Oblivion:Books

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As with previous Elder Scrolls games, Oblivion is filled with books. Most books just fill in back story or provide lore material, but a few books will add markers to your map or give you training in a skill. It isn't necessary that you (the player) read the full text of these special books. You will receive the benefit of them as soon as you open them.

There are two other types of reading material in the game: The Black Horse Courier, and random notes and letters. A list of books broken down by subject can be found here.

Skill Books

The first time you read a given Skill Book, your level in the associated Skill will be permanently increased by one point. If a major skill is increased, it will count towards leveling up; the skill increase will also contribute to the skill bonuses you receive next time you level up. Unlike Trainers, there is no limit to how many Skill Books you can read at one level (other than how many you are able to find).

You can open a Skill Book, read it, and acquire the skill bonus without it being considered theft. Theft occurs only if while reading it you choose to "Take" the book. If you just close the book (putting it back where you found it) no crime is committed.

If you find a second copy of a Skill Book that you have already read, you will not receive any skill bonus for reading the second copy.

When you have reached Mastery in a skill (100 pts), reading an unread skill book will not produce any effect: it will not increase your skill above 100 pts; it will not increase the Skill Books Read counter in your character statistics either, and you will not even be alerted of the skill book discovery. This also holds true if the skill in question is fortified past 100; you will not gain the relevant skill increase or be notified of the fact that you have found a skill book. Unlike with trainers, using a Drain Skill spell to decrease a skill level under 100 will not allow you to use the skill book to increase your skill level over 100. However, you can decrease your Master skill back down to Expert by serving jail time, allowing you to read the book and get the skill point as normal.

A potential way to maximize skill books bonuses is to delay reading books located

  • in containers -- since you can transfer them in your inventory without reading them
  • outside containers, in a permanent, non-hostile, easily accessible location (such as a Mages Guild bookshelf or the Arcane University)

until you have reached Expert status (75 to 99 pts) in the relevant skill, since one extra skill point is much harder to gain when you're an Expert than when you're still a Novice. However, this advice does not work for skill books found outside containers during quests, as it is not possible to take them without opening, thus reading them first.

There are 109 skill books in total: 5 for most skills; 6 for Conjuration, Destruction, Illusion, Mysticism, and Heavy Armor; and 4 for Speechcraft. (The four "extra" Magic books are the four Mythic Dawn Commentaries the player is supposed to read as part of The Path of Dawn, leaving the standard 5-per-skill to be discovered outside of the quest).

Twenty of the skill books (one in each skill, except for Speechcraft) can be found in random loot. This means that there is a small chance that one of these twenty books will appear in boss-level chests in dungeons with certain types of enemies. See this page for more specifics. There are also two quests from which you will receive a random skill book as your reward:

  • Bear Season: one of six Combat skill books (all the Combat books found in normal random loot, except for Armorer).
  • Two Sides of the Coin: one random Combat or Magic skill book, including those not normally found in random loot; plus one of the following 6 books: Purloined Shadows (Sneak), Mystery of Talara v1 (Acrobatics), Rislav The Righteous (Light Armor), The Black Arrow v2 (Marksman), A Dance in Fire v7 (Mercantile), or Surfeit of Thieves (Security).

Outside of Two Sides of the Coin, the remaining 89 books exist only in specific locations.

If you have Shivering Isles installed, there is an additional quest from which you will receive a random skill book as your reward:


