Hands of Almalexia
The Hands of Almalexia (or simply Her Hands) are private temple guards for the Tribunal goddess Almalexia of Morrowind, chosen from the most skilled warriors in the Tribunal Temple. Their bodies and souls are fortified by divine magic, and their armor and weapons bear fearsome divine enchantments.
Circa 2E 582, the Hands were numerous, and were charged with guarding Mournhold along with the Ordinators when it served as the capital of the Ebonheart Pact. The Soulless One was named a Hand of Almalexia while ridding Deshaan of the Maulborn menace. By 3E 427, the Hands had been reduced to six individuals, and the High Ordinators had taken over guard duty of the city. They served as Almalexia's personal protectors as her divinity began to fail, and were led by her steward, Fedris Hler. That year, the Nerevarine killed Hand Salas Valor after he left Almalexia's service. It is unknown what became of the Hands after Almalexia's death and the rise of the New Temple.
The Heretics of the Shivering Isles are a group of outcast mortals found in Mania. They follow the Manic teachings of Arden-Sul to a fault, believing him to be the true lord of the Shivering Isles. They view Sheogorath as a mortal posing as a Daedric Prince, and seek to depose him for being unjust and insane. According to the Heretics, Daedra cannot be princes, only vile servants. As such, they specialize in summoning and binding Hungers to do their bidding. Their ultimate goal is to sack New Sheoth and force the other mortals to convert to their beliefs and live in the wilderness following the destruction of Sheogorath's mortal body. The Heretics are hostile towards most other inhabitants of the Isles, and wear uniform robes to distinguish themselves. They have a particular vendetta against the Zealots, their Demented counterparts. The highest ranks of the Heretics were said to be "transformed".
The Apostles of Light were a faction of Heretics whose opposition to Sheogorath stemmed from an intimate knowledge of the Greymarch. A group of Heretics in Fain worshipped a being known as Gyub, Lord of the Pit.
The Hidden Armigers were a network of spies working for the Ebonheart Pact during its existence in the Interregnum period. They were based out of Mournhold and led by a mysterious Dunmer named Thrush, although they ultimately answered to High King Jorunn of East Skyrim. It's unknown if they were related to the Buoyant Armigers, a military order of the Tribunal Temple.
In 2E 582, the Armigers worked closely with the Mages Guild and Fighters Guild, the outlawed Morag Tong, the Eyes of the Queen, and the Ring of Daggers in arranging ceasefire talks on Stirk for the leaders of the Alliance War.
The Hörme was an underground movement in Skyrim during the Third Era holding the belief that Potema, the Wolf Queen, and her deposed son Uriel III were the last of Tiber Septim's true blood. Under this principle, they led raids against Imperial interests in the province and were considered to be part of the reason why the once prosperous Whiterun Hold fell into decline. By 4E 201, there was no sign of them, and Whiterun Hold had long since returned to prosperity.
Host of the Horn
The Host of the Horn is the official military force of Lainlyn, a region on the south side of Iliac Bay. They are responsible for duties ranging from open warfare to espionage and tax collection. The current commander of the Host of the Horn is Baron Shrike, the ruthless ruler of Lainlyn.
Wanting to overthrow Shrike and end his cruel reign, his brother, Lord Kain, founded a rival knighthood, the Knights of the True Horn. However, Kain's forces were defeated in combat: Lord Kain himself was slain, and the remaining Knights of the True Horn were exiled and scattered throughout Tamriel. In a final attempt to restart the conflict, the necromancer Arielle Jurard resurrected Lord Kain. But when she sought to rally the remaining knights, Lord Jaren of Battlehorn Castle foiled her plans by entrapping both Arielle and Lord Kain in the grotto of his castle. Their fate was only discovered years later when a new owner moved into the castle and opened the sealed grotto. With the help of a host of hired knights, the undead Lord Kain and necromancer-turned-lich Arielle Jurard were finally defeated.
- 'Pity Dagoth Ur and the Sixth House. All they do, all they are is foul and evil, but they began in brightness and honor, and the cause of their fall was their loyal service to you, Lord Nerevar.' — Peakstar
House Dagoth or simply the Sixth House is the defunct sixth Great House of the Chimer led by Voryn Dagoth, later known as Dagoth Ur. All records of the house's existence were destroyed following the Battle of Red Mountain and its members were either killed or absorbed into the remaining houses. Unbeknownst to all, Lord Dagoth had survived and spent centuries slowly building his strength and influence from within Red Mountain. This culminated with Dagoth's attempt to re-create the Dwemer god-construct Numidium in order to overthrow the Tribunal and conquer Morrowind. In 3E 427 Dagoth Ur was slain and his plans halted with the destruction of the Heart of Lorkhan by the Nerevarine.
