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Oblivion talk:Defense of Bruma/Archive 1

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This is an archive of past Oblivion talk:Defense of Bruma discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Staff of Worms

I added a bit about the staff of worms (the staff you get from killing the boss necromancer) and I found the quest to be extremely easy. Could someone add links, etc leading to the staff?

Linked. =) IWon'tFightUndead 15:50, 22 February 2008 (EST)

Higher Level Quest

The lvl 20ish version of this quest is pretty tough, even if you have all of the allies. The gates put out a full array of various daedric humanoids plus an small army of clannfear, spider daedra, draemora, storm atronarchs, etc. Make sure you're fully charged up before trying the quest. As for the closing of the main gate, just run through as fast as you can ignoring mobs for the most part.

I did this at Level 24 and found it pretty easy. I stocked up with Mage, DB, Adoring Fan, and Shadowmere. I used lots of Invisibility potions in Oblivion and ran through stuff. I think I only fought two Daedra, though I probably had about 10 following me by the end. --Mbell90 16:05, 11 September 2006 (EDT)

Expanded comments suggesting use of Shadowmere and Adoring Fan. I used these plus Mage+DB. I removed the very large bulleted point (which discussed this and warned about the permanent loss of the Fan + Shadowmere) because it simply isn't true. The Adoring Fan did eventually respawn for me, and Shadowmere had simply done her usual wander off to Fort Farragut that she often does. Furthermore the DB murderer was not attacked. (I'm sure it could happen, but it is not an absolute) I dismissed her shortly after reaching the town again. --Mbell90 16:04, 11 September 2006 (EDT)

Baurus and Jauffre

Did anyone get any of these two alive through the quest, or is their death just scripted? Would be interesting to have them with you in the Temple of One at the end.

They survived just fine when I played it. They didn't follow me into the Temple of the One, though. 21:02, 3 April 2007 (EDT)
Jauffre attacked me the second the quest began in the chapel. I've re-loaded over and over, but he keeps attacking me. I believe I found a new bug. I'm using the PS3 version, and can share my save if anyone wishes to validate this for inclusion as an actual bug in the game. 13:39, 10 June 2007 (EDT)
If Jauffre keeps attacking to you try yeilding to him, (Raise your sheild and talk to him) Both Jauffre and Baurus lose their essential flags at various points in the game (It is possible fo Baurus to die even before you go to the Mythic Dawn shrine.) Neither death should seriously affect the storyline as by this time they no longer have a signifcant role in the game.
I only found out about this page, and therefore about the bonuses you can get later in the game for certain choises (ie/ keeping Jeelius alive and Baurus helping you in the Defense of Bruma) after the quests clearing their essential flgs, so both died almost as soon as I saw them. I didn't care for Baurus getting killed in the sewers, and I got in a rampage when in the cave for Dagon Shrine, inevitably killing Jeelius. I still don't have any problems with my game that could relate to their deaths so... Just my story ; - Korunox 18:10, 22 February 2008 (EST)
Jauffre, Baurus, and Burd all died in my game. The reason seemed to be simple. They charged out and attacked LONG before the other troops did. They were overwhelmed quickly, I didn't even have time to help. --Oblivion nerd 22:28, 7 March 2009 (EST)

Extra Help

Okay, so there are a bunch of extra people one can bring along. How many people could one conceivably have fighting this battle? There's all the soldiers from the Allies for Bruma quest, obviously, the Mage guy, DB murdere, Shadowmere, Adoring Fan...can you bring along the Jemane Brothers from Legacy Lost and Erthor from the Mages' Guild recommendation series? And what about the Fighter's Guild? I haven't finished that questline; are there any people you can bring along from them as well? Any help would be appreciated. =) 21:27, 3 April 2007 (EDT)

Check Followers for information on all the NPCs you can get to follow you. --NepheleTalk 02:52, 8 April 2007 (EDT)

Not really a bug, but...

