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Oblivion talk:Frostcrag Spire (place)/Archive 1

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This is an archive of past Oblivion talk:Frostcrag Spire (place) discussions. Do not edit the contents of this page, except for maintenance such as updating links.


Why is Frostcrag Spire in "quests"? Shouldn't it be a location?

It is both as quest in my Completed Quests Log and as location in my map. This is why I created an article about its quest. I will create a location article too, … soon. :) User MXI 01:39, 19 May 2006 (EDT)
Why not move it into a Oblivion:Wizard's Tower? The other official plugins are there, too. And then link it in Quests and Locations? mmh.. maybe there should be an 'Oblivion:Official Plugins' categorie Mavoss 13:36, 9 June 2006
It's also a "House" -- I've added the missing link towards the Oblivion Houses page in the Upgrades section, because there's no way to find that page and the tips it contains from here otherwise. -- Basophilous 12:58, 4 August 2007 (EDT)

Vault Guardians

Weak fireball spell my butt. At level 2 the vault guardians took me out in 1 punch with shock - now at level 8 I am getting hit with Drain Health 200 and a paralyze spell :P — Unsigned comment by (talk)

In fact, I can't see any evidence that the vault guardians can ever cast a fireball spell. I've filled in a table with the standard creature stats, and cleaned up a few inaccuracies (i.e., they do not always have grand souls). So now it looks a bit more consistent with your experience, although I can still only see 50 points of Drain Health in the worst case. --Nephele 02:46, 31 January 2007 (EST)


I'm having a lot of difficulty in finding the two gravestones. Perhaps somebody could try to explain where they are in more detail. — Unsigned comment by (talk)

Done, see Oblivion:Frostcrag Spire (place)#Hard to Find Items now. --Nephele 01:13, 27 February 2007 (EST)

Secret Under the Vault Ice?

Has anyone noticed that there appears to be an underground tunnel under the ice in the vault? I tricky way of viewing this subterranean level is to cast fireball at the ground. As the fireball dissipates, you'll see through the floor for only a minute. I've heard from people that chests have fallen through the floor. I believe there must be some trick to melting the ice and accessing this lower level. If you look (I believe) in the direction of the iron girder, you'll see a tunnel entrance.

I went down there once with ToggleCollision, and found nothing out of the ordinary. The ground you see beneath the ice seemed to be purely decorative. --JustTheBast 13:04, 27 February 2007 (EST)
I just went down there again, to confirm it. The vault of Frostcrag Spire uses the architectural building block of the ground floor, including the entrance hall (minus the decorative hand) and the ramps up to the altar, but buried under the ice and almost completely concealed by static rocks. I admit that the parts that do peek out between the rocks look quite intriguing and promising, especially from afar and through the distortion of the ice, but they merely create the illusion that there is something more down there - which may actually have been the point of leaving them visible. --JustTheBast 13:26, 27 February 2007 (EST)

New upgrades/furniture gotchas

If I was the owner of this place I'd say that it looks like the furniture guys put all the stuff down no matter what was there at the time. I lost a weapon or two under the table to the right of the conjuring altar that I'd stowed on the floor there. It was probably careless on my part and likely happened as soon as I bought all the upgrades from Aurelinwae. I'm new to the game and this forum so I ask: would it be in the spirit of this article to include mention of this possibility under "Notes"? -regards.

I think such a note would be better placed on the Houses page, since it would apply to all houses where buying upgrades causes initially disabled parts, such as furniture, to be enabled. -- JustTheBast 03:50, 3 March 2007 (EST)

How do I make lots of money to upgrade?

I'm just wondering thats all.--ShakenMike 15:44, 15 March 2007 (EDT)

Sell lots of expensive items or great lots of inexpensive ones. -- JustTheBast 15:48, 15 March 2007 (EDT)

Ok thanks and I'll do that then.--ShakenMike 15:51, 15 March 2007 (EDT)

My suggestion is to hit Fort Homestead and Fort Alessia, both of which are populated with marauders and right next to Imperial City. Kill them all, and haul all the gear back to town so you can sell it off. It may well take 3-4 trips depending on how much you can carry. At level 1, I've made over 600 gold doing this with iron, and at level 20+ made between 20 and 40 thousand gold in a single clearing.QuillanTalk 17:57, 15 March 2007 (EDT)

Ok thanks and I'll look if I have those places found or not. I'm level 6 at the moment. How do I lower the base price?--ShakenMike 18:07, 15 March 2007 (EDT)

I would suggest trying to duplicate items just go to main pages and go to glitches, or if your a honest player try doing the missions The collecter from Umbacano in the Imperial city, or just massacre everyone in the skooma den my yield of skooma was 38 it'll fetch you a nice 1.4k, and lastly of all try finishing Umbacano's missions you could get 2 item worth 8k/13k.

