Lore:Bestiary M

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Mammoth[edit]

A mammoth

Mammoths are large woolly beasts that are generally non-hostile unless provoked, they are most commonly found near giants in herds. Their distribution varies, with them being a common sight across the tundras of Skyrim, the Wrothgarian Mountains, northern Cyrodiil, and the western regions of Valenwood.

While it's commonly believed that giants herd mammoths, scholars have observed that their relationship is based more on mutual respect. They are seemingly able to communicate with mammoths, and protect them fiercely. In return, giants receive companionship and milk, which they process into cheese. Mammoths belonging to giants have markings on their tusks. The two have a protective relationship, with giants protecting them from anything that would do harm to the mammoths, and conversely, tamed mammoths will attack anything that threatens the giant.

The common Tundra Mammoths of Skyrim and Cyrodiil possess two or four tusks, though they only have two when young. The Timber Mammoths of Valenwood and minature Pocket Mammoths only have two tusks.

They are commonly hunted for their meat and ivory tusks, with the tusks being very valuable. The meat of one mammoth can feed many for a whole month. Powdered mammoth tusk can be used in alchemy, but only the giants know how to grind the incredibly hard tusks down into powder, making the ingredient rare.

Reachfolk were known to utilize mammoths in siege warfare and as mounts.

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Man-Beast[edit]

A Man-Beast

Man-Beasts are individuals afflicted with a kind of Lycanthropy of which very little is known. Those afflicted with this condition appear beast-like, even when they are not in beast form. Their bodies are covered in light brown fur, and they have orange eyes. Man-Beasts are observed to be more intelligent and less primal than those in beast form, and are able to cast spells and use weapons. They lurk in the shadows waiting for their victims, and have vicious claws for tearing at their prey. The term man beast (without the dash) is used to describe werebeasts as a whole.

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Mantikora[edit]

A Mantikora

Mantikoras are unnatural composite creatures, artificially created by the Scaled Court from their experiments with Nirncrux, alchemy, and ritualistic magics. They combine the traits of numerous predators, such as Crocodiles, Welwas, Scorpions and specially bred Wamasu. Additionally, captured Men and Mer were also utilized to give the creatures their sapience. Mantikoras are large, powerful, and exceptionally intelligent - and that makes them extremely dangerous.

Mehrunes Dagon had many Mantikora stolen from the court for his own use.

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Medusa[edit]

A medusa

The Medusa is a creature with the upper body of a woman and the lower torso of a snake. It writhes along using its hands and body to wind its way through its lair. Medusa are very strong and intelligent, and armed with a fearsome weapon. Their gaze has the ability to paralyze an opponent. The aquatic lamia is physically similar to the medusa.

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Melusanae[edit]

The Melusanae is a mythical feminine creature said to inhabit Stros M'Kai. According to legend, they lure ships to wreck on jagged shoals, then consume the souls of those aboard. They are regarded similarly, by scholars, to the Chalass of Black Marsh and the Amronal of Valenwood as fictitious folk tales, particularly when compared to the similar, credibly accounted Wispmother of Skyrim.

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Meridian Guardian[edit]

A Meridian guardian

Meridian guardians (also referred to as temple guardians or simply guardians) are Daedric servants of the Daedric Prince Meridia. They take the form of an Auroran suit of armor with two or four arms and blades. In certain circumstances, the Purified may be turned into Meridian Guardians, though the nature of transformed guardians is different from those who are proper Daedra.

They wield powers of ice, lighting, fire and light, and command Aurorans in battle. They are more powerful in the Colored Rooms, and can transport people there against their will.

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Mermaid[edit]

The Mermaid of Anvil

Mermaids (also called the Selkie) are mythical creatures with a presence in the Abecean Sea. They resemble young women with a long fish tail instead of legs, but the nature of these creatures is unknown.

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Mind-Shriven[edit]

A Mindshriven

Mind-Shriven are mortals or Daedra who have had their will and mentality stolen by Molag Bal, the Daedric Prince of Domination and Enslavement. They are not to be confused with Soul-Shriven, dead mortals whose souls have been stolen by Bal and replaced by a Daedric vestige. Unlike these "vestiges", Mind-Shriven are not dead and have retained their mortal bodies.

