Malacath is the Daedric Prince whose sphere is the patronage of the spurned and ostracized, the keeper of the Sworn Oath, and the Bloody Curse. Malacath was created when Boethiah ate the Altmeri ancestor spirit, Trinimac, although Malacath himself says that this tale is far too "literal minded". Trinimac's devout Elven followers became the Orsimer ("Pariah Folk" in Elvish), or Orcs. Some disagree, claiming that Trinimac still exists and Malacath is a separate entity. Malacath is not recognized as a Daedric Lord by his peers, which fits his sphere perfectly. The Dunmer say he is also Malak (or Malauch), the god-king of the Orcs and one of the Four Corners of the House of Troubles that tests the Dunmer for physical weakness. Other names include "Mauloch", the "God of Curses", "Orkey", "Old Knocker" or "Orc-Father". Malacath spurns physical weakness, hence the above-average strength of the creatures associated with him. The hideous and stupid Ogrim are the servants of this "bad daedra".
Malacath is allied with Mephala and his enemy is Ebonarm. His summoning day is 8th of Frost Fall. Malacath's shrine in Cyrodiil, where he is depicted as a muscular Orc ready to strike with a heavy weapon, is patronized entirely by Orcs who hate "beautiful people".
Many accounts paint Malacath as a Prince who is very protective of his followers and who becomes vindictive when they are wronged. The Hero of Daggerfall quenched Malacath's thirst for vengeance by killing an ungrateful supplicant who had spurned Malacath after receiving his gifts. Malacath once asked the Nerevarine to seek revenge on behalf of an Orc adventurer who was denied his rightful fame and glory after vanquishing a great threat when his Dunmer partner took all the credit. Though both the original Orc and Dunmer were long dead, Malacath's ire was so great that he requested the Nerevarine slay the Dunmer's only remaining descendant (although, in reality, another relative—who may or may not be a direct descendant—lived on in Cyrodiil). Malacath's self-professed love for vengeance was so great that in the early Fourth Era he agreed to assist Prince Attrebus Mede in his quest to defeat Umbriel simply because his companion Sul's motivation was the curse he carried with him.
Malacath has been known to send agents to free enslaved ogres, since ogres should not be servants to anyone except Malacath. This may imply that Malacath merely uses trolls, Orcs, and ogres instead of respecting them as his followers. However, he has been heard to call ogres his "little brothers". Sheogorath claims that Malacath is "not popular at parties" and that the symbolic "backbone" of Malacath's plane of Oblivion is an actual backbone.
Sheogorath tricked Malacath into decapitating his noble son Emmeg Gro-Kayra with a special blade called Neb-Crescen. Sheogorath then stole Emmeg's head, trapping his soul in the Shivering Isles forever.
Scourge (also known as Mackkan's Hammer, Bane of Daedra, the Daedric Scourge, or Scourge, Blessed of Malacath) is a legendary Daedric artifact. It was forged from sacred ebony in the Fires (or Fountains) of Fickledire, and is associated with Malacath. It is a fierce weapon, and takes the form of a steel or ebony mace. Malacath dedicated it to mortals, and any Daedra who attempts to invoke its power will be banished to the Void. It also has the ability to banish them to the Void with a single blow, and can conjure Daedra such as Dremora and Scamps from Oblivion to do the wielder's bidding. It has been described as a "bold defender of the friendless", which could be related to Malacath's role as the Daedric Prince of outcasts.
Scourge was once used by Mackkan, who banished many of Mehrunes Dagon's minions with it. The mace eventually came into the possession of the Third Empire and was hung in the armory of the Battlespire. The Shadow Legion used it against the Daedra Lords in the name of the Emperor. In the aftermath of Dagon's invasion of the Battlespire during the Imperial Simulacrum, the hidden mace was recovered from the Caitiff section of the Battlespire by a battlemage apprentice and used to help fight back against the retreating Daedric forces. A Daedra named Wonshala Keriayn was interested in obtaining the mace in return for a piece of the Battlespire's shattered voidguide, but she was banished after attempting to wield it. Scourge survived the ensuing destruction of the Battlespire, and was returned to Tamriel. It now wanders the land with adventurers. The mace once came into the possession of Divayth Fyr, who kept it in Tel Fyr, a Telvanni wizard tower in Morrowind's Zafirbel Bay. The Nerevarine supposedly liberated the weapon from Fyr's collection in 3E 427.
