Morrowind:Demoralize
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Demoralize Creature | |
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Demoralize Humanoid | |
School | Illusion / Mysticism |
Type | Offensive (Non-hostile) |
Base Cost | 1 |
Availability (Click on any item for details) |
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Spells (Creature) Spells (Humanoid) Scrolls |
Demoralize M points for D seconds
Increases the target's Flee value (its inclination to flee from combat) by M. There are actually two separate effects:
A great enough magnitude will make the target disengage from combat and run away.
Notes[edit]
- Due to a slip by the developers, Demoralize Humanoid is actually a Mysticism spell, despite the green icon which indicates that it is Illusion. Demoralize Creature is correctly set as Illusion.
- Demoralize is among the most powerful disabling effects in the game. An enemy who is running is an enemy who isn't fighting you. With a good spell, you can send entire armies running for the hills, which makes for excellent bow practice.
- If you get in your target's way while they're running, they may still take a swing or two at you. Continual attacks may still bring the enemy back to retaliate.
- Fleeing enemies can bring in all sorts of trouble. Use caution when Demoralizing fast runners or for extended periods of time.
Related Effects[edit]
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