How to rename Frostcrag Spire?

Deed to Frostcrag Spire

This document is to inform the bearer that the last known owner of the property known as Frostcrag Spire has been declared deceased, and the bearer has been listed as the sole heir and successor to the deceased's ownership of said property.

The bearer has full ownership rights to all of the structures, flora and land within the property borders as defined in the Cyrodiil Construction Charter. The bearer is responsible for all matters pertaining to or occurring on said property.

This document also empowers the bearer transfer rights to reassign the property as he sees fit. The bearer may amend this document to rename the manor by submitting the proper forms and payments to the Cyrodiil Construction Charter and by filing duplicate forms with the Documents Division of the Imperial City Archives.

Where & how to do that?

Thx :)

Sorry, but I don't think that part's possible. Th232 06:32, 20 March 2007 (EDT)

Well, I think they should do a patch for that or something. It would be really nice, not to mention convenient. - Bahamakat1292 10:44, 20 March 2007 (EST)

If you would notice, that is also a statement in the deed to Benirus Manor. But, as you can tell, there is no building with that name. (Sorry, but I can't think of the name for the likes of me...) I believe it's there to add "realism", as in any deed it states you can go through a certain process to change the notified name of your estate. I don't think it's actually possible to do on the game, though. User:Lord Baran 08:54, 14 May 2008 (EST)

I think you can go into the cheat mode (`) and click on the spire. After this, you type setactorfullname (submit name). I think....havent tried it yet. ````

"Welcome home!" The hard way.

What the hell?! I just got assaulted in the main room of the spire! I was skilling up detect life in a controlled leveling attempt while I walked in and a hostile of a kind I have never seen before attacks from behind (Possibly a Dremora;It was humanoid in shape). I warp to the bedroom and it follows through the warp soon after. I escape to the Arcane University. I thought the spire was supposed to be secure!

It could have possibly followed you in, and you somehow avoided it through the telepads. Only other possiblity is it just wandered in.

This happened to me as well. I was standing in the bedroom area when a Conjurer teleported up and summoned a Flame Atronach, so I ran into my vault and let the guardians do some work for a change. I can only assume that this is THE conjurer (The one that spawns with a spell tome when you download the Spell Tomes DLC and hunts you relentlessly). This is most likely what happened to you. I wouldn't worry about any other intruders though. As far as I know, that particular conjurer is the only npc in the game undeterred by a three and a half week mountain climb.--Techercizer 15:55, 23 March 2008 (EDT)

This is also happened to me, but in a slightly different way. I 'ported down into my vault and (to my great surprise) there was an Imperial Legion Soldier looting my vault chests. Only thing I could really do was kill him and accept the fact that a bounty was placed on my head. --Artemis 16:10, 25 March 2008 (EDT)

Well it appears this definatly warrents some investigation. Was he looting your chests per say or just looking at them?--"You wouldn't like me when I'm bored..." -Sheogorath 13:50, 6 April 2008 (EDT)
I believe it is "The Conjurer" I was in the ground floor of the Spire when a conjurer came at me he summoned an Xivali. I killed him but didnt check the body (how stupid of me) and I still havn't been attacked by "the conjurer" unless that was him, at least I havn't killed a conjurer that had a spell tome I even went to fort Ceridian.

Using the Alchemy Lab.

