Oblivion:Jeetum-Ze

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Detail
Quests: not written

Schedule: not written

Services: written by Corevette789N/A, checked by Forfeit (CS, none)

Personal Inventory: written by mxk101 (CS), checked by Helenaannevalentine (in-game)

House Contents: written by GK (N/A - doesn't own a house), checked by Emoboy64 (CS)

Unique Dialogue: written by Alpha Kenny Buddy (CS)

Rumors: not written

Faction: written by Already written, checked by Jeancey (CS)

Spells: written by Kalis Agea (CS), checked by KickbackYak (CS)
Jeetum-Ze
(RefID: 000356ED)
Home City Leyawiin
Location Blackwood Company Hall
Race Argonian Gender Male
Level PC+5 Class Battlemage
RefID 000356ED BaseID 000356EC
Other Information
Health 38 + (3+1.4)x(PC+4), PC=1-20
Magicka 113 + 7.5x(PC+4) (max=250)
Responsibility 50 Aggression 5
Essential Until Infiltration is completed
Faction(s) Leyawiin; Blackwood Company 0(Probationary Member Probationary Member)
Jeetum-Ze in the Blackwood Company hall

Jeetum-Ze is an Argonian battlemage, in charge of new recruits at the Blackwood Company in Leyawiin. He is the one you must talk to in order to join the guild and learn their secrets. You will eventually have to kill him along with the rest of the Company during the last quest for the Fighters Guild.

He wears a complete set of Blackwood Company armor with a leveled longsword. He also has a quilted doublet and a pair of tan linens with a small amount of gold. His spell selection consists of leveled major Destruction spells, as well as the standard leveled Battlemage spells.

Approaching Jeetum-Ze when you are ordered by Modryn Oreyn to infiltrate the Blackwood Company will have him greet your approach by saying; "Hmmm. Another comes to us. What is it?" Speaking to Jeetum-Ze at this point will have him greet you by asking what you want: "What is it you want? Come for a job?" Asking him about joining the Blackwood Company will have him be suspicious of where your loyalties lie: "You wish to join the Blackwood Company, do you? Hmm...I think I've heard of you, though. Fighters Guild, aren't you? Done many jobs for them recently. Yes. What makes you want to join us? " Claiming that there are no jobs to be had at the Fighters Guild will lead to him believing that you are truly betraying the Fighters Guild: "No jobs? Ha! There is much work to be done here in Cyrodiil! The Blackwood Company is more than willing to do it. You don't look strong enough to me, though. A bit inexperienced, perhaps. Still, maybe we will find work for you. You may join. For now. Since you seem eager to get started, follow me to the training area. We've got a mission you might want a piece of." Jeetum-Ze will now occasionally greet you when he sees you by saying; "New blood. What is it?" Speaking to Jeetum-Ze again at this point will have him remind you to head to the training area: "Move to the training area, downstairs. We will speak more there." Once you go to the training area he will give you and the three other members of the Blackwood Company on this mission a quick speech about your following assignment: "The four of you have a mission. The settlement of Water's Edge has contracted us to take care of some goblins in the area. Apparently, they've been giving the locals some trouble. Shouldn't be a problem for you four, though. The three of you should be prepared by now, but as you see we have a new recruit with us as well. I'll need a word with you, recruit." When you speak to Jeetum-Ze he will say; "You'll need to be careful on this mission. Sometimes new recruits have complications. They are not used to our methods. Take this. It will increase your skills in battle. We use it often. It is a good, good thing." Asking him about what he just gave you will have him reply by saying: "This? Why, it is a gift from the swamps of Argonia. Sap of the Hist. A present from my homeland. The Hist are generous to us. So generous." Asking him if the Blackwood Company smuggles Hist Sap will have him explain how this part of their operation works: "Don't be stupid. We have returned with the Hist itself. One beautiful Hist, who gives her gifts to all the Company. The clever mages made it possible. Magic and iron. But this is not the time to talk. You drink your gift and go with your new brothers." Speaking to him again will have him insist that you drink the sap, "Drink. It is time to go." after saying that he will end the conversation.

Related Quests[edit]