Morrowind talk:Open

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Spell as Area Effect[edit]

The page states that casting open as an area effect spell will not be reported as a crime.

Gunshot1 subsequently reported Casting this spell as Area of Effect doesn't seem to actually open anything unless cast directly at the object you are trying to unlock in which case, it is reported as a crime (if seen).

I don't see how the behaviour of open should be any different when cast as an area effect spell as opposed to a touch spell. You still need to 'hit' something with the spell, but it should then open all locks in the area of effect, reporting crimes where applicable.

Can anybody verify that (a) the area effect works on an open spell (need to find several locks in close proximity), and (b) crime reporting works the same as for anything else?

--Gaebrial 05:47, 29 January 2009 (EST)

yes i made a open spell which a maximum area but this doesn't opens anything until I will cast directly on the door an it's considered as a crime 94.75.107.125 07:59, 24 April 2009 (EDT)
Confirmed. You have to cast the spell directly at the door and people consider it a crime. Additionally, an AoE spell only opens the lock at which it is cast - other locks within range will not be affected. –RpehTCE 04:06, 25 April 2009 (EDT)

Open-Telekinesis?[edit]

I think the related effects of telekinesis on the open page, and of Open on the Telekinesis page, should be removed. They really don't seem related, and they're not even from the same school of magic. --Pwnageincarnate 21:57, 14 May 2011 (UTC)Pwnageincarnate

Maybe I didn't make myself clear, or no one cares to contend the edit, but I think that Open and Teleminesis are not related, and should not be related effects to each other on their respective spell pages.--Pwnageincarnate 14:31, 15 May 2011 (UTC)Pwnageincarnate
I guess since I'm the one who undid your removal I should reply. I don't have any strong feelings about this matter - I just left it there to keep the wiki consistent. The effects are similar, in that one opens doors/containers from afar and the other opens doors/containers with locks on them. They both affect doors and containers, so as far as I can see they seem pretty similar. I don't see any harm in keeping the links there. Legoless 16:23, 15 May 2011 (UTC)
I agree with Legoless, but if you want to make a connection, I would say that they both connect to Security, as Open is for Locks and TK is for Traps. --DKong27 Talk Cont 15:26, 16 May 2011 (UTC)

Magic-Proof Doors[edit]

It should probably be noted in the article that there are certain doors in the game, most notably Vivec's Palace and the Ministry of Truth, that are immune to any kind of Open spell such as any Scroll of Ekash's Lock Splitter. I'm getting this information from the vanilla version of the game, but I don't think this trait was changed in any subsequent updates of the game. Can anyone confirm my claim?

68.2.31.121 23:31, 3 July 2013 (GMT)

Yeah, there several key only doors, just like in other TES games, and several doors only opened through quest events. Jeancey (talk) 23:45, 3 July 2013 (GMT)