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Oblivion talk:Great Gate/Archive 1

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This is an archive of past Oblivion talk:Great Gate discussions. Do not edit the contents of this page, except for maintenance such as updating links.


Perhaps I am just being ignorant, but the layout presented is not at all what I see when I play this mission. I see a great (war, not oblivion) gate, which opens at once, revealing the siege engine advancing towards the (oblivion) gate. Going through the open gate, I see doors to towers on both sides of the plain before the sea of lava. Entering one of them and going to the top presents doors to adjascent towers on two sides. There are four towers, all interlinked, like a square. None of these towers have any sort of mechanism, top or bottom, except for a cage control which releases a dead prisoner. Going half way down one of the far towers I get out onto a bridge with a gap too far to jump. I guess this is the gap I am somehow supposed to be able to close. Anyone else have problems with this mission? Anyone able to tell me how to find the bridge closing mechanism? /FreddaH

The only thing that I could think of that would hinder you from jumping across that gap is your encumberance. If it's anything greater than say, 200, then you may not make it unless you have a relatively high Acrobatics; so try doing the mission with only the bare essentials - a full suit of armor, a one-handed and a two-handed weapon, and emergency potions. If you still can't make it, then bring some potions that do either Feather or Fortify Speed (or mix yourself a potion that does both) or go buy some spells with the desired effect. - Magra7hea
I also had problems doing this quest, mostly because it's not well explained how to get to the Main Tower. Let me try something that could help.

You have 15 minutes to get the Great Sigil Stone before all is lost. Go inside World Breaker Guard through the door on the right [it doesn't matter which side you choose, but this "guide" is written as if you went to the right door]. Get on the corpse masher and go up. Get to the top and leave through the door. Cross the bridge to another tower, go down to the middle level and then go out. Jump across the broken bridge. There is a path on the right that’ll lead you to the next tower. If you can't jump across, go left to enter a short dungeon. Either way you’ll eventually end up in of the two identical towers. Go to the top of one of them and use the lever to open the gate. Go outside (through the middle-level door) and run to the main tower.

I think it's WAY better like this, maybe it could even substitute the one currently in the page. Also, the article could be benefit from this image: Image:OB-quest-Defense of Bruma.jpg Daimore 10:29, 28 October 2006 (EDT)

I agree that this article needs some work; I'm just in the process of thoroughly exploring this world at which point I'd been planning to make some changes to it. In the meantime, though, feel free to make any edits you think would help the article. As for images, if you've taken any screenshots that you'd like to add to pages, just upload it the wiki (use the "Upload Page" link at the left of any wiki page) and then insert it where you'd like. Help:Images provides more details on how to do that if you're interested. --Nephele 15:41, 28 October 2006 (EDT)
Thanks for the help. Sorry for what I did before, I really didn't mean to. Now it's okay. Daimore 07:56, 29 October 2006 (EST)


What happens if you fail to complete the quest in 13 minutes? Could be quite interesting (if you don't automatically die, that is)...?

The Siege Engine goes completely through the gate. You get a quest update saying that it got in Cyrodill. After a while, another quest update says Martin died and you failed. That's it. Daimore 10:19, 28 October 2006 (EDT)

NPC Deaths related to Time?

I was just wondering if there was some link to how long it takes the player to complete this quest to the amount of NPC's that get killed in battle. Like if there is some formula running in the background of the game where maybe 10 minutes = 4 NPC's dead. Or is it just totally random? Or are the forces actually fighting in real-time (if Radient AI is all that it's cracked up to be) as the PC is in Oblivion doing the quest?
-Also, does it matter if Jauffre, Baurus, and/or Burd dies at the conclusion of the quest? - Magra7hea

I finished it in, like, 2 minutes and when I went out, there were only 2 random survivor guards. More likely it depends on your level, that is, the higher your level, the greater chance the daedra will kick the guards' ass.--Vook 07:58, 3 June 2006 (EDT)
When I did the quest Jauffre and Burd died, and it didn't affect the main quest (or any other). Baurus got killed when I first met Camoran in the subways, and all I lost was some training he'd give at the Cloud Ruler Temple. So it's not really important to keep them alive. Daimore 10:17, 28 October 2006 (EDT)

Is there a way to speed up in this quest and getting a game over?

