Prison Ship.
Queen's Captain Queen's Captain Creature (Khajiit) 8 4 4 4Legendary Legendary Wax: Draw two cards.
Wane: Destroy a creature.
Rajhini Highwayman Rajhini Highwayman Creature (Khajiit) 3 2 2 1Common Common Pilfer: Draw a card.
Ravenous Hunger Ravenous Hunger Creature (Daedra) 2 4 1 3Epic Epic Summon: Gains Drain if there is an enemy creature in this lane.
Rebel Warden Rebel Warden Creature (Khajiit) 1 1 1 1Common Common Pilfer: Summon a 1/1 Recruit.
Reconstruction Engine Reconstruction Engine Support 3 3Epic Epic Uses: 5
Activate: Give a friendly creature -1/-1 and summon a 1/1 Reconstructed Spider.
Renowned Instructor Renowned Instructor Creature (Nord) 3 3 4 1Common Common Expertise: Summon a 1/1 Recruit.
Renowned Legate Renowned Legate Creature (Imperial) 7 5 5 4Legendary Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
Resolute Ally Resolute Ally Creature (High Elf) 3 3 3 1Common Common Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is Willpower.
Revered Guardian Revered Guardian Creature (Dragon) 4 4 4 1Common Common Guard
Riften Lawkeeper Riften Lawkeeper Creature (Nord) 4 4 4 1Common Common Breakthrough
Summon: you gain 4 health.
Riverhold Escort Riverhold Escort Creature (Khajiit) 3 1 6 2Rare Rare Guard
Pilfer: Move.
Ruin Archaeologist Ruin Archaeologist Creature (High Elf) 3 2 5 1Common Common Treasure HuntSupport: Draw a card.
Sanctuary Raid Sanctuary Raid Action 7 1Common Common Destroy an enemy creature. Give all friendly creatures in its lane +1/+1.
Scouting Patrol Scouting Patrol Action 1 1Common Common Summon a 1/1 Imperial Grunt in each lane.
Seducer Darkfire Seducer Darkfire Creature (Daedra) 7 7 7 2Rare Rare Summon: Choose a cost.
Your opponent can't play cards with the chosen cost.
Senche-Tiger Senche-Tiger Creature (Beast) 6 4 7 1Common Common Guard
Septim Guardsman Septim Guardsman Creature (Imperial) 0 1 2 2Rare Rare Guard
Shining Saint Shining Saint Creature (Daedra) 2 2 2 1Common Common Summon: Give a creature -2/-0 this turn. It loses Cover.
Shivering Apothecary Shivering Apothecary Creature (Imperial) 4 2 2 2Rare Rare Summon: Summon a random elixir.
Shrewd Strategist Shrewd Strategist Creature (Imperial) 4 4 5 3Epic Epic Summon: Consume a creature. Give all creatures in your hand and deck with the same name +2/+2.
Shrine Guardian Shrine Guardian Creature (Daedra) 8 8 8 3Epic Epic Guard
When your opponent summons a creature, reduce its power to 0 until the start of your turn.
Skingrad Patroller Skingrad Patroller Creature (Imperial) 2 3 2 1Common Common
Smash and Grab Smash and Grab Action 2 2Rare Rare Give friendly creatures with Pilfer +2/+0 and Breakthrough this turn.
Snow Wolf Snow Wolf Creature (Wolf) 2 1 3 2Rare Rare +2/+0 while you have the most creatures in this lane.
Snowhawk Detachment Snowhawk Detachment Creature (Imperial) 5 3 5 1Common Common Guard
Summon: +1/+1 if you have another creature with Guard.
Solitude Stalwart Solitude Stalwart Creature (Imperial) 1 2 2 1Common Common
Sound the Alarm Sound the Alarm Action 0 1Common Common Enemy creatures lose Cover.
Spawn Mother Spawn Mother Creature (Grummite) 4 1 1 1Common Common Summon: +1/+1 for each other friendly creature.
Spiteful Dremora Spiteful Dremora Creature (Daedra) 5 4 3 3Epic Epic Summon: Destroy a creature with 2 power or less.