Volendrung, also known as the Hammer of Might, is an ancient artifact created by the Dwarven Rourken clan. In appearance, it is a large ebony warhammer, although it may sometimes take the shape of a blade. For unknown reasons, Volendrung became a Daedric artifact of Malacath. It is enchanted with the power to paralyze foes and drain them of their strength, conferring it to the wielder. The hammer is prone to disappearing like its Dwarven creators, sometimes resurfacing in days, sometimes in eons.
The hammer originally belonged to the chieftain of the Rourken clan. When his clan refused to join the other Dwemer in the First Council, the chieftain threw his hammer across Tamriel, promising to settle where ever it landed. The hammer landed in western Tamriel, and the Rourken called the land Volenfell, literally "City of the Hammer". This area later came to be called Hammerfell. The Rourken's journey across Tamriel is depicted in many of the ruins of the region, Volendrung appearing as a shining star showing the way.
Sometime after the Dwemer disappeared in 1E 700, Volendrung ironically came to embody the power of Malacath, one of the Dwemer's most bitter foes.
Circa 2E 582, Volendrung had seemingly been shattered into several pieces.
In 2E 583, unsatisfied with the carnage taking place in Cyrodil as a result of the Three Banners War, Sheogorath decided that to best mend his boredom, he would steal the some of the Daedric Artifacts belonging to his various Daedric siblings, and messing with his Daedric siblings for the fun of keeping them on their guard was a bonus benefit to this act. Volendrung was the first of these artifacts that were sent to Cyrodil where he hoped that the alliances would covet their power and unleash their fury while Sheogorath watched in entertainment. Of course, being Sheogorath, for fun he put a curse on it so that if the hammer doesn't consume souls in a certain timespan, the hammer will instead consume the soul of the user.
The hammer was later uncovered during the Imperial Simulacrum by the Eternal Champion in either Morrowind or Hammerfell (reports vary). In the events leading up the Warp in the West, an agent of the Blades summoned Malacath seeking power, and a worshipper of the Prince gave the agent Volendrung in return for slaying a Daedra Seducer who had betrayed him.
Volendrung later came into the possession of Divayth Fyr of Tel Fyr, Vvardenfell. He kept it in a locked chest in his Corprusarium, near Yagrum Bagarn's living area. A hobby of his was to invite thieves to steal from his chests to amuse him, as they would often fail. In 3E 427, the Nerevarine succeeded in unlocking the chest and liberating Volendrung.
Circa 4E 201, the Orcish settlement of Largashbur began to be openly attacked by the giants in the area. The giants had desecrated a shrine to Malacath and taken possession of Shagrol's Warhammer, a mundane hammer. Malacath cursed the tribe for its weakness, and the Orcs asked how they could obtain forgiveness. Chief Yamarz was tasked with clearing the giants from Malacath's shrine by the Prince. He was accompanied by the Last Dragonborn, but he was a weak leader and was slain when he turned on the Dragonborn. Malacath praised the Dragonborn for killing Yamarz. He then ordered the Dragonborn to return Shagrol's Hammer to Largashbur. Malacath transformed the hammer into Volendrung and gave it to the Dragonborn, while naming Gularzob as the new chief of the tribe.
Helm of Oreyn Bearclaw
The Helm of Oreyn Bearclaw or the Helm of Kharag gro-Khar is a prized artifact which once belonged to the legendary Valenwood hunter, Oreyn Bearclaw. Although legends claim that Bearclaw performed many great deeds, these were falsely credited and were actually performed by his friend, an orc named Kharag gro-Khar. After Bearclaw's demise, caused by the Knahaten Flu, his helm stood as a monument of his stature, although it was eventually lost after his clan split. The helm itself is an enchanted skull, which is said to improve the wearer's agility and endurance.
Some time during the Second Era, during the reign of King Kurog, Kurog commissioned this helm to be recovered by Myvryna Llothri. Myvryna recovered it from Bloody Knoll, but was soon killed by Naryu Virian, a Morag Tong assassin. Naryu gave the helm to Gadnuth Oreyn, who presumably returned it to Valenwood.