After getting the quest from Martin, without waiting for him to come along, I headed straight to Bruma and talked to the Countess. Again, without waiting for the Countess, I walked to the chapel and talked to Martin. After that Martin left the chapel, walked pass the Countess, and left Bruma (I thinks he's heading to the oblivion gates). The Countess entered the chapel standing still, while Burd went out of the chapel.

I didn't wait long enough to see if Burd fetched back Martin, and reloaded...

(Edit: the first time I had this quest, the Countess had a little conversation with Martin at the chapel, before Martin headed out to the gates. So I thought I was stuck above. Later I found out that you just have to talk to the Countess and say ready for battle to continue...)

Non aggressive

It says shadowmere is not aggressive, but when i play he is always fighting by my side against bandits and monsters etc. Should this be changed?

When people say aggressive they normally mean creatures/NPC's that will attack you, not necesarily other NPC's. Shadowmere is intended to be loayl to the player and she can be a useful ally, I can't see any reason to change this. Volanaro 13:09, 17 December 2007 (EST)

Sword on Fire

Is anyone else's sword the statue is holding on fire?

Can you upload or link to a screenshot please? --RpehTCE 17:41, 23 October 2007 (EDT)
No; and it's in my game.
I'm not sure I see why your sword being on fire is a problem. Personally, I think that'd be kind of neat. =) Have you used the "resurrect" command on him/her? If you do that, s/he might be holding a torch, instead of a weapon. IWon'tFightUndead 15:36, 27 October 2007 (EDT)
Who said it was a problem? Volanaro 13:07, 17 December 2007 (EST)

Getting to the church on time

I've had a strange problem in this area occasionally in which I can't get Martin and the countess to meet in the chapel. I once actually met Martin leaving the chapel to wander around the town with Jauffre and Baurus while the countess was still on her way to meet him. I've tried talking to the countess to just start the battle anyway, but Martin never shows up on the battlefield -- maybe he has some shopping to do in town first, who knows. Wordmama 15:40, 17 February 2008 (EST)

Probably that's just a scripting glitch; when one of the scripts messes up due to one of the conditions not being met. If you want Martin to be on the battlefield, you could use the console to spawn a copy of him or reload an earlier save. Vesna 08:37, 28 December 2007 (EST)
I've since found that I can almost always get Martin and company to show up in the chapel on time if I make sure they leave Cloud Ruler Temple before I do, at the beginning of this quest when I get my marching orders. As you say, it doesn't matter too much, but it does save some confusion.Wordmama 02:24, 18 August 2009 (UTC)


What happens to the various soldiers you recieve from Allies for Bruma after this guest (and the Great Gate quest) is finished? I would guess that they are disabled and therefore removed from the game, but I would like someone to confirm this for me. Thanks in advance if anyone decides to. — Unsigned comment by Jiaan Phillida (talkcontribs)

My experience is that if they survive, they go home. If you walk down the road from Bruma right after the battle, you'll often run across some of them walking back to their homes. Or is this only for the ones who appear in other quests, like Ulrich Leland from Cheydinhal who features in "Corruption and Conscience"? --Wordmama 00:13, 28 December 2007 (EST)
All of them are scripted to go home. Well, the ones that survive, at least. But it does not matter whether or not they are quest related, you can find all of them on the road. I just don't know what happens to them after they reach their hometown. It is unlikely that they are going to go back to guarding the main gate duty. Maybe they hang out in the barracks? Vesna 08:37, 28 December 2007 (EST)
I don't think any of this is true. My last playthrough seemed to indicate that they walk into Bruma and then just disappear. IWon'tFightUndead 05:31, 18 February 2008 (EST)
I don't know about the unnamed ones, but I certainly met Viera Lerus on the road to Bravil several times as she made her way back home and I wandered around killing things. Ulrich Leland also wandered home from Bruma - he actually wandered off before the battle, to boot. --Gaebrial 05:34, 18 February 2008 (EST)
I believe that. =) IWon'tFightUndead 14:37, 18 February 2008 (EST)
Most likely the're just disablled after reaching their respective cities.--LordDagon 12:20, 24 March 2008 (EDT)
Once I played with the Bruma Militia, and I followed them back to Bruma. They immediately dissapeared upon entering the city. --Oblivion nerd 22:20, 7 March 2009 (EST)

