Oblivion:Fort Virtue

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OB-mapicon-Fort.png
Fort:
Fort Virtue
(view on map)
# of Zones 1
Occupants
Undead
(1 boss-level Undead)
Important Treasure
1 boss-level Chest
Console Location Code(s)
FortVirtueExterior, FortVirtue
Region
Waterfront
Location
Southwest of the Imperial City, near the junction of the Gold Road and the Red Ring Road
Fort Virtue

Fort Virtue is a small fort southwest of the Imperial City containing undead. It contains only one zone, Fort Virtue.

Bugs[edit]

  • The levers that open the gates at E and F will each work only once, meaning that part of the fort is only accessible the first time you explore it. If you return and try to use the levers you will get a message, "The lever is stuck and will not budge." To exit the fort on subsequent visits you must backtrack from the lever.

Exterior[edit]

Key to Map
Map of Fort Virtue, Exterior

Zone 1: Fort Virtue[edit]

Fort Virtue

The gate at E forces you to go through this dungeon in a counterclockwise direction. On your first time here, after reaching the boss chest (B) you will be able to open the gates at F and E using the adjacent levers (cyan dots) and quickly get back out of the dungeon. On subsequent trips, however, you will be forced to go back around the long way because the gates F and E will not open.

Occupants:

  • 1 boss-level Undead at location A on map
  • 1 Undead (always best possible level)
  • 6 Undead Enemies (each 83% probability Undead, 17% Rat)

Treasure:

Traps:

  • 4 Dart traps at location D on map. There is no need to go through these dart traps: on the other side there are just two coffins containing clutter (bones, cheap clothes). However, the darts can on occasion be used to your advantage: they can be used to kill the enemy who spawns behind them.
  • 3 Swinging Mace traps at C, along a bridge. Each of these traps is activated when you walk under it. If you are running fast enough you will completely avoid them.

Doors and Gates:

  • There is one door (at Out) in/out of this zone, leading outside
  • There are 2 Portcullis Gates at E and F. Each gate is activated by the adjacent lever (cyan dots on map). However, the levers will only work once (see bugs).