When I installed the Wizard's Tower I used the altars to make enchanted weapons or armor, like 100% Detect Life or Fortify Strength. There are many possible things with the Wizard's Tower. But is it really worth buying the Alchemy Lab if you do not use Alchemy? --The True Knight of Cyrodil 14:15, 31 July 2007 (EDT)The True Knight Of Cyrodil

It's worth for the extra 15% alchemy bonus, and it's also worth buying to complete this quest and get the Pentamagic Loop in the Jeweled Box. On a side note, I don't understand why you refuse to use alchemy... triple damage potions are more lethal than anything you'll ever enchant or fortify in this game. -- Basophilous 14:50, 31 July 2007 (EDT)

It's not that I refuse to use Alchemey; it's just I don't really know how to make these lethal things while I know how to enchant with the altar. Maybe you can provide some pointers about these Triple damage Potions--The True Knight of Cyrodil 12:47, 4 August 2007 (EDT)

Check out Triple damage potions.
I only use a single mixture concocted with my Expert alchemy gear at the Frostcrag Spire Alchemy Lab: Triple Damage + Silence, to poison a dagger:
Silence for 24 seconds + Damage Health 7 points for 26 seconds, Fire Damage 8 points for 32 seconds, Frost Damage 8 points for 32 seconds, for a grand total of 694 points of damage over 30 seconds approx.
Cast Invisibility 30 seconds, Sneak behind the final boss in any dungeon, and hit him once in the back, then cast Invisibility again and wait... he'll be dead meat within 5 or 10 seconds without realizing what's happening, between the Triple damage effect (694 damage not counting the dagger) and the 6 times sneak damage multiplier. According to the Potions page, the sneak multiplier does not apply to the potion induced 694 points of damage, so you could as well poison an arrow and sneak-shoot from a distance (3x) for the same result.
My level 20 character just got rid of a Marauder Warlord Boss wearing full daedric armor in a single hit this way. -- Basophilous 13:16, 4 August 2007 (EDT)

Can All of these ingredient be found in the Alchemy lab or do i have to go out and find them at seperate places like caves or in the wilderness to make these 700 hundred damage potions--The True Knight of Cyrodil 22:56, 6 August 2007 (EDT)

Why? Are you incapable of looking at two lists of ingredients and determining which are present, and which are absent? But no, generally you cannot. Powerful poisons generally require both animal and plant harvested components to create. --Saruuk 00:22, 7 August 2007 (EDT)

PS that calculanus (or whatever it is) on the table of the alchamy lab is infact a master one its a shame you cant pick it up :(.

Harsh but fair... The alchemy lab doesn't hand everything to you on a plate. My own personal favorite potion is the Silence + Fire Damage + Frost Damage + Damage Health one made from Spiddal Stick, Vampire Dust, Frost Salts and Imp Gall. Of those ingredients, only Spiddal Stick can be found in the garden. You'd be best off going for the first potion - Fire Damage + Damage Health + Shock Damage. Of the four ingredients, three (Steel Blue Entoloma Cap, Cairn Bolete Cap, and Spiddal Stick) are found in the garden and Ectoplasm is fairly common (chapel undercrofts, for instance). You need to be at least an Expert in Alchemy to make that one, though. --RpehTalk 03:26, 7 August 2007 (EDT)

Atronach Altar

It seems to me that if you kill the Atronachs that you summon from the altar in the summoning chamber (to soul trap), the corpses will not disappear. Has anyone else encountered this? Any known way to fix it without disturbing any of the other objects in the room?

Did you try waiting 73 hours for it to reset? Let me know, but I'm gonna go on an say soon actually. Besides, aren't su mmons a lot better for soul trapping? Or use the vault gaurdians..but I guess the frost atronarchs don't fight back. --Jeff
This might be because the Atronachs are marked as quest items. There is a fix for PC users contained in the Unofficial Official Mods Patch, which you can get from Baldurdash.--Gaebrial 04:15, 8 November 2007 (EST)

-i have a frost atronach that disappeared without a trace, but is not dead. because of this i cannot summon another one, anyone have any suggestions? 22:00, 4 July 2008 (EDT)

Will the Atronachs follow you into the Shivering Isles? 16:10, 29 September 2008 (EDT)

Nope. They stay in Cyrodiil. Tested on XBOX 360.--LordDagonT|C 11:50, 20 October 2008 (EDT)

I had the same problem with a flame Atronach disappearing after I saved. Is this a bug in the system or something? I can't find it and I've searched the whole spire and the surrounding area but it's gone and it wont let me create a new one.