The two surviving soldiers entered through the wooden gate into Bruma after the battle together and dissapeared, didn't check after though, they might be in Bruma. Sutch 19:27, 15 August 2008 (EDT)

Ulrich Leland can die

I'm playing the PS3 version and, as suggested on this page, held off doing the Corruption and Conscience quest so I could get Ulrich as an unkillable NPC during the battle for the great gate. Strangely enough, Ulrich is quite... killable. Since I'm doing this on level 42 he drops quite fast, too. I get a message telling me the Corruption and conscience quest can not be completed (it's in my quest log for quizzing the ocals about rumors, but nothing further's been done about the quest) and Ulrich is.. well.. dead. Not getting up and all. Any ideas?

Ah yes, Upon replaying this part, I noticed I get one point of infamy when he does die, even when killed by a monster. (and I just did my pilgrimage, too) No bounty though. — Unsigned comment by (talk)

You started the Corruption and Conscience quest as soon as you heard the rumors. As the journal entries on the quest page indicate, the first step is to hear the rumors and it's at that point that Ulrich becomes killable. I'm afraid there's not much you can do about that. –RpehTCE 06:42, 14 May 2008 (EDT)
Bummer. Still, maybe add a warning for it either here or on the Corruption and conscience quest? It's virtually unfinishable now, and I'm sure I wont be the only one to make this mistake.
I've just reworded the note. Hopefully that will be clearer from now on. Thanks! –RpehTCE 09:22, 14 May 2008 (EDT)
Is it when the rumor is heard (added to your available discussion topics) or when you first ask someone about the fines that triggers the quest start? I don't see the Corruption and Conscience quest in my log, although the topic is available in conversations. I haven't actually asked anyone about the fines yet. Torinir 06:37, 25 January 2010 (UTC)
The rumour will only give you access to the Fines topic. You have to explicitly about Fines to start the quest. --Timenn-<talk> 09:55, 29 January 2010 (UTC)

followers getting you a bounty

i had adoring fan ( with enchanted gontlets and mace) a knight of the nine and a man at arms, i got 1000 for killing adoring fan, but then the night of the nine acedently killed a bruma soldor( not the good one) and i got a bounty for that one two, know i cant wear the holy armor and i have to pay 2000 gold! plus people keep saying 'i shought you ware a holy savior, guess i was wrong"! — Unsigned comment by saigemasterarrow (talkcontribs)

getting martin to dawn the silver sword

  • i tryed this and it works, if you see martin go into battle with a dagger its because there enchanted and he's keep them with him and use them because of this, so when he's in the chapel cast invisability and go behind of him and take one , then reapeat for the other one and he'll take out his silver sword — Unsigned comment by saigemasterarrow (talkcontribs)

Dissapearing Bodies?

Well i was doing this quest, and i didn't enter the great gate until most of the guards were dead. I saw around 20 dead bodies on the battlefield. i entered the gate and got the great sigil stone and when i got back, there were only like 5 bodies. i waited before i went in the gate, so i could loot the dead bodies, but most were gone. does the spawning of the siegecrawler take away the bodies that were in the way? — Unsigned comment by Amantius Allectus (talkcontribs)

Most of the bodies disappear almost immediately, even before you enter the great gate. I'm surprised you even saw 20. I imagine it's intentional to stop the game slowing down too much because the game has to keep track of dozens of objects. If you want to loot, you have to do it before you go into the gate. –RpehTCE 00:58, 29 July 2008 (EDT)

I've done this quest with two different charcters,on my first EVERYONE eccept Martin died, and on my second Martin, a Kvatch soldier and a Leyawiin soldier survived. I went back with my old one, and in game time it must be several months since the battle, and most of the bodies are gone, except for Burd, Juaffre's and Baurus'. Sutch 19:25, 15 August 2008 (EDT)

Baurus' sword

When I came out of the great gate, jaufre's Baurus's and a leyawin soildiers body were still there. Don't see why the leyawin and a dremora currel were still there. I saved with jaurfre and Baurus dead simply because I figured I'd accept their fate rather than cheat or reload to get them back. Anyone know what Jaufre does with Baurus's sword if he dies? I brought Jaurfree back for a minute to see what he what he had to say, seeing as I was gonna keep playing on the save where he died and itd be our last chat, and he took baurus's sword, gave a mushy speech about him, and told me he was gonna put it on display in the temple for all to see.

