Barilzar's Mazed Band
Barilzar's Mazed Band was an artifact of immense power created by the Clockwork Mage Barilzar in the middle of the Second Era. It was created with the primary purpose of being a means of teleportation, and is capable of teleporting both the wearer and people who touch the wearer at the time of teleportation. The ring's powers far exceeded Barilzar's intentions, as it was able to open rifts in time and space, and could even open the gates of Oblivion, releasing nightmarish creatures upon the land. The ring was cursed and stripped of its power, so that only a god could use it without being destroyed. This curse is thought to have resulted in the death of Barilzar, although the mage lived on as an undead lich and was sealed within an abandoned crypt in Old Mournhold, along with the ring.
In the late Third Era, the cave-in blocking his crypt was excavated at the orders of Almalexia, linking it to the temple sewers beneath the city of Mournhold. In 3E 427 Almalexia sent the Nerevarine to retrieve the ring from the crypt. Barilzar defended the Band with his life, determined that the artifact should never be used again, but he was slain and the ring was brought to Almalexia. Although the ring was cold, the embers of its power still burned within, and she used her magic to reawaken its power.
Although she had claimed that possession of the ring would help her to better care for her people, Almalexia had obtained the ring for a malicious purpose. Driven to madness by the loss of her divinity, she planned to murder her fellow Tribunes, Sotha Sil and Vivec, as well as the Nerevarine. Her first target was Sotha Sil, who had withdrawn from the world and now dwelled within his Clockwork City. She used the Mazed Band to journey to the Clockwork City and kill Sotha Sil. She then used the ring to teleport Fabricants from the Clockwork City to Mournhold. These semi-organic robots were creations of Sotha Sil, and they caused havoc in the streets of Mournhold. Almalexia then claimed that the reclusive Sotha Sil had been driven mad and was launching an attack on the city. Using this ruse, she tricked the Nerevarine into going to the Clockwork City to kill him. There, Almalexia confronted the Nerevarine, but she was defeated in combat. The Nerevarine took the Band and used it to teleport back to Mournhold. The ring had the ability to teleport its wearer between Mournhold, the Clockwork City and Vivec City, or temporarily summon a fabricant; no elements of its curse or evil powers remained.
In 4E 201, Mecinar, a former Clockwork Apostle who was banished from the Clockwork City for his perverse research into creating the perfect lifeform, employed treasure hunters from across Tamriel to retrieve Barilzar's Mazed Band to use in order to return to the City to see his vision through. In an effort to claim the riches that may lie in the city for themselves, The Forgotten Hero along with their adventuring party, tracked the Band to Forelhost in the Rift. The heroes however didn't realize that treasure hunters in the employ of Mecinar followed them, and easily stole the band from them after they were weakened. The Forgotten Hero's friend, an Argonian named Swims-at-Night, would not give up his prize, and reached out and grabbed the hunters while they were using the ring and was teleported into the city along with them. The Forgotten Hero determined to rescue his friend, sought the help of Divayth Fyr's daughter, Alfe Fyr, and was teleported into the Clockwork City. The Hero saved their friend, and defeated Mecinar. It is unknown what happened to the Band subsequently.
The BiPolar Blade is a strange artifact of some renown. According to legend, a nobleman sank his fortune into creating a longsword of supreme power. Two smiths on opposite ends of Tamriel created each half of the blade, unaware of the other, with the hope that no one man, save the owner of the blade, would know its true power. Unfortunately, the smiths were not given enough instruction, and created halves with enchantments that completely negated each other.
The blade is simply regarded as an expensive curiosity for collectors. By 3E 427, it had come into the possession of Sunel Hlas, a wealthy trader and widower living in Mournhold. It is rumored that Hlas relinquished ownership of the blade later that year, and it was given to Torasa Aram to be put on display in her museum of artifacts.
The Bittercup was lost for many years, until it was discovered in 3E 427 in the ancient tower of Ald Redaynia on an island in Sheogorad. The cup was recovered by the Nerevarine circa 3E 427. Gentleman Jim Stacey wished to use it to bribe Eydis Fire-Eye, the corrupt leader of the Fighters Guild in Balmora, although it is unknown if the cup was given to Eydis.