15 mintues isn't enough and I might be screwed.--ShakenMike 19:12, 25 February 2007 (EST)

It's plenty --Kantor 01:40, 19 January 2008 (EST)

Try invisibility. With a 30 sec. spell I rushed trough the Oblivion World in like... 2 minutes.--LordDagon 05:13, 5 February 2008 (EST)

Crash when saving after finishing quest (possible statue related)

I'm having strange issue about this quest. After finishing it, I can go into Bruma and see the statue is not there yet. I can save normally. But after I enter the cloud ruler temple, every attempt to save game causes crash, and the crash before even save game file is created, just as I pick up the save place! I turned off crash-causing autosave, entered cloud temple, exited and walked back tu Bruma, to see the statue. Game crashed the same way. I went from cloud ruler temple to Camoran Paradise. Game crashed when trying to save. Do anyone had any similar issue with this part of game? 18:44, 20 July 2007 (EDT)mav

delete: appearance is always set when you give Great Sigil Stone to Martin

I'm not sure if I'm the only one, but the appearance of my statue is NOT set when I give the stone to Martin. After talking to Martin and gave him the stone, I fast traveled to Imperial water front to unload gears. Then when I fast traveled to Bruma, the statue was not there. I read this page and found out that I may have to go to Cloud temple first, so I did. Then fast traveled back to Bruma , and the statue had a hood which was what I picked up at Water front. More testing: in my case, fast traveling to the Cloud temple will have the statue appearance set. I didn't have to talk to Martin there.

I can corroborate. After one such battle, when I handed the Sigil Stone to Martin, my character had no helmet in the inventory. Immediately after the battle she returned to her Bruma house and retreived the helmet she left behind prior to this quest. The statue ended up with the helmet. It's more likely that the statue's appearance is set when Martin places the Great Sigil Stone at Cloud Ruler Temple, seeing as the delay between his walk from Bruma to Cloud Ruler could account for the changes to character inventory and appearance.—Dark Spark 16:25, 28 December 2007 (EST)
I can also confirm that the statue is not set when you give the stone to Martin. Dropped most of my gear before giving him the stone then picked all of it back up and fast traveled to the temple then back to bravil to find the statue wearing full deadric+skull of corruption. Reloaded a save just prior, gave him the stone and stored my gear at my house, then fast traveled to the temple and back to find my statue wearing the gear I wanted it to. So the time the statue is set is either when you fast travel to the temple(perhaps just simple travel to the temple) or when Martin does.

The statue

Somehing bizarre has happened to the saviour of Bruma statue on my Oblivion save- When I first completed the Great Gate quest, the statue was wearing armour such as Oreyn Bearclaw's helm, and was carrying a mace. When I returned after completing the KotN expansion, it was wearing the Divine Crusader's armour, and carrying the Crusader's sword. I returned even later, and it had changed back to it's original state. The fourth time that I went back, it was wearing the Crusader's armour, but had a Dwarven longsword! What has happened?--Merco 13:05, 21 August 2007 (EDT)

I believe that what has happened here is that the game engine has failed to close the statue command (which is to wear the best armor and weapon you have in your possession when you give the stone to Martin)therefore the statue changes to your best armor and weapon when you for example enter Bruma. -- Syko

Personally I believe some of the Statue's appearance is based on factors other than what is in your inventory. My statue appeared with the "Saviour's Hide" armor and Wabbajack as a weapon...Neither of which were in my inventory during the battle or when speaking to martin. The Wabbajack appears to be floating in midair, and makes no sense whatsoever that it would be considered my most powerful weapon. The pants, hood, bracelets(enchanted prison shackles), and rings I was wearing are accurate, however. — Unsigned comment by (talk)

This may be a little far-fetched, but I'm wondering if the statues appearence would be affected, if the player was lit by the flame from the Sacellum Arden-Sul. I'm not even sure if you can taek the flame otuside the Shivering Isles, but it would be quite a nice tocuh to have a flaming statue. Another effect that could be tested is this spell (the one called odd little trick) Do you any of you guys know a reason why it would/wouldn't work? — Unsigned comment by Blue deep (talkcontribs) on 10 January 2009

Alas no. The statue only gets a copy of your equipment, not your active spell effects, so it won't be affected. –RpehTCE 11:03, 10 January 2009 (EST)

Just thought I'd add that my statue has also changed after being created. I was pretty stubborn about getting the statue to have what I wanted (Heavy Raiment of Valor, Daedric Helm, and Skull of Corruption). I went and talked to Martin at Cloud Ruler to get it created, went and checked it to be sure, then went on with the story (being satisfied with the statue). After I finished the main quest line, I came back to look at it and it was now holding a dagger and steel shield instead of the staff. Funny thing is, I could not get the statue to hold a shield whatsoever when I was trying different equipment (even made sure I only had a few single-handed weapons and one shield so no matter what it would equip it, but never did). So, I don't know what to do. I'm not happy with my statue anymore, lol. (Yeah, I know I'm late to the game) --Spardante 05:30, 4 July 2009 (UTC)

Opening Cutscene?

