Morrowind talk:Damage Attribute

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Damage Effects[edit]

(moved from the article)
  • After some testing, Damaging Strength and Intelligence seems to be the most effective. Damaging other attributes seem questionable at best. Damaging Endurance (and Fatigue) fails even after repeated castings to knock out opponents, Damaging Speed seems not to affect targets at all, and Damaging Willpower is a waste, because Damaging Strength is better than paralysis, and Damaging Intelligence is far more effective than Silence.

This needs more detailed testing and less personal opinion. I've marked it as a GQ to flag it for action. –RpehTCE 01:37, 10 October 2008 (EDT)

Damaging Speed slows them down for me. I'm editing in the bug for damage fatigue though, only negative fatigue will knock someone out, and draining or damaging it with magic will not cause this to happen. Lukish_ Tlk Cnt 15:56, 13 October 2008 (EDT)
I'm rewriting this section, it's hard to understand without clear subjects for each bullet. Lukish_ Tlk Cnt 16:01, 13 October 2008 (EDT)
I'm curious what all these damaging spell effects have besides those I've listed. There should be more in the Personality bullet, but I couldn't test it. This good question is still open. Lukish_ Tlk Cnt 16:42, 13 October 2008 (EDT)
Damage (or Drain) Endurance combines well with Damage (or Drain) Health, as both are subject to Weakness to Magicka, and lower endurance lowers their max HP at the same time as you're reducing their HP available.68.252.133.152 08:44, 17 February 2009 (EST)
A note for anyone reading this comment: Endurance only effects starting health, and health gained per level, it doesn't alter health on-the-fly. On another subject, the article states "makes it impossible to regain Fatigue." which isn't really correct, if my console experiments are anything to go by (set 0 for all stats, setfatigue 10, run it down to 0. It still increases, albeit slowly).--PouncingAnt 19:54, 12 February 2011 (UTC)
Forgive me for being slow this evening, but what's the question?
I think the "question", such as it is, is: Which attributes have significant in-game effects and which ones are relatively useless? And why? Robin Hoodtalk 02:35, 2 April 2012 (UTC)

My thought about the Damage spells: Best: Damage Strength: better then burden, stops most NPCs in their tracks Damage Intelligence: great against spellcasters Damage Speed: if NPC doesn't carry anything, damage strength won't burden him down - or critters

Not sure: Damage Luck: if an NPC has very high luck (i.e. Gaenor), I'm not sure if such a spell would actually get through to him - so probably waste of time Damage Endurance: not necessary imho - against spellcaster damage Int is more effective and against fighters damage Str does the trick

Waste of time (imho): Damage Willpower: if you damaged a NPC's Int, he won't have any magicka to cast spells Damage Personality: since you won't haggle or socially interact with NPCs which you attack Damage Agility: if you damaged his strength or speed already, the NPC won't be able to reach you anyway (maybe against arrows or darts but then again missile NPCs then to be weak in melee)

All in all, these damage attributes are more or less just a way to mess with the NPCs - since killing them can be mostly accomplished much simpler and faster. But they are fun to use... -Meisterdieb 12:58, 28 December 2008 (EST)

Damage Attribute[edit]

Damage Speed is actually quite handy for monster types and Daedras because it slows their movement speed down to slowmotion. Very handy for pure mages. Alderon 95.96.232.205 15:59, 19 December 2009 (UTC)

My gut feeling is that problems with damage speed are due to NPCs with points in athletics (make a new character with only 5 athletics, and compare with 15). I've not tried, but I guess against monsters it is more useful because monsters dont have points in athletics? --PouncingAnt 19:51, 13 June 2010 (UTC)
Well actually I've tested it in-game with the console, (by decreasing my speed to 0 and increasing my athletics to 100) and it was also "slowmotion". I doubt that NPCs are affected by Damage Speed a lot less than creatures. Besides, half the NPCs have athletics 5 by default. --Kertaw48 15:43, 14 June 2010 (UTC)
Agreed completely. Damage speed is one of the most useful effects ever, for a mage anyway. It's way better than paralysis, simply because it's cheaper, not very often resisted and lasts forever. You simply take their speed down to zero and you can do whatever you want with them. Experiment. You're mage, you do that sort of thing. :) Works wonders in Mournhold sewers for Goblins and their war dogs. Sethiel 09:08, 8 December 2010 (UTC)

Monsters have what can be considered points in athletics. It's why they run fast with low speeds and no encumbrance. It is based off their combat skills number in the Editor. The real reason for why they go into slow motion is that npcs have a higher minimum speed cap. The creatures have a minimum of 5 speed while I think npcs are capped at 100 minimum.

Note: When I refer to speed I refer to the "total speed" not directly to the attribute itself when talking about speed caps.

Take this calculation into mind. Creature: 0 speed x 90 athletics equivalent in multiplier = 0 speed most obviously and then you apply the cap and its set to 5. Thus slow motion comes into play.

Npc/Pc: 0 speed x 90 athletics skill multiplier = 0. But the cap is higher at 100. So you get 20x a creatures base run speed in an npc. Thus they dont quite reach a slow motion state. Although heavy encumbrance can lower this final speed to the point of slow motion. --Rykros2005 17:52, 31 January 2012 (UTC)

Can anyone verify the 5 and/or 100 speed caps? DextroWombat 10:22, 2 April 2012 (UTC)
You cannot go below 5 or above 100 with damage or fortify attribute. Jeancey (talk) 20:03, 9 March 2013 (GMT)