Black Books are Daedric artifacts created by Hermaeus Mora, the Daedric Prince of Fate and Knowledge. Each book contains some manner of forbidden knowledge. Some books are from the ancient past; some are from the future. The thick tomes are bound in black covers, with a symbol representing Mora on the front, and emit a black mist. They are comparable to the Oghma Infinium, another tome of knowledge created by Mora; however, through the reading of the Black Books, individuals can obtain much more power than that gained from the Oghma Infinium alone. The books were spread across Tamriel by Mora, and are usually located in the depths of ancient dungeons.
Through reading a Black Book, the reader will enter Apocrypha, the realm of Oblivion created and ruled over by Hermaeus Mora. Tentacles will emerge from the tome and envelop the reader. An apparition of the reader's body remains in Mundus, tethering their life force. Most mortals who read a Black Book are driven insane, but those who successfully journey through Apocrypha are known to discover powerful knowledge. Dying in Apocrypha while reading a Black Book simply banishes the reader back to Tamriel. Rereading a book will return the reader to the same area of Apocrypha, allowing them to attempt Mora's gauntlets again or harness the power of a different piece of knowledge. Copies of the contents of Black Books can be made without entering Apocrypha.
Blade of Woe
The Blade of Woe is an ebony dagger associated with the Dark Brotherhood. In appearance it is a simple dagger, but it can serve as a potent weapon in the right hands. At its most lethal, the dagger instantly kills its target and can shroud the wielder from view. It is also known to damage or drain health, deplete magicka and willpower, and demoralize anyone struck by it. The blood spilled by the blade may become tainted, and it has also been known to completely incinerate targets marked for ritual execution.
In the mid-Second Era, every member of the Brotherhood could call upon the blade. When wielded by those of higher rank in the Brotherhood, using it to kill could hide the wielder from view. Despite it being a single weapon, it could be summoned simultaneously by any number of assassins. Though assassins were not required to use the Blade of Woe to kill their targets, some contracts offered bonuses for using it to eliminate the target. In 2E 582, the Black Hand tasked the Brotherhood's Gold Coast sanctuary with performing a ritual known as the Litany of Blood with the blade. This ritual could only be performed by the "unshriven" Soulless One who had seen beyond death.
In 3E 433, the supposedly virgin Blade of Woe was given by Lucien Lachance to the Champion of Cyrodiil when they were invited to join the Brotherhood. The Champion did join the Brotherhood and rose through the ranks, maintaining possession of the apparently mundane dagger. After the third Purification of the Brotherhood, and the subsequent decimation of the Black Hand ending with Lachance's own death, the Champion attended a meeting to commune directly with the Night Mother below the Lucky Old Lady statue in Bravil. During that meeting the true traitor to the Brotherhood was revealed, and as a reward for the Champion's proof of loyalty, the Blade of Woe's true power was unlocked.
In 4E 201 the Blade of Woe was in the possession of Astrid, the leader of the last known active chapter of the Brotherhood. Astrid was killed by the Last Dragonborn, who then took possession of the blade.
The Bloodskal Blade (also known simply as Bloodskal) is an ancient Nordic artifact. In appearance it is an enchanted silver sword, either a long blade or a greatsword, sometimes decorated with red markings. It has the power to either cause magical frost damage to those that it strikes, or release a ribbon of mystical energy, a red energy blast which can hit an out-of-reach target.
The blade was created by the Bloodskal clan, a clan of Nords on Solstheim. It came to rest in Bloodskal Barrow, guarded by draugr. The energy blasts released by the blade were necessary to open a strange door within the ruins.
By 4E 10, the artifact had returned to the ruins of Bloodskal Barrow. It was placed on a pedestal, in a large chamber behind the door which required the sword to open. That year, the East Empire Company broke through into the ruins from the Raven Rock ebony mine. Gratian Caerellius and his assistant Millius were tasked with exploring the ruins. Gratian discovered the sword, but removing it from its pedestal awoke a horde of draugr. The two adventurers died from their wounds, and the EEC sealed the ruins, claiming that Gratian had died in a tunnel collapse.
In 4E 201, Gratian's great-grandson Crescius Caerellius uncovered old documents belonging to his ancestor, which affirmed his suspicions over the cause of Gratian's death. An old man, Crescius was unable to venture into the mines; instead, he enlisted the help of the Last Dragonborn, who then unsealed the entrance to the ruins and discovered Gratian's body, along with the Bloodskal Blade. The Dragonborn used the blade to open the door in the ruins and escape the barrow, and related the discovery of Gratian's remains to Crescius.