Does Frostcrag Spire come with the PS3 version? I own the PS3 and cannot seem to find the Spire. The only add on I can find is the Knights of the Nine series of quests. I thought that all add ons except for the Shiving Isles were on the PS3 version. Please correct me.-- 16:23, 30 August 2007 (EDT)

No, Frostcrag Spire does not come with the PS3. The only official mod that comes with the PS3 version is Knights of the Nine (see Oblivion:PS3#Content). Although Shivering Isles will be added by the Game Of The Year edition, the rumours I've seen are that even the GOTY will not add most of these other mods. --NepheleTalk 17:08, 30 August 2007 (EDT)

Question about the Spire

Well i downloaded it not to long ago, I was able to go on it with my first character, i made a new char and idk how to get the quest for it, im lvl 13 on my new char and i still havent gotten the quest yet, any suggestions? 10:20, 8 September 2007 (EDT)

You should receive the quest early on in the tutorial - as the main page says: "After installing the plugin and loading the game you will receive a deed, telling that you have inherited a property called Frostcrag Spire from a long-lost relative." If you haven't received that, you could always try visiting Frostcrag Spire and reading the book to see if that will trigger the next step. Let us know what happens. --RpehTalk 13:25, 8 September 2007 (EDT)
Its weird if i switch accounts and go to my main account on 360 the spire is tehre and everything, i tried finding it on my new char and its not htere, im gonna try deleting it and reinstaling it if that works 15:02, 8 September 2007 (EDT)
Nope that didnt work :( 22:51, 8 September 2007 (EDT)

If you have the download and you make a new character, you should get it shortly after entering the sewers (after the Emperor's death and you choosing your class); if you have Deepscorn Hollow, Unearthing Mehrunes Razor, and Battlehorn Castle downloaded as well, the pop-up thing for the quest for Frostcrag Spire should be the third or fourth one. Felindre 11:41, 31 July 2008 (EDT)

Another Question about the Spire

Ok so I downloaded this app. and everything seems to be going ok... up to a point. I was instructed to go to the Imperial City and talk to whats-her-face. First problem: I couldnt get into the mystic with out picking the lock (i got fined) then once inside I talked to the person I needed to and she wouldnt sell me the upgrades for the Tower. HOW DO I GET THIS TO WORK

It sounds like you've got the Battlehorn bug - This page describes the problem in detail. The only workaround at the moment is to buy the things you need before installing Battlehorn Castle. --RpehTCE 03:20, 25 October 2007 (EDT)

So what do I need to do to get this to work? Uninstall the battlehorn app from the 360 then reload it once I have the tower complete? — Unsigned comment by Iakopa47 (talkcontribs)

Yep, that would work. Uninstalling Battlehorn Castle on the Xbox definitely fixes the Mystic Emporium bug. See Xbox 360 for details about uninstalling plugins if you need more info. --NepheleTalk 21:41, 28 October 2007 (EDT)

Simple fix to this my friend: To avoid bounty for picking the lock to Mystic Emporium, take a look around and make sure no one is looking at you. If their back is turned, look at the door and SAVE. Once you save, go into the lock picking screen and open the door. After successfully picking the lock and gaining entry, bring up your menu and check your bounty. If it's at 0 perfect, good job. If you have a bounty, reload and take another look around to make sure no one sees you. Now, to bring up the barter option, you must wait for both Calindil and Aurelinwae to go to the bottom of the stairs and walk infront of the counter. You may now talk to Aurelinwae and she will offer to barter with you. Buy those Frostcrag Spire upgrades, you know you want to!!! - Bluegrin

That glitch sometimes allows you to take all the stuff in the shop and its not illegal so you can sell him all his stock back :)

Page Split

Most people will probably have seen what has recently happened to the Battlehorn Castle pages - what was one page is now three: Oblivion:Battlehorn Castle (quest) for the quest, Oblivion:Battlehorn Castle (place) for the location, and Oblivion:Fighter's Stronghold for the actual plugin. The suggestion came up during that debate that the same be done to some of the other plugin pages - including this one. The proposal is to create "Frostcrag Spire (quest)", "Frostcrag Spire (place)" and "Wizard's Tower". I doubt there'll be much debate but I thought I'd better check. --RpehTCE 14:54, 28 October 2007 (EDT)

I agree that there really isn't any scope for debate considering the wonderful job you have done with Fighters Stronghold. It looks really good now. --Mankar Camoran 15:11, 28 October 2007 (EDT)
I'm with Mr. Camoran. --Playjex 15:20, 28 October 2007 (EDT)