I just wanna know where he would typically put it, because since both are dead, I'll need to put the sword up myself.

By the way, why isn't jaufree's putting the sword on display dialogue not in the quest page? I found it rather unique. — Unsigned comment by (talk) on 29 October 2008

The sword will be on display in the main hall of Cloud Ruler Temple. You will find the swords from the Blades who died in the Tutorial there as well (if you recovered them). --Timenn < talk > 10:06, 29 October 2008 (EDT)

Strange soldiers

its odd that when i searched the bruma soldiers from this quest that they had iron and steel daggers instead ot longsswords this happen to anyone else and...does the kvatch soldier actually go to kvatch?-LuciusZelgius nov 9 2008

I believe the soldiers all walk back to Bruma and then disappear, along with all their equipment (the tents, etc.). Magic, I guess. IWon'tFightUndead 21:09, 9 November 2008 (EST)
IWon'tFightUndead is correct. Occasionally, I have seen them walking back to Bruma again, although in 'game time' the Battle of Bruma was over 2 years ago. I followed them as they entered the gate to Bruma, but they weren't on the other side. I think they are simply deleted. --Oblivion nerd 13:41, 9 August 2009 (UTC)


one time, long after completeing this quest,i was outside of bruma and saw all of the bruma militia walking toward the city and stopped walking right by the entrance so i killed them(for reasons unknown) and i got no bounty but the weird thing is that wen i came back to bruma they were all outside again talking about the victory over the daedra even though its been one in game year since it happend has that happend to anybody?--LuciusZelgius

That happened to me, too. In game years, according to my statue, it was 3E 436 when we fought the Battle of Bruma. I came back in late 3E 437 to find the Militia just then returning to Bruma about a year (in-game, of course), late. They dissapeared upon entering Bruma. This is probably just a small glitch. --Oblivion nerd 22:25, 7 March 2009 (EST)

Keeping Baurus and Jauffre Alive

Here are some tips in keeping Baurus and Jauffre alive:

  • Reverse pickpocket enchanted clothing/armor into their inventory. This stuff has to be zero-weight, so you can only try a few things such as a Mages Hood, Wrist Irons, or a Black hood (the black hood is recommended because it looks better on them, but is hard to find; only Gaston Surilie, Ri'Bassa, and Shady Sam have it. But you can get it without killing them by using the Skull of Corrption glitch). Use sigil stones and enchant these with either Shield and/or Fortify Health effects.
  • Reverse pickpocket enchanted weapons into their inventory. Okay, this one can either be really easy or really tricky, depending on your taste. If you just want them to have any weapon with an enchantment, then use the Permanent Bound Items glitch and enchant it with an Absorb health spell (again, sigil stones have this), then reverse pickpocket it into their inventory.
  • Now if you want them to keep their blades (meaning Jauffre will keep using his Di-Katana and Baurus his unique Katana), then this is gonna be complicated. But the ideal way to go through with it is this (SAVE BEFORE DOING THIS!!!!):

1. Go up to your target while they are sleeping (though sometimes they can't get a place to sleep so you have to wait).

2. Pickpocket their weapons off them. If your sneak is not high enough, you'll need to make a spell that fortifies sneak by about 100 pts for 3-5 seconds and use that before you pickpocket them.

3. Enchant the blade with the sigil stone. (You can even repair it beyond 100% if you're an expert in armorer)

4. Wait until your target wakes up and starts his rounds.

5. Drop their weapon near them.

6. Stand away from them (10-15 feet is good) and save.

7. Hit them with a few weak ranged offensive spells until they become aggressive (nothing with a duration over 3 seconds!).