Bloodthirst is an Akaviri "blood drinker" longsword, the other known example being the transforming blade, Dawnfang and Duskfang. Another enchanted longsword, Rimelink, is crafted in the same style as these weapons.
Like Dawn/Duskfang, its crossguard and pommel are adorned with elegant jewels, its pronged blade resembles the gaping maw of a beast, and it has a snakeskin pattern that envelops the areas around the crossguard, handle, and pommel. Like Dawnfang, it has a golden snakeskin pattern, but it differs from both Dawnfang and Duskfang in that its jewel is infused with swirling red blood. Its sinister appearance is known to make people feel uneasy. It earns its name thanks to its unquenchable thirst for blood, and it fortifies its wielder and increases their swing speed.
Sometime after the end of the Great War in 4E 175, the former member of the Blades, the Warrior, came across Bloodthirst in their journey. The method of acquisition of the sword is conflicted, however.
The sword similar to Bloodthirst, Dawn/Duskfang, was at one point acquired by Lorant Bouchard, an infamous Blades captain who was rumored to be a serpent. The death of his wife Emma, and the sword's influence combined to weigh down on him, causing him to fall further into madness and begin taking out his suffering on others, and to begin dabbling in necromancy. In 4E 130, the necromancer Sychelle Gatharian hired a group of mages under the guise that they were to capture Lorant for his treachery. Their initial encounter with Lorant failed miserably and they were forced to retreat. They found his experience as a swordsman in combination with his sword, and his ability to resurrect those he killed overwhelming. The mages realized that to defeat him, the best course of action was to somehow separate him from his sword. Sychelle made preparations to fund a second attempt to capture Lorant. She hired a group of smugglers to aid the mages in fulfilling their contract, and revealed her hidden motive to the their boss, Verrick Tilwald. She had in her possession Bloodthirst, and revealed that the capture mission was a front to obtain Dawn/Duskfang and swap it with Bloodthirst. She insisted that he keep the plan a secret from the mages, and the deal was sealed with the exchange of a coin. Verrick had other plans however, and plotted to betray his mage allies and employer if they were successful with retrieving Dawn/Duskfang. Unfortunately, before he and his associates made the journey to fight Lorant, he lost Bloodthirst within Faldar's Tooth in the Rift.
With their plan finalized, the mages made their move and located Emma's remains. They relocated it to a vault in Riften's Ratways and intended to use it as a lure. Lorant tracked them down and intended to slaughter them for their audacity to disturb his wife, and upon his arrival the mages and smugglers sprung their trap. The mages were successful in separating him from his sword, sealing it behind an impenetrable barrier in the vault's central chamber. Unfortunately, something interfered with the separation spell, and its unintended effect divided Lorant into three different hostile spirits. Several theories of what lead to this unfortunate event emerged. One mage concluded that the spell failed because magic is inheritably unpredictable, while another theorized that the sword may have an ability to interfere with magic. Verrick was the one most to blame. He noted that his incompetence led to Bloodthirst being lost, causing a significant divergence from the plans Sychelle laid out for him. Sensing their imminent demise, the mages worked to binding Lorant into three different areas of the vault, and summoned Emma's spirit in hopes of using her to convince her husband to calm down. The little time they had left allowed them to successfully complete the binding ritual, but at the cost of all but one of them being sealed inside with the vengeful Lorant. As Verrick waited for his demise, he realized that the coin Sychelle had given him had been cursed, perhaps indicating how his greed led to his downfall. Lorant remained within the tomb as its prisoner, and as the guardian for the sword and his wife's remains; all who entered the tomb were killed by him.
In 4E 201, the Last Dragonborn investigated Riften's Ratways after hearing rumors of disappearances and ghost sightings. Within the Ratways, The spirit of Lorant's long departed wife, Emma, manifested and guided the Dragonborn through Lorant's chambers. The Dragonborn defeated Lorant's fragments and made him whole, finally freeing him and allowing him to reunite and rest with his wife in the afterlife. With Lorant free, the barrier surrounding Dawn/Duskfang was removed, allowing the sword to be retrieved. After obtaining the blade, the Dragonborn discovered a note within the vault detailing the long departed Verrick's deal with Sychelle, as well as the last known location of Bloodthirst. Upon learning this, the Dragonborn ventured to and cleared out the bandit that had taken residence in the ruins of Faldar's Tooth. It was too late, and the acquired intel noted that the bandits had sold it to someone who had taken residence in Broken Fang Cave. The Dragonborn discovered that the people who had taken interest in the sword were vampires, and eradicated all the inhabitants of the cave. The Dragonborn then retrieved the sword.