Atronach Familiar

Are the stats of the familiars the same as regular atronachs?LordDagon 05:03, 12 January 2008 (EST)

Okay, the short answer is "No". The regular atronachs have fixed stats but the familiars are leveled. They have the same level as the player up to level 12 for Flame, 18 for Frost 22 for Storm but I'm not sure how the stats change level by level. There's a "Health Multiplier" for instance which, if you just multiply it by the level would mean that a Storm Atronach has 462 health at level 22 - about a third more than the standard. I'm going to leave the Good Question template on for now in case anyone can shed more light on this. –RpehTCE 05:25, 13 January 2008 (EST)
I've put a tag on the main page instead of using Good Question. I'll try to do this later. –RpehTCE 05:34, 9 June 2008 (EDT)

Also The Atronach familiars of the frost and storm are much shorter.

New continuance to the Frostcrag Spire glitch

This was all done on the XBOX 360

I performed the Frostcrag Spire glitch by standing in the Oblivion world plants section in the Living Area, saving, uninstalling F.S, then reloading. I ended up in the Bruma Test House.

I went into the other test house that had the Sigil Stone. I saved the game on the main floor of the house, just in front of the "Door to the Wilderness".

When I re-installed Frostcrag Spire, and reloaded the save where I was in the BrumaTestHouse (Sigil Stone house), i was somewhere else....

Didn't quite know where I was until I looked up.

I WAS BELOW THE ICE IN THE FROSTCRAG SPIRE VAULT AND I WAS STUCK! I could see through the floor, I could see the teleport platform and lemme tell you, it's pretty neat under the ice, but if you've been under the ice using the PC version, anyone will tell you there's nothing interesting down there, and it's true. It's just rocks and stone. ImmortalKaine 02:39, 18 January 2008 (EST)

OOH! NEARLY FORGOT! Interestingly enough, below the ice, there appears to be a ramp hugging the outside wall, and it's got a fancy looking blue carpet on it. It only goes upwards a few inches before being blocked off completely by rocks. Maybe we were supposed to get down there? ImmortalKaine 02:42, 18 January 2008 (EST)
OMG YOU KNOW WHAT IT LOOKS LIKE =O I just looked across the room and saw another remainder of a ramp. Go to the main floor of the spire, and face the altars. It looks exactly like that, except covered in rocks and boulders. It's almost as if the under-the-vault-ice area was meant to be what the main floor looked like before you bought upgrades. I'll try my damndest to get pictures. ImmortalKaine 02:44, 18 January 2008 (EST)


Does all the Ingredients and plants in the garden grow back? --Umbacano 10:15 , 2 March 2008 (EST)

Yes, except the Nirnroot. –RpehTCE 10:19, 2 March 2008 (EST)


Right now, I have the alchemy upgrade but not the library upgrade... This added the alchemy table and a small bookshelf next to the Main Level teleporter. That bookshelf has 'A Game at Dinner' on it, not the library upgrade shelves. Does the library upgrade then not have any rare books? Krenn 00:59, 30 May 2008 (EDT)

Nope. The Library adds a large number of books but they're all basic, largely worthless ones. –RpehTCE 01:17, 30 May 2008 (EDT)
Ah, I finally had enough money and added the library - I moved the skill book location around on the main page to reflect its location. It may be helpful to know that there are nearly 100 copies of the 10 gold books (Mysterious Akavir, Ruins of Kemel-Ze, and Darkest Darkness) on the shelves, plus about 400 gold worth of Alchemy supplies, so with a bit of patience, it's not quite as bad of a deal as it appears. Krenn 15:36, 31 May 2008 (EDT)

Why couldn't it have a whole bunch of different books, with maybe some of them having 2-3 copies, instead of just giving us a hundred copies of the 15 or so most common books in the game? Felindre 11:46, 31 July 2008 (EDT)

As hinted at by Krenn, you can sell the copies to make some of the money from the upgrade back, but yes, it's not so much a "library" as a "storeroom at a remaindered books shop."

Create an Army

First you need to get the Deadric Lava Whiskey From one of the grave stones. Duplicate using Scrolls(or arrows if your game is un-patched). After Summon an enemy. Before the summons time runs out Drink four Duplicated Lava whiskeys, this will create four Dremora lords. When your player finally gets un paralyzed drink four more, and then drink four more again. you will have an army! Go to to the IC and wreak Havoc! (P.S you do not have to keep summoning a creature after you drink four whiskeys) Happy Killing!