Book Name (ID) Skill Author Description Where this book can be found
The Black Arrow, v 1
A Dance in Fire, v1
A Dance in Fire, v4
Mystery of Talara, v 1
Thief
Calcinator Treatise
De Rerum Dirennis
A Game at Dinner
Mannimarco, King of Worms
Song of the Alchemists
Daughter of the Niben
The Dragon Break
The Lunar Lorkhan
Reality & Other Falsehoods
Sithis
Alteration
The Armorer's Challenge
Cherim's Heart of Anequina
Heavy Armor Repair
Last Scabbard of Akrash
Light Armor Repair
The Argonian Account, Book 1
Beggar
Athletics
A Dance in Fire, v3
The Ransom of Zarek
The Red Kitchen Reader
2920, Morning Star
Battle of Sancre Tor
Fire and Darkness
Song Of Hrormir
Words and Philosophy
A Dance in Fire, v2
Death Blow of Abernanit
The Mirror
Block
The Warp in the West
Warrior
The Importance of Where
King
The Legendary Sancre Tor
Mace Etiquette
Night Falls on Sentinel
2920, Frostfall
2920, Hearth Fire
The Doors of Oblivion
Liminal Bridges
Mythic Dawn Commentaries 1
The Warrior's Charge
The Art of War Magic
The Horrors of Castle Xyr
A Hypothetical Treachery
Mystery of Talara, v 3
Mythic Dawn Commentaries 2
Response to Bero's Speech
Ahzirr Traajijazeri
Immortal Blood
Master Zoaraym's Tale
Way of the Exposed Palm
The Wolf Queen, v 2
2920, MidYear
Chimarvamidium
Fighters Guild History, 1st Ed.
Hallgerd's Tale
History of the Fighters Guild
How Orsinium Passed to Orcs
The Argonian Account, Book 3
Incident in Necrom
Mystery of Talara, v 4
Mythic Dawn Commentaries 3
Palla, volume 1
The Wolf Queen, v 3
Ice and Chitin
Lord Jornibret's Last Dance
The Rear Guard
The Refugees
Rislav The Righteous
The Black Arrow, v 2
A Dance in Fire, v5
Father Of The Niben
The Gold Ribbon of Merit
Vernaccus and Bourlor
2920, Sun's Height
The Buying Game
A Dance in Fire, v6
A Dance in Fire, v7
The Wolf Queen, v 4
2920, Sun's Dawn
Before the Ages of Man
The Black Arts On Trial
The Firsthold Revolt
Mythic Dawn Commentaries 4
Souls, Black and White
2920, Rain's Hand
The Exodus
Mystery of Talara, v 2
Notes on Racial Phylogeny
Withershins
Advances in Lock Picking
The Locked Room
Proper Lock Design
Surfeit of Thieves
The Wolf Queen, v 1
2920, Last Seed
Legend of Krately House
Purloined Shadows
Sacred Witness
The Wolf Queen, v 6
2920, Second Seed
Biography of the Wolf Queen
The Wolf Queen, v 5
The Wolf Queen, v 7

1 You need to complete the Mages Guild Recommendation Quests to reach this location.
2 If someone sees you here you are Trespassing.
3 Taking this book is theft.

Marker Books[edit]

If you open such a book, a sign will appear on your map, marking a place.

Book Name (ID) Marker Where to find
Agnar's Journal
Fanacas
Kingscrest Cavern
Quickwater Cave
Dive Rock. Note: This does not work in the same way as the other marker books. Merely approaching the lookout point is enough to get the markers. You don't need to read the book or even look at it. (However, the script that adds the marker points IS on the book, though it's not obvious that this is the case.)
Cleansing of the Fane
Malada Mach-Na's bookstore in Cheydinhal, the First Edition bookshop in the Imperial City, or a purple book found in the bookshelf on the east wall of the 1st floor of the Mystic Archives and in the Chironasium upper level on the third shelf of the bookcase in the northeastern corner.
Knightfall
Frostfire Glade The First Edition in the Imperial City during the quest Tears of the Savior.
Modern Heretics
Azura's Shrine Cloud Ruler Temple, or the Mystic Archives in the Arcane University.

Normal Books

These are the normal books found while playing the game: ones that do not teach you anything, but may be a good read nonetheless.