Does anyone else agree that the opening cutscene shows this quest? 06:50, 23 December 2007 (EST)

More likely than not, the Siege Engine in the opening scene was Uriel Septim's premonition of the fall of Kvatch. If you play the Main Quest as fast as you can, then timescale of the attack has it occurring right before (or during) your encounter with the Emperor in prison.Dark Spark 16:25, 28 December 2007 (EST)
There's an opening cutscene? Not on the PS3 version *rushes to Youtube* --Kantor 002, 20 January 2008 (EST)
Is too on the PS3. I've seen it several times. Maybe you just hit X too many times. — Unsigned comment by (talk)
Also, in the cutscene, you see it walking on land with many daedra under it following. in Bruma, its walking in Lava. - Lucky the Cat Guy 01:28, 9 August 2008 (EDT)

Savior of Bruma Statue Location

Where exactly is the statue? If it is the one inside the Castle courtyard, why does it show my Dunmer as an Orc (or at least looks like it). According to the article, he should be wearing the Black Hand robe and armor, not a Battle Raiment (which I don't even have). If not, could someone give a screenshot of the City Map, showing where it is please? --Kantor 01:39, 19 January 2008 (EST)

Unfortunately the statue has not been marked on the Bruma city map although it probably should be. However, on that map, the statue is the circle visible just inside the gate at "1" (i.e., just south of the western end of the gate). It is not the statue inside the castle courtyard (closer to 7). If your statue has not yet appeared, then you still need to visit Cloud Ruler Temple. --NepheleTalk 01:53, 19 January 2008 (EST)
Went to Cloud Ruler, came back, the staue's there! Not wearing Black Hand Robes as I expected, rather my miscellaneous Heavy Armor set that I was wearing when I closed the gate. Thank god. It looks way better. Kantor 20:45, 19 January 2008 (EST)

Second Statue Question

Can the statue display items and/or armour/clothing from any expansions/plug-ins? — Unsigned comment by Merco (talkcontribs)

Missed this one... Yes. The statue of one of my characters has things like the Blade Turn Hood, Morag Tong Cuirass and a sword from a third-party mod, so it's a definite Yes. –RpehTCE 12:58, 28 January 2008 (EST)
I can corroborate from the Xbox 360 side. One of my characters had the statue made in her image wearing the Golden Saints armor from the Shivering Isles. —Dark Spark 03:09, 8 March 2008 (EST)
Out of curiosity, will it still display a plugin-specific item if the plugin is deleted? I got the Dragonsword of Lainlyn at a low level, and plan to use it in the battle, then delete the plugin, reinstall it, and get A higher level. Once I uninstall it, will the statue just not hold anything?
I don't think so, but I haven't tried it. As I understand it, the items are totally removed. The mesh for the object would certainly go, so I can't see how the statue would keep the item. Dr Jones 17:09, 20 September 2009 (UTC)

Missing sigil stone

For people trying to change the attributes of the sigil stone left outside the great gate after getting the great sigil stone, this may happen. If you save whilst looking at it (may be just around it), it seems to have disappeared when you reload the save. It is not gone however, simply fast-traveling to another location and back solves this issue. Dark Adro 04:18, 19 April 2008 (EDT)

New bug?

Copypasta from the person that reported it

"Ok....Has anyone heard of this? I am at the end of the Defense of Bruma quest and I have gotten the great sigil stone which closes the great gate. Once I appear outside the great gate the siege crawler crumbles and a message appears stating that I should bring the great sigil stone to Martin. So I do that only to find him and everyone else just standing around. Martin is bald and when I try to talk to him I'm told that he is unconscious. As a matter of fact everyone is unconscious. They are all standing on their feet but are unconscious. I have tried going to an earlier save and doing the mission over and I get the same results. Thoughts?......." 77BeTa77 22:17, 27 April 2008 (EDT)

Note Section

What is it talking about in the notes section when it talks about the duplication glitch? I'm not sure what the duplication glitch has to do with this. Unless it's talking about the permanant effects from quest items glitch.--Imperial Scum 17:12, 20 May 2008 (EDT)

Statue Causing Crashes When Trying to Enter Bruma (PC)

As the title states, I believe the creation of the Statue causes my game to crash when i try to enter Bruma. I have already spoken to Martin and been given the next quest. When I go to a Bruma gate, the usual loading screen pops up, loads all the way, and then the game just stays stuck there. I never see the inside of Bruma.

