Morrowind:Peakstar

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Peakstar (ghost_npc_peakstar)
(lore page)
Location Cavern of the Incarnate
Race Dunmer Gender Female
Level 10 Class Mage
Other Information
Health 65535 Magicka 200
Alarm 0 Fight 0
The ghost of Peakstar

Peakstar was an Ashlander mage who washed ashore near Ald Redaynia as a baby. She was found and raised by the Urshilaku Tribe, and became a figure of legend among the Ashlanders around 3E 397. Many believed this mysterious "girl child" was the Nerevarine. Though she survived the Blight, she did not master the arts of war, and died while fighting an Ash Vampire. She became the last known failed Incarnate, and her spirit went to the Cavern of the Incarnate with the others. The Tribunal Temple searched for her unsuccessfully for many years, and finally announced she was dead. Ashlanders were under the belief that she had been found and captured at some point. Rumors persist that she is still alive, as the Temple could not produce a body. She gave the Nerevarine her belt and her pants, as well as some useful information and advice.

She wears a common shirt with matching shoes. Aside from her natural resistance to fire and the sanctuary provided by her ancestors, she knows the following spells: Burden of Sin, Crushing Burden, Crushing Burden of Sin, Cruel Weary, Dire Weary, Great Feather, Strong Reflect, Strong Spelldrinker, Wild Spelldrinker, Vivec's Mercy, Poet's Whim, Strong Resist Corprus Disease, Variable Resist Corprus Disease, Slowfall, Summon Skeletal Minion, and she has a constant 50 point chameleon ability called "Ghost Ability".

Related Quests[edit]

Dialogue[edit]

  • Greeting: "Welcome, Incarnate, Moon-and-Star Reborn, Hortator, Nerevarine, Mourner of the Tribe Unmourned, Redeemer of the False Gods. I am Peakstar. I was not the one. But I wait and hope. Ask, and I shall answer, if wisdom guides me."
  • not the one: "I am a failed Incarnate. So are all these who remain here with me in the Cavern of the Incarnate. I survived the blight, but I fell in battle with an Ash Vampire. I could not master the arts of war. Nor could I learn the ways of the Great Houses. They would not have accepted me as Hortator. Take these few poor things... they are of no use to me."
  • wisdom guides me: "I will answer when I can, and with what I know. But the visions of Azura are often obscure, for two reasons. One, because the future cannot be known, and choices may always be made. Two, because truth is not clear or simple. Azura's riddles warn us to think long and hard. They force us to search carefully for truth and meaning, and not to rely only on impulse and force."
  • Moon-and-Star: "You bear the Moon-and-Star, the ring of Nerevar. None may deny; you ARE Nerevar Reborn, the prophesied Incarnate. The Temple will know you as an enemy. Ordinators will mark you for death, and the Tribunal Faithful of the Great Houses will hate and fear you. The doubters of the Tribes will test your strength and doubt your honor. You will be known. You must prepare, and be ready."
  • Hortator: "You must go before the Councilors of the Great Houses and satisfy them, for only the Councils of the Great Houses can name you 'Hortator.' I do not know the settled people of the Great Houses, and can offer you no counsel."
  • Nerevarine: "You must go before the ashkhans of the Wastes People and satisfy them, for only the ashkhans of the Four Tribes can name you 'Nerevarine.' Speak first with Sul-Matuul of the Urshilaku, and with Wise Woman Nibani Maesa, for of all the Ashlanders, they are wisest in the lore of the Incarnate, and you have already shown Sul-Matuul proof of your worth."
  • Hortator and Nerevarine:
  • "Dunmer of the Ashlands and Dunmer of the Houses have traditions of a War Leader set over all the tribes in times of need. First, your task is to prove to them their need. Then you must prove that you should be their war leader -- the Nerevarine, for Ashlanders; the Hortator, for the Great Houses."
  • "To show them their need, you must tell them about the Tribunal, how they have adopted the profane tools of the Dwarves, how they have betrayed and misled their people -- and give them proofs. You must tell them about Dagoth Ur, and the Sixth House, about their powers and plans, and how the Tribunal no longer has power to contain them."
  • War Leader: "To prove to them your fitness as War Leader to the Dunmer people, you must demonstrate your might in battle, your honor in speech, and your wisdom in leadership."
  • profane tools: "Kagrenac, high priest of the Dwemer, forged enchanted artifacts to steal the power of the gods. Nerevar fought the Dwemer to prevent this blasphemy. But Dagoth Ur took these tools to make himself a god. And the Tribunal took these tools to make themselves gods. Though the Tribunal sought to do good with their power, they are tainted by the same corrupt desires that move Dagoth Ur."
  • False Gods: "The Tribunal and Dagoth Ur have the unnatural abilities and lifespans of gods. But they gained these things by actions that mock the gods and misuse divine power. They were ambitious and unwise, and the consequences of these ungodly acts threaten all that lives in Morrowind."
  • Tribe Unmourned: "Pity Dagoth Ur and the Sixth House. All they do, all they are is foul and evil, but they began in brightness and honor, and the cause of their fall was their loyal service to you, Lord Nerevar. You told Lord Dagoth to guard the profane tools beneath Red Mountain, and thus he was tempted. He did your bidding when he tried to keep these tools from the Tribunal, and so he hates you, who betrayed him, and the Tribunal, who mocked his honor, attacked him, and stole the profane tools for their own use."