- House Dres is an agrarian agricultural society, and its large saltrice plantations rely completely on slave labor for their economic viability. Always firm Temple supporters, House Dres is hostile to Imperial law and culture, and in particular opposed to any attempts to limit the institution of slavery. – Great Houses of Morrowind
- "House Dres represents the past of pre-Tribunal Great House culture, a persistent tradition of Daedra- and ancestor-worshipping civilized Dunmer clans." – Vivec
House Dres is one of the Great Houses of Morrowind, with presence only on the mainland. It governed the Dres District of south-eastern Morrowind from the city of Tear. The district included parts of the fertile Deshaan plain, and bordered Indoril District and the swamps and marshes of Black Marsh. In the mid-Second Era, House Dres also controlled the cities of Ebonheart and Kragenmoor in central Morrowind. It was formally established as a Great House by Grandmaster Thalthil Dres after a slave-raid over Thorn.
The Dres had a mainly rural but still very wealthy agrarian agricultural society, maintaining vast saltrice plantations on the plains and marshes surrounding Tear. The Dres were also the Dunmer that shipped slaves to the other Great Houses, keeping thousands of captives, mostly Argonians, in their infamous slave-pens of Tear and the surrounding plantations.
- As a result of its close relationship with the Imperial administration, House Hlaalu has emerged as politically and economically dominant among the Great Houses of Vvardenfell and Morrowind. Hlaalu welcomes Imperial culture and law, Imperial Legions and bureaucracy, and Imperial freedom of trade and religion. Hlaalu still honors the old Dunmer ways -- the ancestors, the Temple, and the noble houses -- but has readily adapted to the rapid pace of change and progress in the Imperial provinces. — Great Houses of Morrowind
House Hlaalu was one of the five traditional Great Houses of the settled Dunmer. It governed the Hlaalu District of western-central Morrowind from its ancient capital of Narsis. During the Second Era, House Hlaalu's presence on the island of Vvardenfell was limited to the port town of Seyda Neen; but by the late Third Era the house had a council seat located in Balmora, with other Hlaalu-run towns at Suran, Hla Oad and Gnaar Mok. House Hlaalu could be characterized as adaptable and opportunistic, and any morals they might have had came second to business. Early in the Fourth Era, soon after the Empire released Morrowind, anti-Imperial sentiment and House Hlaalu's association with them among the Dunmer led to the stripping of its position as a Great House, and House Hlaalu was removed from the Grand Council of Morrowind. Their position on the council was filled by House Sadras.
The House was largely concerned with business and diplomacy, seeking to strengthen ties with at times unconventional allies such as the Empire, and although profit was often a primary objective, traditional Hlaalu practice recognized the value of a good reputation over money. This was their great strength - they were fast talkers and intelligent traders - and their great liability; most Hlaalu were bribable, either with gold or with other favors, with their leaders as no exception. House Hlaalu retainers were also masters of thievery, sneaking, lock-picking, blackmailing and backstabbing, both literal and metaphorical. While some councilors were honest and fair, others were more under-handed and corrupt. However, House Hlaalu's most distinguishing characteristic was its willingness to live in harmony with the other races, setting it apart from the other, occasionally xenophobic, Dunmer Great Houses.
- [T]he Indoril are orthodox and conservative supporters of the Temple and Temple authority. House Indoril is openly hostile to Imperial culture and religion, and preserves many traditional Dunmer customs and practices in defiance of Imperial law. – Great Houses of Morrowind
- "To my sister-brother's city I give the holy protection of House Indoril, whose powers and thrones know no equal under heaven, wherefrom came the Hortator." - Vivec
House Indoril is one of the five Great Houses of the Dunmer. It governed the Indoril District in the heartland of Morrowind from the historic capital city of Almalexia. Indoril District comprises the lands south of the Inner Sea and the eastern coast, including the city of Mournhold, located within Almalexia, and the town of Necrom with its City of the Dead. House Indoril has no territorial holdings on the island of Vvardenfell.
The Indoril were orthodox and conservative supporters of the Tribunal Temple and Temple authority, and have always held prominent positions within the Temple hierarchy. Throughout history, the fates of House Indoril and the Temple have been closely linked.