Becoming a Mind-Shriven involves drinking a poison known as the Blood of Coldharbour, which will slowly begin to rob the imbiber of their willpower. This process can be delayed through alchemy, but not halted. Mind-Shriven can be identified by the wispy blue veins of cold fire that emanate from their veins, and their glowing blue eyes. Once the transformation is complete, the victim takes on a lifeless, pallid grey tone and becomes mindlessly aggressive. Some of the afflicted experience side effects apart from the intended effect, such as their vision being tinted blue as their eyes change. The process is not just effective on the mortal races, as horses and wolves have been transformed into Mind-Shriven. Even lesser Daedra can become Mind-Shriven, as in the case of Mind-Shriven Scamps, unusual specimens which are often found in the company of other Mind-Shriven creatures.

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Mind Terror[edit]

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A Mind Terror

Mind Terrors (also known as Walking Nightmares) are powerful Daedra that serve Vaermina. They are said to be made of warped dreams incarnate, with some being said to be the dreams of a Daedric Prince made manifest. They have insect-like legs and eyeless skulls.

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Minotaur[edit]

A minotaur

Minotaurs, also called man-bulls or bull-men, are a species of beastfolk native to Cyrodiil with the body of a man and the head of a bull. During the First Era, they were said to have symbolized the Alessian Empire, but in later eras became more commonly perceived as savage monsters by the people of Tamriel.

They have thick grey or sometimes brown or red hide and fur, and large curved horns. Some Minotaurs clothe themselves in a simple loincloth and shawl or wear nose-rings. Others wear intricate leather armor, and some prefer to be completely naked. They are most commonly found in the Blackwood, Colovian Highlands, Great Forest and the Gold Coast regions of Cyrodiil, as well as The Scar of Elsweyr, the Reach, and in ancient times across Bangkorai and Valenwood.

For more information, see the main lore article.

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Miregaunt[edit]

A miregaunt

Miregaunts are large tree-like creatures that can be found across Murkmire. According to Argonian folklore, they have existed as long as the Argonians themselves. Some believe them to be the "wrath of Murkmire", while others believe the Hist sends them to teach lessons.

Although they consist mainly of plant substance, they sometimes incorporate other materials into their shape, including mud, stone, vines, and even pieces of ancient architecture. They bear some small resemblance to lurchers and similar creatures found in other parts of Tamriel, but in all other respects they appear totally unique creatures.

Every miregaunt has a large cavity in its mid-section. Sometimes an encountered miregaunt's cavity is empty. Other times a random piece of stone or other detritus fills the empty space. In rare cases, something valuable rests within the miregaunt, such as a precious stone, an ancient relic, or even a living creature. The local Argonians believe that these valuable objects have been taken into the miregaunt to purposely protect or imprison them. Miregaunts are part of the land: when one is struck down, it will inevitably come back later.

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Mistman[edit]

A mistman

Mistmen are the floating, ghostly undead of the Soul Guard found within the Soul Cairn. Mistmen have the ability to cast elemental destruction magic, though they will resort to punching should they run out of magicka. They are described as collective manifestations of happy spirits that are in service to the Ideal Masters.

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Mock Turtle[edit]

A Mock Turtle

The Mock Turtle is a rare species of giant Great Turtle that have been known to exist since at least 2E 582, in a place beyond the Weir Gate. The species is the source of the famous Mock Turtle soup, the "Soup of Kings". Despite the evidence, however, most scholars have dismissed the existence of Mock Turtles as "pure nonsense".

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Mole[edit]

Moles are subterranean animals known for having poor eyesight. Mud-moles are a species of mole native to Black Marsh. They were the namesake of various inns and taverns in the late Third Era.

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Molmor[edit]

The Molmor was the most powerful of the numerous colossal sea creatures unleashed by the Sloads upon the Systres Archipelago during the Thrassian War, a fierce conflict between the Sloads of Thras and the All Flags Navy. Tales describe the Molmor in various ways, recounting that it resembled a massive whale, an octopus with grasping tentacles, or even "veritable forests of sharp spines, each longer than the lance of a knight".