In 3E 427, Malacath sent the Nerevarine to end Bearclaw's bloodline and undeserved fame. The supposed last descendant of the false Elven hero was Farvyn Oreyn. Farvyn knew of his ancestor's falsehood, and sought to perform heroic deeds to justify his own fame. With his death, Malacath believed the family line to have ended and rewarded the Nerevarine with the helm. The Nerevarine then sold the helm to Torasa Aram, who put it on public display in the Mournhold Museum of Artifacts.
Some time after the events of 3E 427, the helm was brought from Morrowind to Cyrodiil and given to Modryn Oreyn, another descendant of Bearclaw who was unknown to Malacath. Modryn was the second-in-command of the Cyrodilic branch of the Fighters Guild. In 3E 433, after the Blackwood Company almost ruined the guild, Modryn gave the helm to the new Master of the Fighters Guild, who replaced Vilena Donton. Modryn hoped that the new Master would restore the Oreyn name to glory by wearing the helm of his ancestor.
The realm mostly consists only of dust, palaces of smoke, and vaporous creatures; anguish, betrayal, and broken promises like ash fill the bitter air. Few mortals manage to reach the realm, where levitation and magical breathing are necessary to survive. The Mages Guild have been known to bottle this thick, roiling vapor.
However, some areas of the realm are safe for mortals. Circa 4E 40, Malacath chose to bring Sul and Prince Attrebus Mede to the Ashpit, where they found a garden of slender trees, and "vines festooned with lilylike flowers" wound about the trunks; a "multitude of spheres moved, deep in the colorless sky, as distant and pale as moons". This garden seems to have some emotional significance to Malacath, who describes it as a "shadow of a garden", and an "echo of something that once was".
The Ashen Forge sits at the center of Malacath's own stronghold in the Ashpit. For the Orcs that revere Malacath, the afterlife promises rewards of immortality, abundant food and drink, and constant battle deep within the Ashen Forge. It is also said that The Ashpit bastion stretches endlessly across the planes, extending even behind the stars to Aetherius, granting access to every worthy Orc who crosses from this life into the next. In Malacath's stronghold, every Orc is a chief, every chief has a thousand wives, and every wife has a thousand slaves to cater to their every need. The stronghold's walls rise one hundred feet into the smoky sky, constructed of polished steel and worked iron. Inside the walls, stone keeps, iron towers, and massive longhouses surround the central square that houses the Ashen Forge.
The Spine of Ashpit is a surprisingly light skeletal spine found in the realm. It is made from a grey dust, and fragments of bone have been known to be taken from it and brought to Tamriel. Sheogorath claims that the spine is the metaphorical "backbone" of the realm, which he looks down upon.
- Malacath appeared in TES II: Daggerfall, TES III: Morrowind, TES IV: Oblivion, Lord of Souls, TES V: Skyrim, and The Elder Scrolls Online.
As seen in Daggerfall
His statue in Morrowind
His statue in Oblivion
His statue in Skyrim
His statue in ESO
As seen in ESO
Scourge, as seen in Morrowind
Volendrung, as seen in Skyrim
- The Book of Daedra
- The True Nature of Orcs
- The House of Troubles
- Varieties of Faith... — Brother Mikhael Karkuxor of the Imperial College
- Lord of Souls — Gregory Keyes
- Pocket Guide to the Empire, 3rd Edition: Orsinium — Imperial Geographical Society, 3E 432
- Varieties of Faith: The Orcs — Brother Mikhael Karkuxor of the Imperial College
- 2920, Rain's Hand — Carlovac Townway
- Mauloch, Orc-Father — Ramurbak gro-Abamath
- Darkest Darkness
- Shobob gro-Rugdush's dialogue during the Oblivion Crisis.
- 16 Accords of Madness, v. XII
- Malacath's dialogue with the Nerevarine.
- Malacath's dialogue during the Oblivion Crisis.
- Sheogorath's dialogue during the Oblivion Crisis.
- Tal Marog Ker's Researches — Tal Marog Ker
- The Code of Mauloch — A description of the unwritten rules of the Orcs
- The Code of Malacath by Amanda Alleia, Mercenary — A description of life in an average Orc Stronghold
- Mauloch, Orc-Father by Ramurbak gro-Abamath — The origins of Mauloch and his laws
- Varieties of Faith: The Orcs by Brother Mikhael Karkuxor of the Imperial College — A summary of the religion of Orcs