Dont the dremora lords dissapear after a while? (I havent tried this so i want to know..)

Yes they do but it is cool to watch the palace guards get owned but after about 3-4 guards they all will be gone, unless you have already killed the guards and there are no more,so hence they still die but no fun. (P.S. someone try frenzying the dremora down in the vault ihavent had a chance but will update if nobody else does later I'm wonder what would happen, or a quick battle against the blades would be cool if most of them are outside that is, for better viewing and carnage)

Test Cell

Im just wondering, are any of the items found in the frostcrag glitch (BrumaTestHouseMid Test Cell) found anywhere else in the game? (ie. Mace of Doom)

The Mace of Doom can only be found inside the test cell (or if you use 'coc testinghall'). I believe that is the only 'unique' weapon or object in that test area. The sigil stones that can be aquired with that glith aren't unique, so they can be obtained the 'regular' way (by closing Oblivion Gates).--LordDagon 11:48, 5 July 2008 (EDT)
Yes it is a very "unique" weapon. Did you ever look at the stats on the Mace of doom? Take a look and its a mace that registers as a BLADE weapon instead of a BLUNT weapon. Okay if it were an axe I would understand but how is a mace a blade? My only guess is at this point in the testing they only had Melee weapons, Staffs, and Bows & Arrows. That or just being funny.--Bort Hellscream 12:32, 29 October 2008 (EDT)

Enhanced Portal Effect

Probably someone else has noticed this, but if you stand next to the portals to the various mages guilds and fast travel to anywhere on the map, you'll arrive almost instantly, as if you'd used a portal. Very handy for moving across the country without losing a day to travel time. Wordmama 19:12, 16 August 2008 (EDT)

I've removed the VN from this after testing. To test, I stood on the spire portals and Fast-Traveled to Fort Farragut. I tried this three times and each time it took 15 mins. Traveling from the portals to the Temple of the Ancestor Moths took 45 mins (again, tested three times).
I then used the console to lock (100) each of the portals and tried again three more times; this time it was an hour from the portals to both the fort and the temple. Traveling back from either to Frostcrag Spire took an hour no matter what.
Interestingly, Shadowmere was transported through the portals at the same time. –RpehTCE 13:40, 27 October 2008 (EDT)

Building below

I've noticed a building below the wizards tower after you install the mod/addon. I've managed to get a good look at it but cant get a image of it sense takeing screenshots wont seen to work anymore (Even tho I changed the one line in the Oblivion.ini file) But the buildings hangs on the side of the mountain near the tower. The entrance of it has two small statues of Akatosh and it has ice blocking the door with that same effect The wizards tower had (When you found it & a gust of cold wind blows from it) I've managed to enter it once with the player.coc (Which I forget sadly) But I didnt realize it was that building I saw before when I left through the door. If you manage to get near the foor without doing the togglefreecam code to view it, you'll nee to fast travel from it to stay alive. Or slide down the mountain. Going striaght forward from the entrance is a nice fall to death. All I know is this has to be part of the Wizards tower addon, Sense an there is no way I know of to find location codes for unofficial mods. So does anyone know what this building is for & how to get the ice away from the entrance? Anonymous - 11:48am, 1 October 2008 (PST)

Sorry... but what on Tamriel are you talking about? This doesn't sound like anything to do with the mod. –RpehTCE 16:04, 1 October 2008 (EDT)

Its right by it, Im not sure if its another mod or what, I'm doubting it is sense I found the location code for it on a list of buildings that are in the official addons & oblivion game itself (Which I forgot sadly)But I have some images of it. Im not sure if a html code of the image is allowed so I'll put direct links to it.