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Monkey[edit]

A monkey

Monkeys are small simians that are sometimes kept as pets throughout Tamriel. The Tang Mo have been described as a "monkey-folk", but it is unknown if they are in any way related. Imgakin are one species of monkey.

  • See also: Ape
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Moose[edit]

Moose are large animals with tough but dull horns. They are deemed an impressive hunting kill, their remains are used for leather or mounted taxidermy.

Morphoid Daedra[edit]

A morphoid daedra

Morphoid Daedra are somewhat intelligent, horned Lesser Daedra. They have been known to serve Mehrunes Dagon, with many being members of Xivilai Moath's clan. Morphoid Daedra saw themselves as superior to Scamps and Vermai.

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Moss-Foot Croaker[edit]

A Moss-Foot Croaker

Moss-foot croakers are a species of bright-green frogs found in the coastal marshes of Murmkire near Lilmoth. As they have no natural predators, they are known to be docile and playful creatures. The Moss-Foot Croaker is prized for its croaks and is used in the creation of the vossa-satl, an Argonian musical instrument.

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Moth[edit]

A Bright Moons Lunar Moth

Moths are a type of flying insect similar to butterflies that are valued for both alchemical reasons and cultural reasons. Their larvae are known as caterpillars.

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Mountain Bristleback[edit]

A mountain bristleback

Mountain bristlebacks are a gigantic species of bristleback boar found in Southern Elsweyr. The bristlebacks found in Skyrim during the Second Era were of a similar size.

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Mountain Lion[edit]

A mountain lion

Mountain lions are fast and vicious feline predators that roam the wilderness of Cyrodiil.

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Mournful Aegis[edit]

A Mournful Aegis

Mournful Aegises are giant suits of armor animated by powerful Yokudan magic. They are similar in appearance to certain Atronachs. Larger aegises will split smaller Mournful Aegises off of them when damaged sufficiently.

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Mudcrab[edit]

A mudcrab

The Mudcrab (or Mud Crab) is a common species of crab capable of camouflaging itself as a small rock. They can be found along every shore and waterway of Tamriel, and are also a common sight underground. They are not typically aggressive unless cornered or provoked. However, if a mudcrab ever gets a taste of meat it becomes a hunter, and may be a threat to livestock. Mudcrabs are usually not dangerous unless they swarm, as they rely solely on their pincers and burrowing abilities in combat. Some mudcrabs can grow to enormous sizes, and rare albino variants are known to exist.

Although they are inquisitive by nature and can be kept as pets, most citizens of Tamriel regard mudcrabs as disgusting vermin. Many different varieties of mudcrab exist; two known species are the Nibenay Mudcrab and the Rufous Mudcrab. Mudcrabs are prized for their sweet crab meat and legs, and their chitin is sometimes used in alchemy.

Mule[edit]

Mules (or pack mules) are equine animals that are ridden and used for carrying large amounts of supplies. They have a reputation for being stubborn and kicking. They are the offspring of a donkey and a horse, and like donkeys, they are also known as asses.

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  • Lore

Mummy[edit]

A mummy

Mummies are a powerful form of undead. The practice of mummification of the honored dead is common in many cultures across Tamriel. This often involves covering the preserved corpse in distinctive cloth wraps; such mummy wrappings can be used in alchemy. Sometimes the body is also fitted with a death mask. Bodies preserved in such a manner are liable to rise from the dead, either due to an inability to pass on or due to the actions of a necromancer. The process of mummification is believed to protect a corpse's ligaments and muscle from the detrimental effects of rot, thereby greatly increasing its durability, stability, and mobility once reanimated. Undead mummies require a silver or better weapon to be harmed, and often carry horrible diseases. Those who take a body part from a mummy can be subjected to a "mummy's curse", and will receive nightly hauntings until the mummy is destroyed.

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Musk Ox[edit]

A possible musk ox horn

A breed of musk ox was once native to Markarth, but was extinct by the Second Era. Its large horns may have been used by Reachmen as warhorns.

Not to be confused with the common Ox or the Nix-Ox.

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Muskrat[edit]

Muskrats are a type of rodent that were the namesake of various inns and taverns in the late Third Era.

  • See also: Rat
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References[edit]