Oblivion talk:Fort Irony

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Ok... I have made it my personal mission to find all the discrepancies I can find between pages... On the Oblivion map thingy it shows two entrances. Using my super powers of discrepancy-sensing, I looked at the map of fort Irony. There is only one entrance. I am currently unsure if the Oblivion Map belongs to The UESP or someone with the same exact name... If UESP does own it, I suggest a change.Drake3555 22:35, 21 May 2008 (EDT)

The Oblivion map shows two icons for Fort Irony: one is the map marker (e.g., the marker shown in-game on your large-scale map, also the location to which you fast-travel); and one is for the door. Every single dungeon on the map is done the same way: one icon for each door, plus an additional icon for the map marker. The only real "discrepancy" is your assumption that each marker corresponds to a door. Eventually it would be nice to make it easier to identify the significance of each icon on the map, but that's a huge amount of work, and it's work that can only be done by a very limited number of people on the site, all of whom have a lot of higher priority tasks keeping them busy. --NepheleTalk 23:07, 21 May 2008 (EDT)


The Smoldering Remains[edit]

Has anyone else noticed this? If you go directly south from fort irony on the map, you will see a small river branching off, right at the mouth of this river is an unmarked VERY small isle with a rickety bridge leading to it. On that isle is the charred remains of a house, with a torn grain sack, crate, and Locked chest all shoved in one corner. (there is also a nirnroot on this island for anyone interested) im just wondering if its quest related, or if theres a story, or if its just there to be creepy?Baconator96 18:50, 24 December 2008 (EST)

It is one of those unmarked places. There is no story, but feel free to invent one as you see fit. Vesna 21:02, 24 December 2008 (EST)

whats so ironic?[edit]

seriously. what IS ironic about the fort? — Unsigned comment by 98.142.49.26 (talk) on 14 December

Well not because it is called Fort Irony it means that there has to be something ironic about it :/ --MC S'drassa T2M 04:05, 14 December 2009 (UTC)
i know, but still. some things are themed to something that may have happend there or named after someone of importance (i.e nenalata is named after the ayleid king Nenalata). is there? or is that just a random fort name like fort sutch?— Unsigned comment by 98.142.49.26 (talk) on 14 December
It's probably just a random name, since most of the themed-named places are of some importance (like you said) and I don't think this is a really relevant place. --MC S'drassa T2M 04:32, 14 December 2009 (UTC)
I think it's the absurd placement of the fort. Forts are meant to be defensive structures, aren't they? Ideally, don't you want the tactical advantage of an elevated position against potential invaders? You'd be a fish in a barrel trying to defend Fort Irony. — Unsigned comment by 174.0.106.101 (talk) on 4 May 2010
I just want to clarify, the above post Nenalata names after King Nenalata, actually it was the King of Nenelata, like saying, the King of England, not King England.--Arch-Mage MattTalk 19:06, 4 May 2010 (UTC)
Fort Irony is probably a fort that was used to protect the water way between bravil and leyawiin. Maybe used to fight against ships? A couple a catapults on top would make a good anti ship weapon. The Great Falcar 01:34, 28 June 2010 (UTC)

Broken trap[edit]

When I came to the pressure plate for the first swinging mace trap you come to, I hopped over it to get the chest and then walked over it to activate the trap as I was walking away. For some reason, the mace stayed anchored to the ceiling and didn't swing. I've walked back and forth over the pressure plate and it just seems to be broken. Does this happen to some of the traps or is it just a random occurance? I'm playing the PS3 GoTY edition if it helps. For the record, I'm not exactly complaining that the trap doesn't work- one less obstacle for me! :) I'm just curious about what could have caused it. 96.253.119.151 01:23, 28 June 2010 (UTC)

Actually, nevermind, I just jumped and bumped into it and the mace swung down finally, must have been caught on something invisible up there. 96.253.119.151 01:25, 28 June 2010 (UTC)