[1] [2] [3]

If anyone has info on how to get into it or if it IS a differnt mod affecting the wizards tower addon. Please let me know if it is or not. --KenChi 23:01, 1 October 2008 (EDT)

EDIT: I guess direct links automatically show the image. I'm sorry if it isn't allowed. I just made an account here so I'm not up to date on things as of yet --KenChi 23:03, 1 October 2008 (EDT)

KenChi, that is not part of the Official Mod. At least, not normally. It could very well be another mod you have running. Darkle 23:07, 1 October 2008 (EDT)
Quite. I don't know what that is, but it isn't part of the official mod. Looks quite nice though. –RpehTCE 00:49, 2 October 2008 (EDT)

Bummer, oh well. Thank you very much for your time & the information. Guess I'll figure it out how to get in somedday --KenChi 08:39, 2 October 2008 (EDT)

ooh that house looks quite nice, except the rather dangerous front door placement. can't find it on my game though... -- Godsbeard 23:24, 11 May 2009 (EDT)

Alchemy Garden Bug?

I've rested 12 days, went to close a random oblivion gate (In which, I rested for an hour to heal my familiar every other room or so) and I've done nearly the entire Dark Brotherhood quests since I last picked from my garden and they have still not respawned. As these plants are my main source of poisons which allow me to even attempt most oblivion gates with the not so hot gear I have on, I'm seriously concerned I may be screwed. Anybody else having this problem? (P.S. This is my first time editing anything, so if there is anything about my post that is wrong, could you fix it for me? Thanks.) — Unsigned comment by (talk) on 15 December 2008

I found the answer to my own question after posting on the Bethesda Forums.
"To get it to regrow you need to leave Frostcrag and not go back there for a full 3 in game days. To test it just head to some inn somewhere and then sleep for 3 cycles of 24 hours. Then head back to Frostcrag and the garden will have respawned." -Frek
I'd like to request that someone add this to the notes section if it isn't too much trouble, JUST in case someone else has the same problem. — Unsigned comment by (talk) on 15 December 2008
That's exactly how the game works everywhere else too; a fact that is mentioned on various pages. It doesn't need a special mention here. –RpehTCE 10:27, 15 December 2008 (EST)
I think it does - I wondered what was wrong since I'm having the same problem and have spent the last hour searching for an answer but to no avail because I didn't think it was on here. Grrrr! 06:51, 18 May 2009 (EDT)
I added this information to this page. With all due respect to Rpeh, I did a search using keys words such as Respawn, Plants, 3 days, etc. I did not see anything about leaving an area for 3 days before the contents of a cell respawn. I feel this area is special because it is a character house and therefore players will often return their characters to the cell within 3 days. Players may not understand that their character has be be out of a cell of 3 consecutive days instead of three total days. --Jxavier 21:21, 12 September 2009 (UTC)
A link is present to the Respawning article, which I believe summarizes the mechanics clearly enough. Since the mechanics can be a bit confusing, it's best to keep the explanation on a single page, and link to that. I understand that this place is a bit more special, but that goes for a few other places. Not explaining the mechanics on those pages would avoid different interprations being added to various individual articles. --Timenn-<talk> 09:28, 17 September 2009 (UTC)

im stuck

ok so i was doing the frostcrag spire glitch and when i re-installed the wizards tower ad-on, i got stuck outside the room with all the plants and stuff pleas help... — Unsigned comment by General fancy (talkcontribs)

getting rid of bodies? =

do you possibly know if there is a way to clear all the atronach familiar bodies out of the spire lobby?

Someone could probably make a mod that when loaded, automatically clears out the Atronach Familiar bodies out of the Spire Lobby whenever you leave Frostcrag Spire, but that would probably require delicate modding skills, of which I do not have. Razorflame 12:21, 7 May 2009 (EDT)

Best guess could be to drag them or use a console command to remove them. — Unsigned comment by (talk) on 13 June 2009

I cant get in

Could someone please tell me how to get in Frostcrag becouse when i enter the wall doesnt open and i have the book and everything.

It's a known bug. Once you read the book you must wait around for a few seconds while the main door opens. If you leave before it opens then it will never activate. This sounds like what has happened to you. To rectify this simply fast travel to another location, and save your game, then delete the Wizard's Tower plug-in (I'm referring to the 360 version, PC version I'm unsure). Reload the last save and then save it over that one, so that you have a save game without the Frostcrag Tower. Now simply reinstall the Wizard's Tower plug-in, and reload the last save. Now you can return to the tower and this time wait around for a few seconds until the door opens! gavin19 11:18, 21 June 2009 (EDT)
I have been unable to reproduce this bug on the Xbox 360. I tried reading the book and then leaving the Frostcrag area both for a short time and waiting in another area for 73 game hours. I tried taking the book with me. Also, I did a google search and I was not a able to find any other references to this bug. Therfore I am removing this bug report from the bug section. --Jxavier 23:42, 16 September 2009 (UTC)