The Bloodworm Helm is an evil trollbone helmet created by Mannimarco, the King of Worms. Although beautiful to behold, many find the artifact repulsive due to its necromantic nature. The helm grants the wearer greater skill at Conjuration, as well as the ability to turn the undead, drain the essence of enemies and summon a skeletal minion from the Soul Cairn. Mannimarco left the helm behind when he ascended to godhood during the Warp in the West.
By 3E 427 the helm had come into the possession of a Nord necromancer named Crazy Batou, who had established a lair in an ancestral tomb in the Molag Amur region of Vvardenfell. Batou was killed by the Nerevarine, who then sold the helm to Torasa Aram. Torasa put the helm on display in the Mournhold Museum of Artifacts. It was later obtained by the Mages Guild, and transported to the Arcane University in Cyrodiil for safekeeping.
In 3E 433, Mannimarco returned to the affairs of mortals and attempted to destroy the Mages Guild. The Council of Mages dissolved in the ensuing attacks on the guild, and Master-Wizard Irlav Jarol took the helm to the abandoned Fort Teleman in Blackwood with a group of researchers to study the artifact in an effort to better understand how Mannimarco could be stopped. The expedition went against the advice of Arch-Mage Hannibal Traven, who feared for the group's safety. Traven was proven correct when Irlav's experiments resulted in the summoning of many dangerous Daedra; Irlav himself was slain by a hostile Dremora. The Order of the Black Worm then launched an assault on Fort Teleman to recover the artifact for Mannimarco, but they were held at bay by the Daedra. A member of the Mages Guild was sent by Traven to recover the helm, and stumbled into the ongoing battle. The mage successfully infiltrated the ruins and took the helm from Irlav's corpse. It was then brought back to the University and returned to a secure place in the Arch-Mage's Tower.
Book of Life
The Book of Life was a census record kept by the Nords in the early First Era. Mentioned in A History of Daggerfall, it is noted as "one of the first civilized acts the Nords performed". It is believed to be the first census kept by humans on Tamriel. The book was used to keep track of the population of newly conquered High Rock, including Daggerfall, which was founded by the Nords as a fort-town to support their raids. On the settlement of Daggerfall the Book of Life says:
- "North of the Highest bluffs, south of the moors, west of the hills, and east of the sea is called DAGGERFALL. 110 men, 93 women, 13 children under 8 years of age, 58 cows, 7 bulls, 63 chickens, 11 cocks, 38 hogs live here."
The exact length of the Book of Life remains unknown, but the info on Daggerfall is found on page 933.
- Daggerfall (mentioned only)
Boots of the Apostle
The Boots of the Apostle are very mysterious. The wearer of the boots is rumored to be able to levitate, though sightings of them in use have been extremely rare. They are relics of Tiber Septim and legendary treasures of Cyrodiil. The Nerevarine reportedly recovered the boots and sold them to the Mournhold Museum of Artifacts in 3E 427.
Boots of Blinding Speed
The Boots of Blinding Speed are a pair of netch leather boots which bear a powerful enchantment that greatly augments the user's speed at the cost of their vision. It is possible to negate the blinding effects through the use of magic, such as night vision or magical resistances.
In 3E 427, the boots were seen on the island of Vvardenfell in the possession of a Redguard by the name of Peminie, who asked the Nerevarine for safe passage to Gnaar Mok. The Nerevarine complied, and received the boots upon leading her there. The Nerevarine was then informed by locals that Peminie was in fact a wanted felon; upon interrogation, she became hostile and had to be killed. Later that year, the boots were sold to Torasa Aram, who put them on display in her Museum of Artifacts in Mournhold.
At some point in the late Third Era, many trunks of netch leather was brought to Cascabel Hall near Solitude by Nordic soldiers. Believing it to be hard tack, they had looted the leather while on an incursion into Morrowind. One such shipment contained the Boots of Blinding Speed together with a set of boiled netch leather armor. By the Fourth Era, nothing remained of the castle at Cascabel Hall, and the chest containing the boots had been moved to the nearby Fort Hraggstad.