8. Your target should pick up his weapon and attack you.

9. Yield to them. If it doesn't work, then hit them with a charm spell if you have one. The reason you shouldn't have long duration attack spells is that as long as the effect is in play, then they won't accept your yield.

There you have it. You just got them their own powerful blade to keep them alive!

  • Now in the Great Gate and later quests where you need them, you should have some spells saved up to fortify their attributes/health and watch their back and heal them. A mastery of Restoration along with some over-powered restoration spells will definately help out. Masters of illusion will also have an easy time here because they can simply hit Baurus and Jauffre with a 100% Chameleon spell (you have to make your own) and they'll be fine. Just make sure your efficiency in Magic is 100% too (it will lower when you're wearing armor you're not skilled in). --Zirakseez 17:34, 6 December 2008 (EST)

Citizen Script For Hailing Martin

When I was out in the middle of nowhere, I found a Bruma Citizen named Honmund. Needing someone to kill for Dark Brotherhood access, and realizing that I wouldn't have to deal with a 1000 bounty, I easily laid waste to him. Well over 48 hours of gameplay later (probably much more than that), I walked through the town with Martin during the scripted hailing of Martin when I came across Honmund's corpse in the city walls. Does the game persist in using specific characters for these scripts, even if the characters are already dead? 18:50, 27 May 2009 (EDT)

You're absolutely right, the game happily moves all the appropriate Bruma citizens without checking whether or not they're alive. As to whether other scripts do it, it would be on a case-by-case basis. The scripts were clearly written by different people, so where one might have thought to check that, another might not.
But thanks for the report, I'll add it to my fixes mod at some point. --Robin Hood (TalkE-mailContribs) 22:50, 2 June 2009 (EDT)

Lol now i think i'm gonna slaughter everyone in Bruma just so I can see a bunch of corpses hailing Martin. -- 06:27, 28 May 2010 (UTC)

The corpses would just lie there, they wouldn't actually do anything. Robin HoodTalk 18:03, 28 May 2010 (UTC)

Using Area-Wide Command Creature/Humanoid Spells

In a recent play-through (PS3, GOTY), I did the Defense of Bruma quest at level 3 and used a sword enchanted with Command Creature & Humanoid up to level 3 for two seconds (or three seconds? I forget) in 65 feet. It worked quite well; the daedra pretty much stood still as I hit them, and those who were out of range of the spell were often attacked by those daedra who were within range of the spell. The only apparent problem with this tactic was that at some point during the battle Jaufre did something to antagonize a guard and was thereafter attacked on sight by some (though not all) guards. Even the Imperial Watch attacked him when we finally made it to Imperial City for Light the Dragonfires. (I used a chameleon spell on Jaufre to keep him alive.) I suspect that either Jaufre randomly hit a guard during the battle (which would be unrelated to using an area-wide command spell) or a guard took offense at Jaufre for hitting a daedra that was under the Command spell. Has anyone else used area-wide Command spells during this quest? Oblivoid 01:54, 15 September 2009 (UTC)

I personally haven't, although it seems like a very good idea. --Oblivion nerd 23:51, 30 October 2009 (UTC)

As many allies as possible?

Getting the assorted soldiers could be a waste, as they replace the Bruma Militia, or at least they did on my game. Should something possibly be changed about going around to get the most help? --Oblivion nerd 00:37, 29 October 2009 (UTC)

I think the they mean that you should get as many allies as possible to help you defend Martin. After all, the more allies the less chance Martin will be attacked.--S'drassa 01:00, 29 October 2009 (UTC)

Well, the soldiers are actually better than the Bruma Militia, as the gear and the stats on the militia is lesser than that of the trained soldiers. Also, there are less militia, aren't there? --Darkheart 01:18, 29 October 2009 (UTC)
Although I'm only using a rough estimation, I'd say there are about the same amount. However, there probably are a few more soldiers. --Oblivion nerd 21:26, 30 October 2009 (UTC)
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