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Mods, short for modifications or modules, are user-made add-ons for video games. They may add new content, change existing features/mechanics, fix bugs, add cheats, and so much more. The modspaces (this namespace and those associated with it) are places to document the contents of Elder Scrolls mods, in addition to all other things modding, hacking, and datamining, including using mods, making mods, file formats, and more.

For policies and guidelines on documenting mods, see UESPWiki:Mod.

Mods, Modification and Modding

Mods are generally categorized by the changes they make to the game. This may include adding new items, magic, quests, dungeons, houses, and followers; enhancing models, textures, gameplay mechanics, immersion, and the user interface; or fixing bugs and inserting cheats. The largest mods are often overhauls, total conversions, new lands, and unofficial patch projects. Mods are usually supported only on PC, but with Skyrim Special Edition, limited support exists on consoles.

Modification refers to the process of modifying your own game by installing mods created by other players. This may seem confusing at first, so we have a number of guides and resources on installation, configuration and management of mods to help you get started.

These games provide built-in support for modding (creating your own mods), and the main series games since Morrowind come with their own mod creation software called either the Construction Set or Creation Kit. They are supported by some of the largest modding communities on websites such as Nexus Mods and ESOUI. Modding has been attempted for the other games as well, notably the engine remakes for Arena and Daggerfall. In addition to details on the mods themselves, we also have links to details and resources on the process of modding, where you can find out about creating mods yourself, including tools for modders and information about the different items, objects, and file types used in the games.

Arena

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  • Mods — Content and gameplay information about player-created mods for Arena
  • OpenTESArena — A fan-made open source project to recreate Arena using C++

Daggerfall

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  • Mods — Content and gameplay information about player-created mods for Daggerfall
    • AndyFall — Several improvements to the Daggerfall main game
    • Daedrafall — A mod where you can play as a Daedra with new items and harder monsters
    • Daggerfall Unity — A fan-made open source project to recreate Daggerfall in the Unity engine
    • DaggerXL — An attempt to rewrite Daggerfall's game engine
    • DFQFIX — A patch mod that attempts to fix many of the known bugs in Daggerfall
    • DFRemake — An early attempt to remake Daggerfall, predating DaggerXL
    • Eye of Argonia — A graphics mod that increases the vision depth through fog
  • File Formats — Information on the file formats used
  • Files — Technical utilities
  • Land creation notes — General programming steps for editing the world map
  • DFQEdit manual — Manual for Daggerfall Quest Editor

Morrowind

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  • Mod Assets
    • Tamriel Data — The shared asset data repository used by Tamriel Rebuilt, Project Tamriel, and other compatible mods.
  • Mods — Content and gameplay information about player-created mods for Morrowind
    • OpenMW — A new game engine for Morrowind and associated file formats
    • Tamriel Rebuilt — A major work to create mainland Morrowind
    • Project Tamriel — A collection of province mods to create the rest of Tamriel
    • Morrowind Rebirth — A total overhaul for Morrowind adding a lot of new locations, NPCs, creatures and items
  • Modification — Information about installation and management of player-created mods
  • Modding — Technical information about creating your own mods for Morrowind

Oblivion

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  • Mods — Content and gameplay information about player-created mods for Oblivion
    • Better Cities — An overhaul and expansion of the cities
    • Order of the Dragon — A huge quest mod that takes place in Tamriel and its own worldspace
    • Oscuro's Oblivion Overhaul — An overhaul mod that aims to make Oblivion a much more interesting, challenging, realistic, and dangerous place
    • Stirk — Originally part of the Tamriel Rebuilt project, adds the island of Stirk to the west of Anvil
  • Modification — Information about installation and management of player-created mods
    • Configuration and Management — Index page for a wide range of topics related to using mods, including Configuration, Optimization, Stabilization, and Installation
  • Modding — Technical information about creating your own mods for Oblivion
    • Construction Set — The official Oblivion modding application
    • File Format — Information on the file formats used for game data and save files

Skyrim

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  • Mods — Content and gameplay information about player-created mods for Skyrim
    • Beyond Skyrim — A massive multi-team mod project to complete the majority of Tamriel and several other lands
  • Modification — Information about installation and management of player-created mods
  • Modding — Technical information about creating your own mods for Skyrim
    • Creation Kit — The official Skyrim modding application
    • File Formats — Information on the file formats used for game data and save files
    • SkyEdit — An alternate mod file editor in early development
    • SkyProc — A Java programming library for dynamically importing, manipulating, and exporting mods

Elder Scrolls Online

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  • Add-ons — Information about user-made add-ons for ESO
  • Modding — Technical information about creating your own add-ons for ESO
  • File Formats — Information on the file formats used

Other Games

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Early Spin-Offs

Redguard

Battlespire

  • Battlespire Files — Your one stop to all the latest editors, utilities, patches, and other Battlespire-related files
  • Battlespire File Formats — Information on the file formats used for game data and save files

TES Travels

Stormhold

Dawnstar

Shadowkey

Oblivion Mobile

Modern Spin-Offs

Legends

Blades