During the Daedric quest when your items are removed I had several items on that when removed still maintained their effects. Could this be a reason why my game is crashing? I play a wizard character with enchanted clothing but i had armor in inventory when speaking to Martin. It is too late to go back to a previous save, as I have closed 30 Oblivion gates since "Defense of Bruma". Any ideas on how to fix this problem? — Unsigned comment by (talk)

I too am having this problem. I can no longer enter Bruma because every time it loads halfway my game crashed. I have no idea what I can do but I'm real sure it has something to do with my statue and the fact that it was wearing custom clothing from a mod that I installed. The thing is that I haven't changed or removed the mod that my statue has custom cloths from, so I'm not sure if it really is the mods fault in particular or if it's just a game bug. Kind of pissed off That I can no longer enter Bruma now because of this bug and I'm hoping that there's a way to fix this glitch. -- 19:47, 16 June 2009 (EDT)

Sigil Keeper

Anyone else encounter this? i entered the main tower on the ground floor with the sigil keeper and he didnt attack me lol, i talked to him and his disposition to me was already 55 or something so i bribed him up to 100, some other enemies from the outside came in and attacked me and he didnt help :( — Unsigned comment by Piercethetruth (talkcontribs)

Sounds like you had some weirdness going on with your character's personality or the Dremora's aggressiveness. If you have an extremely high personality rating (i.e. near or above 100), than that's probably it. If not, then who knows? --Darth NANAME 21:48, 9 May 2009 (EDT)

Multiple Great Sigil Stones

With the bug found here: Oblivion:Sigil_Stone#Bugs it's possible to obtain multiple copies of the great Sigil Stone. You can't drop them though, since the game will regard them as quest items. Forever. thought that might be worth noting. Diadu 21:20, 20 May 2009 (EDT)

Is it me...

Or does the Great Gate overview map look like the Oblivion icon? — Unsigned comment by (talk) on September 29, 2009

I'm pretty sure it is supposed to Guri 01:19, 30 September 2009 (UTC)

Creating a custom statue

Can someone give the editorID for the statue NPC? I'm trying to make a statue with similar effects and it's proven unsuccessful. Also, how is the stone effect added? A long duration spell or something? -Sal

The editorID would just be you (the player, 00000014), as it is created by using the createfullactorcopy command, run on the player. The effect that makes it look like stone is quite literally the "stone effect", which is called with the pms effectstone command. --Timenn-<talk> 18:23, 11 October 2009 (UTC)

Drained Health

I have managed to close the Great Gate, but then I die. If I try to rest, I have strange dreams (each time they are different), but whateve I do I die. I made it to the chapel and was healed, but as soon as I step outside my health is drained. What do I need to do to live? 20:30, 6 December 2009 (UTC)

Sounds like you're in an advanced stage of the Vampirism. You will need to do the Vampire Cure quest or use the purgeblood salts from the Vile Lair plug-in to cure it. Or you can simply feed on someone to return to the first stage and thus you won't take sun damage.--MC S'drassa T2M 20:42, 6 December 2009 (UTC)

Weird bug upon returning to Bruma

I closed the great gate and came back to Bruma. No enemies were left but all the soldiers (from Bruma guard) including Jauffre and Baurus were shouting "There was a murder!" repeatedly hitting Martin. Martin pulled of all kinds of tricks and killed everyone of them excluding Baurus. After I gave him the Great stone he began walking towards Cloud Ruler Temple Baurus chasing after trying to kill him. He finnaly made Martin uncounsious and then walked away. Back at the temple they seemed like friends again! Bizarr 15:30, 16 December 2009 (UTC)John

It probably happened because Martin killed an ally by accident. Whenever a friendly NPC kills an ally by mistake they always treat it as a murder. That's why when you cause a brawl between guards, if someone kills another guard by accident they always start attacking each other, which is really funny :) --MC S'drassa T2M 15:57, 16 December 2009 (UTC)

Completeing the quest

When this is done, can ytou still go inside the many gates of oblivion or they will be closed forever and no chance of getting new Sigil Stone?

Check the quest page, here. --GKTalk2me 07:50, 30 December 2009 (UTC)
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