Stand Watch Stand Watch Action 2 1Common Common Prophecy
Give a creature Guard. Draw a card.
Strategist's Map Strategist's Map Support 3 2Rare Rare Uses: 3
Activate: Summon a 0/1 Target with Guard for you or your opponent.
Summerset Shieldmage Summerset Shieldmage Creature (High Elf) 2 2 2 1Common Common Other friendly creatures in this lane have +0/+1.
Sunhold Medic Sunhold Medic Creature (High Elf) 1 1 1 1Common Common Summon: Give a creature +0/+2.
Tenarr Zalviit Lurker Tenarr Zalviit Lurker Creature (Khajiit, Vampire) 6 5 6 1Common Common Summon: Consume a creature. You gain health equal to its health.
Thadon, Duke of Mania Thadon, Duke of Mania Creature (Wood Elf) 6 6 7 4Legendary Legendary Summon: This lane becomes Mania.
Thalmor Justiciar Thalmor Justiciar Creature (High Elf) 3 1 3 1Common Common After you play an action, summon a 1/1 Thalmor Soldier.
The Black Dragon The Black Dragon Creature (Imperial) 4 5 5 4Legendary Legendary Immune to Lethal.
Slay: Discard all creatures from your opponent's deck with the same name as the slain creature.
The Crisis Begins The Crisis Begins Action 6 1Common Common Destroy a creature.
Invade.
The Mechanical Heart The Mechanical Heart Support 6 4Legendary Legendary Ongoing
When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune.
Thieves Guild Shadowfoot Thieves Guild Shadowfoot Creature (Khajiit) 3 2 2 2Rare Rare Summon: Steal the top card of the opponent's deck and replace it with a Counterfeit Trinket.
Tower Alchemist Tower Alchemist Creature (Imperial) 3 2 4 3Epic Epic Your Activated supports have unlimited uses.
Tusked Bristleback Tusked Bristleback Creature (Beast) 5 5 5 1Common Common
Two-Moons Contemplation Two-Moons Contemplation Support 3 2Rare Rare Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.
Umbra Umbra Item 6 4Legendary Legendary +3/+5
At the start of your turn, the wielder Battles an enemy creature of Umbra's choosing.
Undying Dragon Undying Dragon Creature (Dragon) 6 5 5 4Legendary Legendary Drain
+5/+5 while you have 30 or more health.
Unexpected Arrival Unexpected Arrival Action 3 3Epic Epic Invade, then summon a random Daedra with cost equal to your Oblivion Gate's level.
Varen Aquilarios Varen Aquilarios Creature (Imperial) 4 4 6 4Legendary Legendary When one of your runes breaks, you gain 5 health instead of drawing a card.
Vivec Vivec Creature (God) 5 5 5 4Legendary Legendary Exalt 3: +5/+5
While you have an Exalted creature in play, you can't lose the game.
Vivec City Pilgrim Vivec City Pilgrim Creature (Nord) 2 2 2 1Common Common Drain
Exalt 3:
+2/+2
War Cry War Cry Action 4 2Rare Rare Give friendly creatures in a lane +2/+0 this turn.
Warclaw Mercenary Warclaw Mercenary Creature (Khajiit) 2 2 2 1Common Common Rally
Wily Kee'va Wily Kee'va Creature (Beast) 2 2 4 1Common Common
Winterhold Illusionist Winterhold Illusionist Creature (Dark Elf) 5 3 3 1Common Common Summon: Another creature disappears, then returns at the end of the turn.
Wish Wish Action 4 2Rare Rare Summon a random 2-cost creature.
Empower: +1 cost creature.
Wolf Cage Wolf Cage Support 6 3Epic Epic Uses: 3
Activate: Summon an Uncaged Wolf.
Worldly Wanderer Worldly Wanderer Creature (Nord) 5 3 5 4Legendary Legendary Summon: Summon a support of your choice from your deck with cost less then Worldly Wanderer's power.
Writ of Execution Writ of Execution Action 4 1Common Common Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand.
Xivkyn Channeler Xivkyn Channeler Creature (Daedra) 3 2 2 1Common Common Prophecy
Summon: You gain health equal to Xivkyn Channeler's power plus health.