Morrowind talk:Resist Magicka

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Question[edit]

It seems to me that elemental damage spells do not affect the PC if they're cast directly at him. This includes area effect spells. The only way to damage the PC if the PC is caught in an elemental damage area effect spell not cast directly at him.

Damage Calculation[edit]

I'm curious how damage is reduced in scenarios where it would result in less one point, due to the percentage of Resistance applied - or result in less than one-point-per-second. . .Example: say a character casts on himself Resist Magicka 10% for 60 seconds, and then casts Star Curse (Serpent birthsign). When the Curse wears off after 30 seconds, he will have only taken 27 points of damaged health, correct? I posed a similar question on the Fire Shield page. I guess I'm mostly curious whether there's a default 1-point damage reduction when "Resist" whatever is cast against a corresponding attack when dealing with really low-percentage resistance against low-numbered magical/elemental attacks by such opponents as Shalk, Kwama Warriors, or diseased Alit. If not, it would seem the Resistance spells are only of any benefit in high doses and/or against high-level attacks, and of little value early in a game. Thanks for any response.

Interaction with Weakness[edit]

Does this take effect separately from Weakness to Magicka, or do they interact additively before damage occurs? For example, an Altmer born under the Apprentice (Weakness to Magicka 100%) uses the Royal Signet Ring (Resist Magicka 100%) and, in order to punch through the reflect, flings a Damage Health spell at an Ash Slave, and it reflects at her. Does she take normal damage (100% resist - 100% weakness), or no damage (*2*0)? 216.82.142.13 01:16, 18 December 2009 (UTC)

From my own experimentation, it looks like the effect is placed on the Altmer, but doesn't actually HAPPEN. That is, it appears on your magic menu, but you don't actually feel the effects. 32.155.23.164 03:47, 18 December 2009 (UTC)

Im not sure about this. Im a breton apprentice, meaning 50% resist and 50% weakness permanently, and, with the booty of blinding speed, i dont see a f***ing thing. If you are right: 100% blind*0.5*1.5=75% blind, so I would see at least a little bit. instead of that i think its more like: 100% blind*(1[because spells show normal effect without resist/weakness spells]+0.5[weakness]-0.5[resist]=100% blind, meaning the game uses a value for overall weakness&resist magicka and adds/subtracts all related effects. This value times the effect strength is the actual impact of the spell.

Resist and Weakness are additive properties, so an inherent 50% Resist - 50% Weakness would indeed be zero. The example with the Royal Signet Ring would be a special case though, because the ring also confers 100% Reflect, so any spells cast directly on you won't take effect. You'd still be affected by your own reflected spells, but the ring also has Restore Health 10 pts. So the explanation is likely that your Altmer is regenerating health so fast, there is no noticeable damage.FrozenWolf150 (talk) 22:43, 14 February 2013 (GMT)

Resist/Weakness to Magicka[edit]

All examples are about weakness/resist magicka, on the assumption that a 50% resist and a 50% weakness spell cancel each other out. What happens in the following cases?

A: A person has 100% resist. A Weakness spell is casted at him. Is the spell resisted or does it take effect? Do you know any NPCs/creatures which have 100% resist?

B: A person has 0% resist, 0% weakness. What happens, if he gets hit by the same Weakness 50% spell repeatedly? first time he gets hit, he should take the full "damage", so that he has an overall weakness of 50%, meaning spells would do 150% damage. Next spell is casted at him, which gives him 75% weakness due to the spell effect already on the person. Do these effects stack? Will the second one overwrite the 1st one? (Means: Has

C: Easy one: Can you combine multiple weakness effects into one single spell?

D: Is there a limit on overall weakness to magicka? For example, if a char has 900% weakness(just a guess, because then he would take 10 times the damage), can this be further increased? (off topic: Wow,i think a single 100% weakness spell would now give him additional 1000% weakness!)

E: (partually off topic) Can i see what effects are on a NPC/creature using the console/Construction set to find the answers you cant give me?

PS: Yes, i want to kill geanor with a damage health 10 pts spell. :D I'm sorry about my english, correct me if it makes you feel better. 87.169.82.214 19:34, 17 October 2010 (UTC)

Answers to your questions. A: the spell is resisted. B: they would stack. C: I would assume only if they're different (ie: weakness to fire and weakness to magicka). D: I don't know, but I would assume there is some sort of limit. E: yes Halfstache 05:50, 18 July 2011 (UTC)
For C, it depends what you mean by that. You can add up to 8 effects of any kind to any spell, so there's nothing stopping you from putting 8 of the same kind of weakness effect into the same spell. For D, there is no limit. Vanilla Morrowind doesn't have any built-in caps on anything, so there's no reason to think there'd be one on weakness. You can test this by casting such a spell on yourself if you want to see the effects.FrozenWolf150 (talk) 22:34, 14 February 2013 (GMT)

Question.[edit]

Weakness to magic increases the damage from spells like damage health but does it also increase health restored from spells like restore health?

Disintegrate[edit]

I am pretty sure resist magicka does NOT affect disintegrate at least in the goty pc version. I will edit the page tomorrow.