In 4E 201, after aiding a group of leather-eating rieklings on Soltheim, the Last Dragonborn learned of the location of this netch leather shipment in Fort Hraggstad. The fort at this time was initially occupied by bandits, although the Imperial Legion and the Stormcloaks both fought for control of it during the Stormcloak Rebellion. The Dragonborn successfully located the netch leather armor, discovering the boots in the process.
Bow of Shadows
The Bow of Shadows is a Daedric artifact that, according to legend, was forged by the Daedric Prince Nocturnal. The legendary ranger, Raerlas Ghile, was granted the Bow for a secret mission that failed. The Bow was lost, though Raerlas is said to have used it to take scores of his foes down with him. The Bow is said to grant the user invisibility and increased speed. Many sightings have been reported; it is said that the Second Era Dunmer assassin Dram once wielded it. Dram likely used the Bow during the Battle of Hunding Bay, when he shot Prince A'tor with the poisoned arrow that eventually killed him. Dram also made use of the bow during the rebellion of Stros M'Kai, led by the Restless League, most notably in battle against Cyrus the Redguard.
Near the end of the Third Era, the Bow came into the possession of a necromancer named Goris the Maggot King. In 3E 427, the Nerevarine killed Goris and his accomplice Luven in the Venim Ancestral Tomb, a tomb in the Grazelands of Vvardenfell which Goris used as a lair. The Nerevarine then retrieved the Bow. Later that year, the Bow was sold to Torasa Aram and put on display in her Museum of Artifacts in Mournhold.
Brush of Truepaint
The Brush of Truepaint is an Aedric artifact supposedly created by Dibella. It is said that the bristles of the brush were woven from of Dibella's own hair. The brush allows the wielder to enter a painting canvas and paint things life-sized, simply by imagining them.
At some point before 2E 582, a Dunmer wizard named Bravam Lythandas was performing a cruel experiment in illusion on three captives he was keeping in his basement. He had magically tricked them into believing they were living in a palace, although over time the illusions began to damage their minds. As they descended into madness, one of the captives began rocking back and forth and muttering prayers to Dibella. Several days later, Bravam returned to find the basement entirely empty, with the walls, ceiling, and floor completely covered with a mural depicting the grand chamber of a palace. The only thing remaining was the Brush of Truepaint lying in the corner, which the captives had apparently used to escape into their fantasy world.
Bravam's experiment journal went on to become a tome of forbidden knowledge, hoarded by Hermaeus Mora. At some point a Khajiit named Baezad-jo went looking for the Brush of Truepaint, although he was killed by a daedroth when he tried to read the journal. The journal eventually ended up on the small island of Khenarthi's Roost along with several other tomes of forbidden knowledge. In 2E 582, Sybil Augustine Viliane of Wayrest received a cryptic message regarding the location of the brush and how it could be obtained.
The brush was later gifted to a descendant of Bravam Lythandas, an artist and devout follower of Dibella who served in the Arnesian War of 3E 396. An errant fireball exploded next to him, and he lost the use of both arms. He was a stubborn man, and prayed to the goddess for a way to continue his trade. When the Dunmer artist died, he left the brush to his son, who went on to become the famous Rythe Lythandas of Cheydinhal. Rythe specialized in painting the Great Forest of Cyrodiil; these paintings are famous all across Tamriel for their realism, and some say that one can see the trees sway in the breeze.
In 3E 433, a Bosmer or Altmer thief (reports vary) learned of the brush, the source of Rythe's fame. In an attempt to steal the artifact, the thief broke into Rythe's house, knocked him unconscious and leapt into the unfinished painting he was working on. The thief then created Painted Trolls to act as guardians, but the beasts turned on their creator and killed him. Rythe followed the thief into a painting, and became stuck there, unable to create a portal back without the brush. His wife Tivela, who was unaware of the Brush of Truepaint, put out a request to help "find" him. After several days, the Champion of Cyrodiil responded to the rumors, and entered the Painted World. The Champion met with Rythe, and fought through the Painted Trolls to the corpse of the thief. With the brush retrieved, the two were able to exit the Painted World. A special edition of The Black Horse Courier titled Greatest Painter Safe! was published following the incident.
The fat collected from the Painted Trolls proved to be very valuable in alchemy, and Rythe, being the only provider of this rare ingredient, began to exploit this. One known patron of his was Elgrim, an alchemist living in Riften in 4E 201.