I cannot get into the store got get furniture for the wizards tower without get a fine for treaspassing please help. 15:33, 30 June 2009 (UTC)

It is perfectly fine to go in. Just don't get caught going in; once you do you will be fine. —Elliot(T-C) 17:23, 30 June 2009 (UTC)



Easy: If you haven't downloaded and installed it, you don't have it. If you do, the maps should help. Also, for future reference, the caps are really quite unnecessary. –Eshetalk 04:37, 9 July 2009 (UTC)
THAT COMES TO PS3 I HAVE GAME OF THE YEAR???????????— Unsigned comment by (talk) on 9 July 2009
No, PS3 GOTY only comes with Shivering Isles and Knights of the Nine. And the actual game. Benjaman36 04:45, 9 July 2009 (UTC)
SO I CAN DOWNLOW IT OR NOT ???????— Unsigned comment by (talk) on 9 July 2009
No, you can't. Please try reading before asking questions and refrain from using caps lock. It's mind-numbingly abrasive. –Eshetalk 04:50, 9 July 2009 (UTC)

No xbox live

lets just say i want to try the frostcrag spire glitch but i don't have xbox live can i re-enable frostcrag spire should i delete it thanks

If you delete the plug-in, it would have to be downloaded again, which requires Xbox Live. --GKTalk2me 18:31, 18 July 2009 (UTC)

can i disable it without xbox live

I'm not 100% positive, but I think that the only way to "disable" the plug-in is to delete it from your Xbox's hard drive. --GKTalk2me 18:55, 18 July 2009 (UTC)
1.) You don't need to go that far. I believe that you can just simply move the content to a memory card, as its size is only 8 MB. Unfortunately, you'll need an official Microsoft XBOX 360 memory card to do so. 2.) If you have the Official XBOX Magazine Demo Disc #67, it comes with the Wizard's Tower AND Thieves Den plugins for free (no XBOX Live connection required). CorinthMaxwell 02:12, 15 October 2009 (UTC)


I already typed this in a section above, but I'll retype it in it's own section to make it easier to find. Having trouble getting into the Mystic Emporium without incurring bounty? Maybe it seems as though you can never barter with the store keepers after you do manage to pick the lock to Mystic Emporium. Read the steps below...

Simple fix to this my friend: To avoid bounty for picking the lock to Mystic Emporium, take a look around and make sure no one is looking at you. If their back is turned, look at the door and SAVE. Once you save, go into the lock picking screen and open the door. After successfully picking the lock and gaining entry, bring up your menu and check your bounty. If it's at 0 perfect, good job. If you have a bounty, reload and take another look around to make sure no one sees you. Now, to bring up the barter option, you must wait for both Calindil and Aurelinwae to go to the bottom of the stairs and walk infront of the counter. You may now talk to Aurelinwae and she will offer to barter with you. Buy those Frostcrag Spire upgrades, you know you want to!!! - Bluegrin 7:25am 13 August 2009

Edit link not appearing in section headers

For some reason the edit link is not appearing in the section headers. So to edit this page, the editor has to edit the whole instead of a section.

I see the edit link in other pages, so I assume it is not just a problem with my browser.

Can a patroler look at this and determine if it a really a problem or just something strange about my browser?

--Jxavier 17:51, 13 September 2009 (UTC)

No, it isn't you. The page uses the {{Place Summary}} template, which removes the section edit due to it bunching up. –Elliot talk 17:58, 13 September 2009 (UTC)

Question about Vault Containers

Nothing too fancy...I just need to know if the crates are safe for storage. Since exploiting the Frostcrag Spire glitch, I wanted to move my Sigil Stones to their own containers, and immediately chose to leave them in the Vault area. However, I don't know if any of the containers there respawn, and I would like to know if any of them do before I go off and deposit my ill-gotten items in them.

Thanks in advance for whatever help you can offer on this. CorinthMaxwell 02:32, 15 October 2009 (UTC)

As far as I know, there are no containers in any owned house or similar structure that respawn, but I can confirm for certain that none of the ones in the Vault respawn. —Robin Hood (TalkE-mailContribs) 02:09, 21 October 2009 (UTC)
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