Book Title (ID) Value Author Description
2920, First Seed
2920, Sun's Dusk
2920, Evening Star
The Adabal-a
Aevar Stone-Singer
Amantius Allectus' Diary
The Amulet of Kings
Ancotar's Journal
Arcana Restored
The Argonian Account, Book 2
The Argonian Account, Book 4
Ayleid Reference Text
Azura and the Box
Beggar Prince
Bible of the Deep Ones
Biography of Barenziah, v 1
Biography of Barenziah, v 2
Biography of Barenziah, v 3
A Bloody Journal
The Book of Daedra
Brenus Astis' Journal
Brief History of the Empire, v 1
Brief History of the Empire, v 2
Brief History of the Empire, v 3
Brief History of the Empire, v 4
The Brothers of Darkness
Cap'n Dugal's Journal, Part 1
Cap'n Dugal's Journal, Part 2
Cap'n Dugal's Journal, Part 3
Cap'n Dugal's Journal, Part 4
Children of the Sky
A Children's Anuad
Dar-Ma's Diary
Darkest Darkness
Diary of Springheel Jak
Drothan's Field Journal
Drothan's Journal
Dwemer History and Culture
The Eastern Provinces
Fall of the Snow Prince
Feyfolken I
Feyfolken II
Feyfolken III
The Firmament
Five Songs of King Wulfharth
The Five Tenets
Followers of the Gray Fox
Fragment: On Artaeum
Frontier, Conquest
Frostcrag Spire Memoirs
Fundaments of Alchemy
Galerion The Mystic
Gelebourne's Journal
Glories and Laments
Gods and Worship
Greywyn's Journal
Guide to Anvil
Guide to Bravil
Guide to Bruma
Guide to Cheydinhal
Guide to Chorrol
Guide to the Imperial City
Guide to Leyawiin
Guide to Skingrad
Hanging Gardens
Hiding with the Shadow
History of Lock Picking
Imbel Genealogy
OB-icon-book-Book9.png
Journal of Claudius Arcadia
00072296
0 Claudius Arcadia The story of a desperate man's attempt to gain his revenge
Journal of the Lord Lovidicus
The Knights of the Nine
The Last King of the Ayleids
The Legendary Scourge
A Less Rude Song
A Life of Uriel Septim VII
Lithnilian's Research Notes
Log of the Emma May
Lord Jaren's Journal
Lost Histories of Tamriel
The Lusty Argonian Maid
Macabre Manifest
The Madness of Pelagius
Mages Guild Charter
Magic from the Sky
Manifesto Cyrodiil Vampyrum
Manual of Armor
Manual of Arms
Manual of Spellcraft
Messenger's Diary
Mixed Unit Tactics
More Than Mortal
Mysterious Akavir
Mysterium Xarxes
Mystery of Talara, v 5
Mysticism
Myth or Menace?
Necromancer's Moon
Nerevar Moon and Star
N'Gasta! Kvata! Kvakis!
The Old Ways
On Morrowind
On Oblivion
Opusculus Lamae Bal ta Mezzamortie
Origin of the Mages Guild
Palla, volume 2
The Path of Transcendence
Pension of the Ancestor Moth
The Pig Children
The Posting of the Hunt
Provinces of Tamriel
The Real Barenziah, v 1
The Real Barenziah, v 2
The Real Barenziah, v 3
The Real Barenziah, v 4
The Real Barenziah, v 5
The Red Book of Riddles
Remanada
Report: Disaster at Ionith
Ruins of Kemel-Ze
The Seed
Shezarr and the Divines
Sir Amiel's Journal
The Song of Pelinal, v 1
The Song of Pelinal, v 2
The Song of Pelinal, v 3
The Song of Pelinal, v 4
The Song of Pelinal, v 5
The Song of Pelinal, v 6
The Song of Pelinal, v 7
The Song of Pelinal, v 8
Spirit of the Daedra
Tamrielic Lore
Ten Commands: Nine Divines
Thief of Virtue
The Third Door
Tome of Unlife
Traitor's Diary
Treatise on Ayleidic Cities
Trials of St. Alessia
The True Nature of Orcs
Varieties of Daedra
The Waters of Oblivion
The Wild Elves
The Wolf Queen, v 8

Notes[edit]

The Lorem ipsum text found on books being read by NPCs
  • When NPCs carry out their "book reading" animation, the text written in the book they read is a commonly used placeholder text known as "Lorem ipsum", which is often used to demonstrate the graphic elements of a document. Note that the text is the same no matter what book the NPC is actually reading.