House Mora was a minor political House of Dark Elves from the province of Morrowind. They are known to have human ancestry in their blood. House Mora is known to include the Ra'athim Clan, a noble family from the city-state of Ebonheart that served the High Kingship throughout Morrowind's history.
House of Dibella
The House of Dibella is the temple dedicated to Dibella the Blessed Lady, Goddess of Beauty and Love. They are generally the place of worship for Dibella. The priests and priestesses within are epicureans and orgiasts who aspire for the beauty of the form and mind. The Order of the Lily is the House of Dibella's militant arm, and the Benevolence of Mara is considered their allies. The House of Dibella is considered enemies of the Akatosh Chantry, the Order of Arkay, and the cult of Sanguine. In the Iliac Bay, the House of Dibella has chapters in the following nations: Koegria, Menevia, and Tigonus.
House Ravenwatch was a Second Era noble house based in the Rivenspire region of High Rock. Working under the guise of this status, the house secretly consisted of vampires who forsook their murderous ways and vowed to use their powers for good purpose. The house was a firm supporter of High King Emeric, who knew of their true nature.
- House Redoran prizes the virtues of duty, gravity, and piety. Duty is to one's own honor, and to one's family and clan. Gravity is the essential seriousness of life. Life is hard, and events must be judged, endured, and reflected upon with due care and earnestness. Piety is respect for the gods, and the virtues they represent. A light, careless life is not worth living. — Great Houses of Morrowind
House Redoran is one of the five remaining Great Houses of the Dunmer. It governs the Redoran District of northwestern Morrowind from the city of Blacklight, close to the border with Skyrim. In the District of Vvardenfell, the House's council seat was located in Ald'ruhn, and all councilors lived there in the hollowed shell of a colossal prehistoric Emperor Crab, in the district known as Ald'ruhn-under-Skar. Other Redoran-dominated towns on Vvardenfell included Khuul, Maar Gan and Ald Velothi.
The main focus of House Redoran is maintaining the traditions of the settled Dunmer and, more specifically, the way of the warrior. Due to this focus, the Tribunal Temple was a natural ally. There is also mutual respect between them and the Fighters Guild and Imperial Legion. They have less respect for the other Imperial institutions, such as the Mages Guild, the Thieves Guild, and the Imperial Cult religion.
House Sadras is one of the five Great Houses of Morrowind. At the beginning of the Fourth Era, following the Oblivion Crisis of 3E 433 and the eruption of Red Mountain in 4E 5, House Hlaalu was stripped of its Great House status and removed from the Grand Council of Morrowind. House Sadras, whose prior status and holdings are unknown, was selected to fill the fifth seat on the Council.
- The wizard-lords of House Telvanni have traditionally isolated themselves, pursuing wisdom and mastery in solitude. But certain ambitious wizard-lords, their retainers, and clients have entered wholeheartedly into the competition to control and exploit Vvardenfell's land and resources, building towers and bases all along the eastern coast. According to Telvanni principles, the powerful define the standards of virtue. — Great Houses of Morrowind
- "House Telvanni matches the disposition of my brother Sotha Sil -- iconoclastic, profane, unconventional." – Vivec
House Telvanni is one of the Great Houses of Morrowind. It governed the Telvanni District of eastern Morrowind, and administered the eastern portion of the Vvardenfell District from its council seat in Sadrith Mora. The house comprises mainly highly egocentric and ambitious mages, and is known to many as the house of the master wizard. Here, it was common to rise through the ranks by eliminating or otherwise 'indisposing' other members. Of the Telvanni lords, only Master Aryon of Tel Vos seemed able to look beyond the end of his own nose and at the concerns of other people; the rest wanted little more than to be left alone to their research and ambitions. The other members were similarly isolationist in outlook and did not intend to be presided over by any of the other institutions, predominantly the Guild of Mages.
The Telvanni, in general, did not interact with other Houses or Guilds, nor did they have many enemies save for Abolitionists and the Imperial Mages Guild. In the Second Era, they refused to join the Ebonheart Pact, much to the chagrin of the other houses. On the other hand, the Telvanni did not have the usual hatred of vampires that most other factions had, and some of their lords and Mouths were willing to speak to them; wizards did not fear vampires nearly as much as others did.
House Tharn was a noble Imperial family from Cheydinhal. They have held estates in and around the Nibenay Basin since the early parts of the First Era. Once the family established itself as one of reliability and utmost loyalty, they were used more and more to subjugate and eliminate Imperial dissenters. By the time of the Interregnum the family had established itself as one of the most important and involved families in the Empire.